Weapon Item
Categories like this one are actively changing as Deadlock continues to be developed and updated. Keep your eyes peeled for any new items being added or removed from the game, and come update the wiki with us!
The Weapon category comprises of items geared towards damage and general utility related to weapons (e.g. Basic Magazine for increased ammo capacity & weapon damage, Active Reload for increased reload speed, etc.), as well as modifiers for existing weapon behavior.
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500 Souls
Name | Cost | Modifiers | Passive | Active | Components | |
---|---|---|---|---|---|---|
Basic Magazine | 500 | +24% Ammo
+15% Weapon Damage |
Used By: Titanic Magazine | |||
Close Quarters | 500 | +85 Bullet Shield | +25% Weapon Damage when within 15m of target
No Cooldown |
Used By: Point Blank | ||
Headshot Booster | 500 | +5% Fire Rate
+40 Bullet Shield |
+40 Weapon Damage on Headshot
7.5s Cooldown |
|||
High-Velocity Mag | 500 | +30% Bullet Velocity
+12% Weapon Damage +50 Bullet Shield Health |
Used By:Headhunter | |||
Hollow Point Ward | 500 | +85 Spirit Shield Health
+4 Spirit Power |
+22% Weapon Damage when above 60% Health
No Cooldown |
|||
Monster Rounds | 500 | +35% Weapon Damage vs. NPCs
+35% Bullet Resist vs. NPCs +50 Bonus Health +1 Health Regen |
||||
Rapid Rounds | 500 | +9% Fire Rate
+1m/s Sprint Speed |
||||
Restorative Shot | 500 | +7% Bullet Resist
+8% Weapon Damage |
Next bullet will heal based on target
+40 Hero +15 NPCs 6.2s Cooldown |
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Active Reload | 1250 | +10% Weapon Damage
-20% Reload Time |
Press R during highlighted portion to instantly reload
+20% Fire Rate +20% Bullet Lifesteal 7s Duration 18s Cooldown |
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Berserker | 1250 | +4 Ammo
+7% Bullet Resist |
Weapon Damage increases as sustained damage taken
+5% Weapon Damage per Stack 110 Damage taken to Stack 10 Max Stack 10s Duration No Cooldown |
|||
Kinetic Dash | 1250 | +100 Bonus Health
+1.5 Health Regen |
Next Dash-Jump costs no extra stamina
+25% Fire Rate +5 Ammo 8s Duration 10.5s Cooldown |
|||
Long Range | 1250 | +20% Ammo
+140 Bullet Shield Health |
Additional Weapon Damage when beyond 15m of target
+40% Weapon Damage |
Used By: Sharpshooter | ||
Melee Charge | 1250 | +15% Weapon Damage
+100 Bonus Health +1 Health Regen 40% Heavy Melee Distance |
Next Heavy Melee attack deals increased damage and reloads weapon instantly
+20% Bonus Heavy Damage 8.5s Cooldown |
|||
Mystic Shot | 1250 | +12% Weapon Damage
+4 Spirit Power |
Next bullet deals bonus Spirit Damage
+67 Spirit Damage 5.2s Cooldown |
|||
Slowing Bullets | 1250 | +16% Weapon Damage
+5 Spirit Power |
Bullets apply Movement Slow
25% Movement Slow 1.3s Duration |
Used By: Silencer | ||
Soul Shredder Bullets | 1250 | +7% Weapon Damage | Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal
10% Spirit Amp 6s Duration +20% Spirit Lifesteal |
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Swift Striker | 1250 | +22% Fire Rate
+10% Ammo -5% Bullet Resist |
||||
Fleetfoot | 1250 | +90 Bonus Health
+25% Slide Distance |
Removes Movement Speed penalty while shooting | Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed +30% Temporary Ammo 4s Duration 22s Cooldown |
||
Burst Fire | 3000 | +12% Fire Rate
+50% Slide Distance +70 Bonus Health |
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate +2 m/s Move Speed 4s Duration 8.5s |
|||
Escalating Resilience | 3000 | +14% Fire Rate
