Weapon Item: Difference between revisions

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m Template Renaming, replaced: {{Items}} → {{Item_Navbox}}
m →‎6200+ souls: 6300=>6200 item cost, replaced: 6,300 → 6200 (5), 6300 → 6200 (4)
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(Conditional)|active1_stat3=30m Active Radius|active1_stat4=6s Duration}}{{Infobox item|item_imagefilepath=Warp Stone|item_name=Warp Stone|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+8 [[Spirit Power]]|souls=3000|active1_description='''Teleport''' straight ahead, gaining '''Bullet Resist'''.|active1_cooldown=15s|active1_stat1=+13m Teleport Range|active1_stat2=+30% [[Bullet Resist]] (Conditional)|active1_stat3=5s Buff Duration}}
(Conditional)|active1_stat3=30m Active Radius|active1_stat4=6s Duration}}{{Infobox item|item_imagefilepath=Warp Stone|item_name=Warp Stone|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+8 [[Spirit Power]]|souls=3000|active1_description='''Teleport''' straight ahead, gaining '''Bullet Resist'''.|active1_cooldown=15s|active1_stat1=+13m Teleport Range|active1_stat2=+30% [[Bullet Resist]] (Conditional)|active1_stat3=5s Buff Duration}}


== 6,300+ souls ==
== 6200+ souls ==
{{Infobox item|item_imagefilepath=Crippling Headshot|item_name=Crippling Headshot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+10% [[Bullet Lifesteal]]|item_stat3=+10% [[Spirit Lifesteal]]|souls=6,300|passive1_description=[[Headshot]]s reduce target's [[Bullet Resist|Bullet]] and [[Spirit Resist]].|passive1_cooldown=|passive1_stat1=24% Bullet Resist Reduction|passive1_stat2=24% Spirit Resist Reduction|passive1_stat3=5s Debuff Duration}}{{Infobox item|item_imagefilepath=Frenzy|item_name=Frenzy|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12 [[Ammo]]|item_stat2=+30% [[Weapon Damage]]|item_stat3=+200 Bonus [[Health]]|souls=6,300|passive1_description=While you are below 40% health, you gain stat bonuses.|passive1_cooldown=None|passive1_stat1=4 m/s [[Move Speed|Movement Speed]]
{{Infobox item|item_imagefilepath=Crippling Headshot|item_name=Crippling Headshot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+10% [[Bullet Lifesteal]]|item_stat3=+10% [[Spirit Lifesteal]]|souls=6200|passive1_description=[[Headshot]]s reduce target's [[Bullet Resist|Bullet]] and [[Spirit Resist]].|passive1_cooldown=|passive1_stat1=24% Bullet Resist Reduction|passive1_stat2=24% Spirit Resist Reduction|passive1_stat3=5s Debuff Duration}}{{Infobox item|item_imagefilepath=Frenzy|item_name=Frenzy|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12 [[Ammo]]|item_stat2=+30% [[Weapon Damage]]|item_stat3=+200 Bonus [[Health]]|souls=6200|passive1_description=While you are below 40% health, you gain stat bonuses.|passive1_cooldown=None|passive1_stat1=4 m/s [[Move Speed|Movement Speed]]
(Conditional)|passive1_stat2=40% [[Fire Rate]]
(Conditional)|passive1_stat2=40% [[Fire Rate]]
(Conditional)|passive1_stat3=45% [[Spirit Resist]]
(Conditional)|passive1_stat3=45% [[Spirit Resist]]
(Conditional)}}{{Infobox item|item_imagefilepath=Glass Cannon|item_name=Glass Cannon|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+70% [[Weapon Damage]]|item_stat2=+10% [[Fire Rate]]|item_stat3=+1 m/s [[Move Speed]]|item_stat4=-15% Max [[Health]]|souls=6300|passive1_description=Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.|passive1_cooldown=NA|passive1_stat1=Conditional: +10% Weapon Damage per Kill}}{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6300|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit.|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=80% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}{{Infobox item|item_imagefilepath=Ricochet|item_name=Ricochet|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Ammo]]|item_stat2=+12% [[Fire Rat]]e|item_stat3=+150 Bonus [[Health]]|souls=6300|passive1_description=Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.|passive1_cooldown=|passive1_stat1=60% Ricochet Damage|passive1_stat2=2 Ricochet Targets|passive1_stat3=14m Ricochet Range}}{{Infobox item|item_imagefilepath=Siphon Bullets|item_name=Siphon Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+28% [[Weapon Damage]]|souls=6300|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.|passive1_cooldown=|passive1_stat1=45 Max HP Steal Per Bullet|passive1_stat2=20s Steal Duration|passive1_stat3=0.8s Max Frequency}}{{Infobox item|item_imagefilepath=Spiritual Overflow|item_name=Spiritual Overflow|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Fire Rate]]|item_stat2=+15% [[Cooldown]] Reduction|item_stat3=+10% [[Spirit Lifesteal]]|souls=6,300|passive1_description=Gain bonus [[Spirit Power]] by charging up with your bullets on enemy [[heroes]].|passive1_cooldown=|passive1_stat1=+45 Spirit Power
