Health: Difference between revisions
Added a navbox with the items that grant bonus health. Also, sorry about the excessive tables, i just like having data of items, but i didn't knew where to add the "deeeper / more specific" numbers in case some nerd wants them in the future. all ok. |
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{{Stats}} | |||
== Bonus Health Items == | |||
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}} | |||
{{ItemBox|item_name = Kinetic Dash}} | |||
{{ItemBox|item_name = Melee Charge}} | |||
{{ItemBox|item_name = Fleetfoot}} | |||
{{ItemBox|item_name = Burst Fire}} | |||
{{ItemBox|item_name = Hunter's Aura}} | |||
{{ItemBox|item_name = Toxic Bullets}} | |||
{{ItemBox|item_name = Heroic Aura}} | |||
{{ItemBox|item_name = Frenzy}} | |||
{{ItemBox|item_name = Ricochet}} | |||
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}} | |||
{{ItemBox|item_name = Extra Health}} | |||
{{ItemBox|item_name = Extra Regen}} | |||
{{ItemBox|item_name = Melee Lifesteal}} | |||
{{ItemBox|item_name = Healing Rite}} | |||
{{ItemBox|item_name = Bullet Lifesteal}} | |||
{{ItemBox|item_name = Debuff Reducer}} | |||
{{ItemBox|item_name = Enduring Speed}} | |||
{{ItemBox|item_name = Healbane}} | |||
{{ItemBox|item_name = Reactive Barrier}} | |||
{{ItemBox|item_name = Spirit Lifesteal}} | |||
{{ItemBox|item_name = Divine Barrier}} | |||
{{ItemBox|item_name = Health Nova}} | |||
{{ItemBox|item_name = Return Fire}} | |||
{{ItemBox|item_name = Fortitude}} | |||
{{ItemBox|item_name = Lifestrike}} | |||
{{ItemBox|item_name = Debuff Remover}} | |||
{{ItemBox|item_name = Majestic Leap}} | |||
{{ItemBox|item_name = Metal Skin}} | |||
{{ItemBox|item_name = Rescue Beam}} | |||
{{ItemBox|item_name = Inhibitor}} | |||
{{ItemBox|item_name = Leech}} | |||
{{ItemBox|item_name = Colossus}} | |||
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}} | |||
{{ItemBox|item_name = Extra Spirit}} | |||
{{ItemBox|item_name = Infuser}} | |||
{{ItemBox|item_name = Bullet Resist Shredder}} | |||
{{ItemBox|item_name = Duration Extender}} | |||
{{ItemBox|item_name = Suppressor}} | |||
{{ItemBox|item_name = Withering Whip}} | |||
{{ItemBox|item_name = Improved Spirit}} | |||
{{ItemBox|item_name = Mystic Slow}} | |||
{{ItemBox|item_name = Superior Duration}} | |||
{{ItemBox|item_name = Surge of Power}} | |||
{{ItemBox|item_name = Torment Pulse}} | |||
{{ItemBox|item_name = Boundless Spirit}} | |||
{{ItemBox|item_name = Escalating Exposure}} | |||
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}} |
Revision as of 16:29, 27 September 2024
Health is a stat that all heroes and units possess. Death occurs once health reaches 0. Heroes can level up and purchase items to increase their base and max health.
Base Health
Base Health includes your starting health plus health gained through power increases. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total.
Bonus Health
Many items such as Extra Health grant Bonus Health. Bonus Health is not affected by percentage increases to Base Health. A "Max HP" buff can be obtained from Gold Urns, which functions identically to Bonus Health.
Example Formula
Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health then Extra Stamina, then earns a power increase, the HP increase may be broken down the following way:
600 Base HP, 600 Max HP
+ (Extra Health: (600 * 0.11) + 160) =
600 Base HP, 826 Max HP
+ (Extra Stamina: (600 * 0.11)) =
600 Base HP, 892 Max HP
+ 50 Base HP from power increase, recalculate item formulas:
(Extra Health: (650 * 0.11) + 160) = 650 Base HP, 881.5 Max HP
+ (Extra Stamina: (650 * 0.11)) = 650 Base HP, 953 Max HP
Base health based on Power Increase
Bonus Health Items
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