+14% Weapon Damage |
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist 2% Bullet Resist per Stack 20s Stack Duration |
|||
Headhunter | 3500 | +50% Bullet Velocity
+15% Weapon Damage +150 Bonus Health |
Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed
+140 Bonus Damage 8% Heal +2m/s Move Speed 3s Duration 6s Cooldown |
Uses: High-Velocity Mag | ||
Hunter's Aura | 3000 | +150 Bonus Health | Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
-10% Bullet Resist 10% Fire Rate Slow 15m Radius |
|||
Intensifying Magazine | 3000 | +25% Ammo
+20% Weapon Damage |
Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage 3s Time for Max Damage |
|||
Point Blank | 3500 | +15% Bullet Resist
+1 Stamina |
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
+45% Weapon Damage 25% Movement Slow 2s Slow Duration 15m Close Range |
Uses: Close Quarters | ||
Pristine Emblem | 3000 | +25% Weapon Damage
+12 Spirit Power +12% Spirit Resist |
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage |
|||
Sharpshooter | 4,250 | +20% Ammo
+15% Weapon Fall-off Range +30% Weapon Zoom +175 Bullet Shield |
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage |
Uses: Long Range | ||
Tesla Bullets | 3000 | +14% Fire Rate | Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage 60 Damage on Jump 25% Proc Chance 8m Jump Radius 2 Max Jumps |
|||
Titanic Magazine | 3500 | +100% Ammo
+18% Weapon Damage +15% Bullet Resist |
Uses: Basic Magazine | |||
Toxic Bullets | 3000 | +100 Health | Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage -65% Healing Reduction 3s Duration 10.3% Buildup Per Shot |
|||
Alchemical Fire | 3000 | +225 Bullet Shield Health
+14% Weapon Damage +7 Spirit Power |
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes. 46 DPS +50% Weapon Damage 97 Max DPS 10m Radius 5s Duration |
|||
Heroic Aura | 3000 | +20% Bullet Lifesteal
+150 Bonus Health +1m/s Move Speed |
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate 20m Radius |
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed +25% Fire Rate 30m Active Radius 6s Duration 30s Cooldown |
||
Warp Stone | 3000 | +20% Weapon Damage
+8 Spirit Power |
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range +30% Bullet Resist 5s Buff Duration 15s Cooldown |
|||
Crippling Headshot | 6200 | +20% Weapon Damage
+10% Bullet Lifesteal +10% Spirit Lifesteal |
Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction 24% Spirit Resist Reduction 5s Debuff Duration |
|||
Frenzy | 6200 | +12 Ammo
+30% Weapon Damage +200 Bonus Health |
While you are below 40% health, you gain stat bonuses.
4 m/s Movement Speed 40% Fire Rate 45% Spirit Resist |
|||
Glass Cannon | 6200 | +70% Weapon Damage
+10% Fire Rate +1 m/s Move Speed -15% Max Health |
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill |
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Lucky Shot | 6200 | +30% Ammo | Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance 80% Bonus Damage 30% Movement Slow 1.5s Slow Duration |
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Ricochet | 6200 | +35% Ammo
+12% Fire Rate +150 Bonus Health |
Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage 2 Ricochet Targets 14m Ricochet Range |
|||
Siphon Bullets | 6200 | +28% Weapon Damage | Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet 20s Steal Duration 0.8s Max Frequency |
|||
Spiritual Overflow | 6200 | +20% Fire Rate
+15% Cooldown Reduction +10% Spirit Lifesteal |
Gain bonus Spirit Power by charging up bullets on enemy heroes.