(Conditional)}}{{Infobox item|item_imagefilepath=Glass Cannon|item_name=Glass Cannon|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+70% [[Weapon Damage]]|item_stat2=+10% [[Fire Rate]]|item_stat3=+1 m/s [[Move Speed]]|item_stat4=-15% Max [[Health]]|souls=6200|passive1_description=Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.|passive1_cooldown=NA|passive1_stat1=Conditional: +10% Weapon Damage per Kill}}{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6200|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit.|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=80% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}{{Infobox item|item_imagefilepath=Ricochet|item_name=Ricochet|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Ammo]]|item_stat2=+12% [[Fire Rat]]e|item_stat3=+150 Bonus [[Health]]|souls=6200|passive1_description=Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.|passive1_cooldown=|passive1_stat1=60% Ricochet Damage|passive1_stat2=2 Ricochet Targets|passive1_stat3=14m Ricochet Range}}{{Infobox item|item_imagefilepath=Siphon Bullets|item_name=Siphon Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+28% [[Weapon Damage]]|souls=6200|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.|passive1_cooldown=|passive1_stat1=45 Max HP Steal Per Bullet|passive1_stat2=20s Steal Duration|passive1_stat3=0.8s Max Frequency}}{{Infobox item|item_imagefilepath=Spiritual Overflow|item_name=Spiritual Overflow|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Fire Rate]]|item_stat2=+15% [[Cooldown]] Reduction|item_stat3=+10% [[Spirit Lifesteal]]|souls=6200|passive1_description=Gain bonus [[Spirit Power]] by charging up with your bullets on enemy [[heroes]].|passive1_cooldown=|passive1_stat1=+45 Spirit Power
(Conditional)|passive1_stat2=0.8% Buildup Per Shot|passive1_stat3=18s Duration}}{{Infobox item|item_imagefilepath=Silencer|item_name=Silencer|item_type=Weapon|has_components=true|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+25% [[Bullet Slow]] Proc|item_stat2=+15% Weapon Damage|souls=7550|component1_name=Slowing Bullets|active1_description=For the next 4s, '''all your bullets immediately apply [[Silence]]'''. Silence prevents targets from using abilities.|active1_cooldown=34|active1_stat1={{Silenced}} '''Silenced''' ''Status Effect''|active1_stat2='''2s''' Debuff Duration}}{{Infobox item|item_imagefilepath=Vampiric Burst|item_name=Vampiric Burst|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=2 m/s [[Move Speed]]|item_stat2=+25% [[Weapon Damage]]|item_stat3=+150 Bonus [[Health]]|souls=6,300|active1_description=Grants [[Lifesteal]], [[Fire Rate]], and [[Ammo]]. This added Ammo is not limited by your max magazine size.|active1_cooldown=35s|active1_stat1=100% Bullet Lifesteal|active1_stat2=40% Fire Rate|active1_stat3=50% Ammo|active1_stat4=4.5s Duration}}{{Item_Navbox}}
(Conditional)|passive1_stat2=0.8% Buildup Per Shot|passive1_stat3=18s Duration}}{{Infobox item|item_imagefilepath=Silencer|item_name=Silencer|item_type=Weapon|has_components=true|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+25% [[Bullet Slow]] Proc|item_stat2=+15% Weapon Damage|souls=7550|component1_name=Slowing Bullets|active1_description=For the next 4s, '''all your bullets immediately apply [[Silence]]'''. Silence prevents targets from using abilities.|active1_cooldown=34|active1_stat1={{Silenced}} '''Silenced''' ''Status Effect''|active1_stat2='''2s''' Debuff Duration}}{{Infobox item|item_imagefilepath=Vampiric Burst|item_name=Vampiric Burst|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=2 m/s [[Move Speed]]|item_stat2=+25% [[Weapon Damage]]|item_stat3=+150 Bonus [[Health]]|souls=6200|active1_description=Grants [[Lifesteal]], [[Fire Rate]], and [[Ammo]]. This added Ammo is not limited by your max magazine size.|active1_cooldown=35s|active1_stat1=100% Bullet Lifesteal|active1_stat2=40% Fire Rate|active1_stat3=50% Ammo|active1_stat4=4.5s Duration}}{{Item_Navbox}}

Revision as of 04:19, 15 September 2024

Categories like this one are actively changing as Deadlock continues to be developed and updated. Keep your eyes peeled for any new items being added or removed from the game, and come update the wiki with us!

