Lash/Update history

From Deadlock Wiki
Revision as of 03:48, 27 September 2024 by Iceberg (talk | contribs) (Added categories)
Jump to navigation Jump to search
Update Changes

September 12, 2024

  • Lash[sic] now allows you to turn during the descent.
  • Bullet growth from 1.15 to 0.9.
  • Lash Damage spirit scaling increased from 0.78 to 0.85.
  • Lash Damage Per Meter Spirit scaling increased from 0.045 to 0.05.

August 29, 2024

  • Fixed bug with Lash not hearing his own Lash impact explosion sound.
  • Updated Lash Lash cast sound.
  • Added new voice content for Seven and Lash.
  • Improved firing arm position to be a little bit more out of the way from the reticle.
  • Lash no longer gives a stamina charge on use.

August 15, 2024

  • Fixed some cases where Lash's Lash would cause your hero to be stuck.
  • Health per boon increased from 37 to 42.
  • Base spirit resist increased from 8% to 15%.
  • Lash cooldown reduced from 30s to 25s.
  • Lash T3 now also reduces Fire Rate by 35%.

August 1, 2024

  • Fixed Lash's Lash sometimes causing the hero to be stuck for the rest of the match.
  • Added new visual effects for Lash's Lash.
  • Base sprint reduced from 3 to 1.
  • Lash Damage Per Meter reduced from 6.3 to 6.0.

July 18, 2024

  • Lash weapon damage is now added into the T2 instead of in the base.
  • Lash radius reduced from 13m to 11m.
  • Lash grab time reduced from 0.8s to 0.6s.
  • Lash cast range increased from 14m to 18m.
  • Lash throw distance reduced from 20m to 12m.
  • Lash T1 changed from +4m Cast Range to +8m Throw Distance.

July 11, 2024

  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Bebop[sic] T3, Abrams[sic], Mo & Krill, Lady Geist, Lash and Infernus T3).
  • Base bullet damage reduced from 11.5 to 10.
  • Bullet damage growth increased from 1 to 1.15.
  • Now has +8% spirit resist.
  • Lash damage per meter reduced from 6.75 to 6.3.
  • Lash damage per meter spirit power scaling increased from 0.04 to 0.05.
  • Lash range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
  • Lash range reduced from 19m to 14m.
  • Lash T1 reduced from +5m to +4m.
  • Lash cone increased from 60 degrees to 75.
  • Lash grab time reduced from 0.9 to 0.8.

July 4, 2024

  • Lash time to lock on increased from 0.8s to 0.9s.

June 27, 2024

  • Lash radius reduced from 14m to 13m.
  • Lash radius reduced from 20m to 19m.

June 20, 2024

  • Fixed it being possible to lose your full lock on with Lash sometimes if you look away.

June 13, 2024

  • Fixed Lash's Lash T3 not being accurate in the tooltip.
  • Lash base damage reduced from 110 to 90.
  • Lash damage per meter increased from 6 to 6.75.
  • Lash now reduced scaling after 25m height to 4.5.

May 30, 2024

  • Various fixes to Lash's Lash visual effects.

May 23, 2024

  • Added some additional visual tells for the receiving end of Lash's Lash.
  • Base Stamina increased from 2 to 3.
  • Lash base Damage Per Meter reduced from 8 to 6.
  • Fixed some cases with Lash not hitting units positioned just below the impact zone.
  • Lash angle increased from 20 degrees to 30 degrees.
  • Lash cooldown reduced from 35s to 30s.

May 16, 2024

  • Updated Lash Lash sound effects.
  • Various minor fixes to Lash and Lash effects.
  • Lash Stomp Damage reduced from 125 to 110.
  • Lash cooldown increased from 110s to 130s.
  • Lash Bullet Damage bonus increased from +4 to +6.
  • Lash cooldown decreased from 45s to 40s.

May 10, 2024

  • Lash now additionally damages enemies within 2m of Lash on impact.
  • Lash radius reduced from 16m to 14m.
  • Lash's ground preview now lines up under Lash when cast on the ground.
  • Lash T3 reduced from +100% to +85%.
  • Bullet Damage growth increased from 0.76 to 1.0.
  • Lash tether visuals now improved to communicate the different phases its in.

May 3, 2024

  • Lash cooldown reduced from 55 to 45.
  • Lash Damage increased from 55 to 65.
  • Lash lifesteal from heroes increased from 70% to 80% of damage dealt.
  • Lash lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
  • Lash T1 from +3m to +5m.
  • Fixed Lash's targeting cone not finding enemies near the edges.
  • Fixed Lash to only target enemies who stay in the targeting cone.