+45 Spirit Power 0.8% Buildup Per Shot 18s Duration |
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Silencer | 7450 | +25% Bullet Slow Proc
+20% Weapon Damage |
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration 34s Cooldown |
|||
Vampiric Burst | 6200 | 2 m/s Move Speed
+25% Weapon Damage +150 Bonus Health |
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal 40% Fire Rate 50% Ammo 4.5s Duration 35s Cooldown |
Basic Magazine | |||
---|---|---|---|
Cost | 500 | ||
Tier | |||
Shop Bonus | +6% Weapon Damage | ||
+24% Ammo | |||
+15% Weapon Damage | |||
IS COMPONENT OF: Titanic Magazine |
Close Quarters | |||||
---|---|---|---|---|---|
Cost | 500 | ||||
Tier | |||||
Shop Bonus | +6% Weapon Damage | ||||
+85 Bullet Shield Health | |||||
Passive | |||||
Deal additional Weapon Damage when in close range to your target.
|
Headshot Booster | ||||
---|---|---|---|---|
Cost | 500 | |||
Tier | ||||
Shop Bonus | +6% Weapon Damage | |||
+5% Fire Rate | ||||
+40 Bullet Shield Health | ||||
Passive | 7 s | |||
Deal bonus Weapon Damage with headshots
|
High-Velocity Mag | |||
---|---|---|---|
Cost | 500 | ||
Tier | |||
Shop Bonus | +6% Weapon Damage | ||
+30% Bullet Velocity | |||
14% Weapon Damage | |||
+50 Bullet Shield Health |
Hollow Point Ward | ||||
---|---|---|---|---|
Cost | 500 | |||
Tier | ||||
Shop Bonus | +6% Weapon Damage | |||
+85 Spirit Shield Health | ||||
+4 Spirit Power | ||||
Passive | ||||
When you are above 60% health, deal additional Weapon Damage.
|
Monster Rounds | |||
---|---|---|---|
Cost | 500 | ||
Tier | |||
Shop Bonus | +6% Weapon Damage | ||
+35% Weapon Damage vs. NPCs | |||
+35% Bullet Resist vs. NPCs | |||
+50 Bonus Health | |||
+1 Health Regen |
Rapid Rounds | |||
---|---|---|---|
Cost | 500 | ||
Tier | |||
Shop Bonus | +6% Weapon Damage | ||
+12% Fire Rate | |||
+1 m/s Sprint Speed | |||
-50 Max Health |
1,250 souls
Active Reload | ||||||
---|---|---|---|---|---|---|
Cost | 1,250 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+10% Weapon Damage | ||||||
-20% Reload Time | ||||||
Passive | 17s | |||||
Passive: While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
|
Berserker | |||||||
---|---|---|---|---|---|---|---|
Cost | 1250 | ||||||
Tier | |||||||
Shop Bonus | +6% Weapon Damage | ||||||
+4 Ammo | |||||||
+8% Bullet Resist | |||||||
Passive | |||||||
Your Weapon Damage increases as you take sustained damage.
|
Kinetic Dash | ||||||
---|---|---|---|---|---|---|
Cost | 1250 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+100 Bonus Health | ||||||
+1.5 Health Regen | ||||||
Passive | 10s | |||||
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
|
Long Range | |||||
---|---|---|---|---|---|
Cost | 1250 | ||||
Tier | |||||
Shop Bonus | +6% Weapon Damage | ||||
+20% Ammo | |||||
+90 Bullet Shield | |||||
Passive | |||||
Deal additional Weapon Damage when beyond a minimum distance from your target. 15m.
| |||||
IS COMPONENT OF: Sharpshooter |
Melee Charge | |||
---|---|---|---|
Cost | 1250 | ||
Tier | |||
Shop Bonus | +6% Weapon Damage | ||
+15% Weapon Damage | |||
+100 Bonus Health | |||
+1 Health Regen | |||
Passive | |||
Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly. |
Mystic Shot | ||||
---|---|---|---|---|
Cost | 1,250 | |||
Tier | ||||
Shop Bonus | +6% Weapon Damage | |||
+12% Weapon Damage | ||||
+4 Spirit Power | ||||
Passive | 6s | |||
Your next bullet deals bonus Spirit Damage
|
Slowing Bullets | |||||
---|---|---|---|---|---|
Cost | 1250 | ||||
Tier | |||||
Shop Bonus | +6% Weapon Damage | ||||
+16% Weapon Damage | |||||
+5 Spirit Power | |||||
Passive | |||||
Your bullets apply Movement Slow
| |||||
IS COMPONENT OF: Silencer |
Soul Shredder Bullets | ||||||
---|---|---|---|---|---|---|
Cost | 1250 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+6% Weapon Damage | ||||||
Passive | ||||||
Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them
|
Swift Striker | |||
---|---|---|---|
Cost | 1,250 | ||
Tier | |||
Shop Bonus | +6% Weapon Damage | ||
+22% Fire Rate | |||
-5% Bullet Resist | |||
+10% Ammo |
Fleetfoot | ||||||
---|---|---|---|---|---|---|
Cost | 1250 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+75 Bonus Health | ||||||
+25% Slide Distance | ||||||
Passive | None | |||||
Removes the Movement Speed penalty while shooting. | ||||||
Active | 22s | |||||
Gain bonus Movement Speed and Ammo.
|
3,000+ souls
Burst Fire | ||||||
---|---|---|---|---|---|---|
Cost | 3000 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+12% Fire Rate | ||||||
+50% Slide Distance | ||||||
Passive | 8s Cooldown | |||||
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
|
Escalating Resilience | |||||
---|---|---|---|---|---|
Cost | 3000 | ||||
Tier | |||||
Shop Bonus | +6% Weapon Damage | ||||
+14% Fire Rate | |||||
+14% Weapon Damage | |||||
Passive | NA | ||||
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
|
Hunter's Aura | ||||||
---|---|---|---|---|---|---|
Cost | 3,000 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+150 Bonus Health | ||||||
Passive | NA | |||||
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
|
Intensifying Magazine | |||||
---|---|---|---|---|---|
Cost | 3,000 | ||||
Tier | |||||
Shop Bonus | +6% Weapon Damage | ||||
+25% Ammo | |||||
+20% Weapon Damage | |||||
Passive | NA | ||||
Increases Weapon Damage as you continuously fire your weapon.
|
Point Blank | |||||||
---|---|---|---|---|---|---|---|
Cost | 3,500 | ||||||
Tier | |||||||
Shop Bonus | +6% Weapon Damage | ||||||
COMPONENTS: Close Quarters | |||||||
+15% Bullet Resist | |||||||
+1 Stamina | |||||||
Passive | NA | ||||||
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
|
Pristine Emblem | ||||
---|---|---|---|---|
Cost | 3000 | |||
Tier | ||||
Shop Bonus | +6% Weapon Damage | |||
+25% Weapon Damage | ||||
+12 Spirit Power | ||||
+12% Spirit Resist | ||||
Passive | ||||
Your attacks have additional Weapon Damage against enemies above 50% health.
|
Sharpshooter | ||||
---|---|---|---|---|
Cost | 4,250 | |||
Tier | ||||
Shop Bonus | +6% Weapon Damage | |||
COMPONENTS: Long Range | ||||
+20% Ammo | ||||
+15% Weapon Fall-off Range | ||||
+30% Weapon Zoom | ||||
+175 Bullet Shield | ||||
Passive | ||||
Deal additional Weapon Damage when beyond a minimum distance from your target.
| ||||
Passive |
Tesla Bullets | ||||||||
---|---|---|---|---|---|---|---|---|
Cost | 3,000 | |||||||
Tier | ||||||||
Shop Bonus | +6% Weapon Damage | |||||||
+14% Fire Rate | ||||||||
Passive | NA | |||||||
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
|
Titanic Magazine | |||
---|---|---|---|
Cost | 3500 | ||
Tier | |||
Shop Bonus | +6% Weapon Damage | ||
COMPONENTS: Basic Magazine | |||
+100% Ammo | |||
+18% Weapon Damage | |||
+15% Bullet Resist |
Toxic Bullets | |||||||
---|---|---|---|---|---|---|---|
Cost | 3000 | ||||||
Tier | |||||||
Shop Bonus | +6% Weapon Damage | ||||||
+100 Health | |||||||
Passive | |||||||
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
|
Alchemical Fire | ||||||||
---|---|---|---|---|---|---|---|---|
Cost | 3,000 | |||||||
Tier | ||||||||
Shop Bonus | +6% Weapon Damage | |||||||
+225 Bullet Shield Health | ||||||||
+14% Weapon Damage | ||||||||
+7 Spirit Power | ||||||||
Active | 26s | |||||||
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes.
|
Heroic Aura | |||||||
---|---|---|---|---|---|---|---|
Cost | 3,000 | ||||||
Tier | |||||||
Shop Bonus | +6% Weapon Damage | ||||||
+20% Bullet Lifesteal | |||||||
+150 Bonus Health | |||||||
+1m/s Move Speed | |||||||
Passive | |||||||
Provides Fire Rate to nearby player minions.
| |||||||
Active | 30s | ||||||
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
|
Warp Stone | ||||||
---|---|---|---|---|---|---|
Cost | 3000 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+20% Weapon Damage | ||||||
+8 Spirit Power | ||||||
Active | 15s | |||||
Teleport straight ahead, gaining Bullet Resist.
|
6200+ souls
Crippling Headshot | ||||||
---|---|---|---|---|---|---|
Cost | 6200 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+20% Weapon Damage | ||||||
+10% Bullet Lifesteal | ||||||
+10% Spirit Lifesteal | ||||||
Passive | ||||||
Headshots reduce target's Bullet and Spirit Resist.
|
Frenzy | ||||||
---|---|---|---|---|---|---|
Cost | 6200 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+12 Ammo | ||||||
+30% Weapon Damage | ||||||
+200 Bonus Health | ||||||
Passive | None | |||||
While you are below 40% health, you gain stat bonuses.
|
Glass Cannon | ||||
---|---|---|---|---|
Cost | 6200 | |||
Tier | ||||
Shop Bonus | +6% Weapon Damage | |||
+70% Weapon Damage | ||||
+10% Fire Rate | ||||
+1 m/s Move Speed | ||||
-15% Max Health | ||||
Passive | NA | |||
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
|
Lucky Shot | |||||||
---|---|---|---|---|---|---|---|
Cost | 6200 | ||||||
Tier | |||||||
Shop Bonus | +6% Weapon Damage | ||||||
+30% Ammo | |||||||
Passive | |||||||
Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
|
Ricochet | ||||||
---|---|---|---|---|---|---|
Cost | 6200 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+35% Ammo | ||||||
+12% Fire Rate | ||||||
+150 Bonus Health | ||||||
Passive | ||||||
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
|
Siphon Bullets | ||||||
---|---|---|---|---|---|---|
Cost | 6200 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+28% Weapon Damage | ||||||
Passive | ||||||
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
|
Spiritual Overflow | ||||||
---|---|---|---|---|---|---|
Cost | 6200 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+20% Fire Rate | ||||||
+15% Cooldown Reduction | ||||||
+10% Spirit Lifesteal | ||||||
Passive | ||||||
Gain bonus Spirit Power by charging up with your bullets on enemy heroes.
|
Silencer | |||||
---|---|---|---|---|---|
Cost | 7550 | ||||
Tier | |||||
Shop Bonus | +6% Weapon Damage | ||||
COMPONENTS: Slowing Bullets | |||||
+25% Bullet Slow Proc | |||||
+15% Weapon Damage | |||||
Active | 34 | ||||
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
|
Vampiric Burst | |||||||
---|---|---|---|---|---|---|---|
Cost | 6200 | ||||||
Tier | |||||||
Shop Bonus | +6% Weapon Damage | ||||||
2 m/s Move Speed | |||||||
+25% Weapon Damage | |||||||
+150 Bonus Health | |||||||
Active | 35s | ||||||
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
|