The Weapon category comprises of items geared towards damage and general utility related to weapons (e.g. Basic Magazine for increased ammo capacity & weapon damage, Active Reload for increased reload speed, etc.), as well as modifiers for existing weapon behavior.


500 souls

Basic Magazine
Cost Souls500
Tier
Shop Bonus +6% Weapon Damage
+24% Ammo
+15% Weapon Damage
IS COMPONENT OF:
Titanic Magazine
Close Quarters
Cost Souls500
Tier
Shop Bonus +6% Weapon Damage
+85 Bullet Shield Health
Passive
Deal additional Weapon Damage when in close range to your target.
+25% Weapon Damage Conditional: Close Range
Condition: 15m Close Range


Headshot Booster
Cost Souls500
Tier
Shop Bonus +6% Weapon Damage
+5% Fire Rate
+40 Bullet Shield Health
Passive 7 s
Deal bonus Weapon Damage with headshots
+45 Head Shot Bonus Damage



High-Velocity Mag
Cost Souls500
Tier
Shop Bonus +6% Weapon Damage
+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health
Hollow Point Ward
Cost Souls500
Tier
Shop Bonus +6% Weapon Damage
+85 Spirit Shield Health
+4 Spirit Power
Passive
When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)



Monster Rounds
Cost Souls500
Tier
Shop Bonus +6% Weapon Damage
+35% Weapon Damage vs. NPCs
+35% Bullet Resist vs. NPCs
+50 Bonus Health
+1 Health Regen
Rapid Rounds
Cost Souls500
Tier
Shop Bonus +6% Weapon Damage
+12% Fire Rate
+1 m/s Sprint Speed
-50 Max Health
Restorative Shot
Cost Souls500
Tier
Shop Bonus +6% Weapon Damage
+7% Bullet Resist
+8% Weapon Damage
Passive 6s
Your next will heal you based on what target you hit.
35 Healing from Heroes
10 Healing from NPCs


1,250 souls

Active Reload
Cost Souls1,250
Tier
Shop Bonus +6% Weapon Damage
+10% Weapon Damage
-20% Reload Time
Passive 17s
Passive: While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate
+22% Bullet Lifesteal
7s Duration


Berserker
Cost Souls1250
Tier
Shop Bonus +6% Weapon Damage
+4 Ammo
+8% Bullet Resist
Passive
Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
110 Damage taken to Stack
10 Max Stacks
10 Duration
Kinetic Dash
Cost Souls1250
Tier
Shop Bonus +6% Weapon Damage
+100 Bonus Health
+1.5 Health Regen
Passive 10s
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+25% Fire Rate
+5 Temporary Ammo
8s Duration


Long Range
Cost Souls1250
Tier
Shop Bonus +6% Weapon Damage
+20% Ammo
+90 Bullet Shield
Passive
Deal additional Weapon Damage when beyond a minimum distance from your target. 15m.
+40% Weapon Damage
Conditional, 15m Minimum Distance


IS COMPONENT OF:
Sharpshooter
Melee Charge
Cost Souls1250
Tier
Shop Bonus +6% Weapon Damage
+15% Weapon Damage
+100 Bonus Health
+1 Health Regen
Passive
Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.
Mystic Shot
Cost Souls1,250
Tier
Shop Bonus +6% Weapon Damage
+12% Weapon Damage
+4 Spirit Power
Passive 6s
Your next bullet deals bonus Spirit Damage
+65 Spirit Damage



Slowing Bullets
Cost Souls1250
Tier
Shop Bonus +6% Weapon Damage
+16% Weapon Damage
+5 Spirit Power
Passive
Your bullets apply Movement Slow
25% Movement Slow

(Conditional)

1.3s Slow Duration


IS COMPONENT OF:
Silencer
Soul Shredder Bullets
Cost Souls1250
Tier
Shop Bonus +6% Weapon Damage
+6% Weapon Damage
Passive
Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them
10% Spirit Amp
+20% Lifesteal
6s Debuff Duration


Swift Striker
Cost Souls1,250
Tier
Shop Bonus +6% Weapon Damage
+22% Fire Rate
-5% Bullet Resist
+10% Ammo
Fleetfoot
Cost Souls1250
Tier
Shop Bonus +6% Weapon Damage
+75 Bonus Health
+25% Slide Distance
Passive None
Removes the Movement Speed penalty while shooting.
Active 22s
Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed
+30% Temporary Ammo
4s Duration


3,000+ souls

Burst Fire
Cost Souls3000
Tier
Shop Bonus +6% Weapon Damage
+12% Fire Rate
+50% Slide Distance
Passive 8s Cooldown
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
4s Duration


Escalating Resilience
Cost Souls3000
Tier
Shop Bonus +6% Weapon Damage
+14% Fire Rate
+14% Weapon Damage
Passive NA
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
2% Bullet Resist per Stack

20s Stack Duration


Hunter's Aura
Cost Souls3,000
Tier
Shop Bonus +6% Weapon Damage
+150 Bonus Health
Passive NA
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
Conditional: -10% Bullet Resist
Conditional: 10% Fire Rate Slow
15m Radius


Intensifying Magazine
Cost Souls3,000
Tier
Shop Bonus +6% Weapon Damage
+25% Ammo
+20% Weapon Damage
Passive NA
Increases Weapon Damage as you continuously fire your weapon.
Conditional: 75% Max Weapon Damage
3s Time for Max Damage


Point Blank
Cost Souls3,500
Tier
Shop Bonus +6% Weapon Damage
COMPONENTS:
Close Quarters
+15% Bullet Resist
+1 Stamina
Passive NA
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
Conditional: +45% Weapon Damage
Conditional: 25% Movement Slow
2s Slow Duration
15m Close Range
Pristine Emblem
Cost Souls3000
Tier
Shop Bonus +6% Weapon Damage
+25% Weapon Damage
+12 Spirit Power
+12% Spirit Resist
Passive
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)



Sharpshooter
Cost Souls4,250
Tier
Shop Bonus +6% Weapon Damage
COMPONENTS:
Long Range
+20% Ammo
+15% Weapon Fall-off Range
+30% Weapon Zoom
+175 Bullet Shield
Passive
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage (15m Min. Distance)



Passive
Tesla Bullets
Cost Souls3,000
Tier
Shop Bonus +6% Weapon Damage
+14% Fire Rate
Passive NA
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
Titanic Magazine
Cost Souls3500
Tier
Shop Bonus +6% Weapon Damage
COMPONENTS:
Basic Magazine
+100% Ammo
+18% Weapon Damage
+15% Bullet Resist
Toxic Bullets
Cost Souls3000
Tier
Shop Bonus +6% Weapon Damage
+100 Health
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
Alchemical Fire
Cost Souls3,000
Tier
Shop Bonus +6% Weapon Damage
+225 Bullet Shield Health
+14% Weapon Damage
+7 Spirit Power
Active 26s
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.

Deals 40% less DPS vs non-heroes.

46 DPS
Conditional: +50% Weapon Damage
97 Max DPS
10m Radius
5s Duration
Heroic Aura
Cost Souls3,000
Tier
Shop Bonus +6% Weapon Damage
+20% Bullet Lifesteal
+150 Bonus Health
+1m/s Move Speed
Passive
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate

(Conditional)

20m Radius


Active 30s
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed

(Conditional)

+25% Fire Rate

(Conditional)

30m Active Radius
6s Duration
Warp Stone
Cost Souls3000
Tier
Shop Bonus +6% Weapon Damage
+20% Weapon Damage
+8 Spirit Power
Active 15s
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range
+30% Bullet Resist (Conditional)
5s Buff Duration


6200+ souls

Crippling Headshot
Cost Souls6200
Tier
Shop Bonus +6% Weapon Damage
+20% Weapon Damage
+10% Bullet Lifesteal
+10% Spirit Lifesteal
Passive
Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration


Frenzy
Cost Souls6200
Tier
Shop Bonus +6% Weapon Damage
+12 Ammo
+30% Weapon Damage
+200 Bonus Health
Passive None
While you are below 40% health, you gain stat bonuses.
4 m/s Movement Speed

(Conditional)

40% Fire Rate

(Conditional)

45% Spirit Resist

(Conditional)


Glass Cannon
Cost Souls6200
Tier
Shop Bonus +6% Weapon Damage
+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
Passive NA
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill



Lucky Shot
Cost Souls6200
Tier
Shop Bonus +6% Weapon Damage
+30% Ammo
Passive
Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
80% Bonus Damage
Conditional: 30% Movement Slow
1.5s Slow Duration
Ricochet
Cost Souls6200
Tier
Shop Bonus +6% Weapon Damage
+35% Ammo
+12% Fire Rate
+150 Bonus Health
Passive
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range


Siphon Bullets
Cost Souls6200
Tier
Shop Bonus +6% Weapon Damage
+28% Weapon Damage
Passive
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency


Spiritual Overflow
Cost Souls6200
Tier
Shop Bonus +6% Weapon Damage
+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal
Passive
Gain bonus Spirit Power by charging up with your bullets on enemy heroes.
+45 Spirit Power

(Conditional)

0.8% Buildup Per Shot
18s Duration


Silencer
Cost Souls7550
Tier
Shop Bonus +6% Weapon Damage
COMPONENTS:
Slowing Bullets
+25% Bullet Slow Proc
+15% Weapon Damage
Active 34
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
Silence Silenced Status Effect
2s Debuff Duration


Vampiric Burst
Cost Souls6200
Tier
Shop Bonus +6% Weapon Damage
2 m/s Move Speed
+25% Weapon Damage
+150 Bonus Health
Active 35s
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration