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Line 21: |
Line 21: |
| (Conditional)|active1_stat3=30m Active Radius|active1_stat4=6s Duration}}{{Infobox item|item_imagefilepath=Warp Stone|item_name=Warp Stone|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+8 [[Spirit Power]]|souls=3000|active1_description='''Teleport''' straight ahead, gaining '''Bullet Resist'''.|active1_cooldown=15s|active1_stat1=+13m Teleport Range|active1_stat2=+30% [[Bullet Resist]] (Conditional)|active1_stat3=5s Buff Duration}} | | (Conditional)|active1_stat3=30m Active Radius|active1_stat4=6s Duration}}{{Infobox item|item_imagefilepath=Warp Stone|item_name=Warp Stone|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+8 [[Spirit Power]]|souls=3000|active1_description='''Teleport''' straight ahead, gaining '''Bullet Resist'''.|active1_cooldown=15s|active1_stat1=+13m Teleport Range|active1_stat2=+30% [[Bullet Resist]] (Conditional)|active1_stat3=5s Buff Duration}} |
|
| |
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| == 6,300+ souls == | | == 6200+ souls == |
| {{Infobox item|item_imagefilepath=Crippling Headshot|item_name=Crippling Headshot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+10% [[Bullet Lifesteal]]|item_stat3=+10% [[Spirit Lifesteal]]|souls=6,300|passive1_description=[[Headshot]]s reduce target's [[Bullet Resist|Bullet]] and [[Spirit Resist]].|passive1_cooldown=|passive1_stat1=24% Bullet Resist Reduction|passive1_stat2=24% Spirit Resist Reduction|passive1_stat3=5s Debuff Duration}}{{Infobox item|item_imagefilepath=Frenzy|item_name=Frenzy|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12 [[Ammo]]|item_stat2=+30% [[Weapon Damage]]|item_stat3=+200 Bonus [[Health]]|souls=6,300|passive1_description=While you are below 40% health, you gain stat bonuses.|passive1_cooldown=None|passive1_stat1=4 m/s [[Move Speed|Movement Speed]] | | {{Infobox item|item_imagefilepath=Crippling Headshot|item_name=Crippling Headshot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+10% [[Bullet Lifesteal]]|item_stat3=+10% [[Spirit Lifesteal]]|souls=6200|passive1_description=[[Headshot]]s reduce target's [[Bullet Resist|Bullet]] and [[Spirit Resist]].|passive1_cooldown=|passive1_stat1=24% Bullet Resist Reduction|passive1_stat2=24% Spirit Resist Reduction|passive1_stat3=5s Debuff Duration}}{{Infobox item|item_imagefilepath=Frenzy|item_name=Frenzy|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12 [[Ammo]]|item_stat2=+30% [[Weapon Damage]]|item_stat3=+200 Bonus [[Health]]|souls=6200|passive1_description=While you are below 40% health, you gain stat bonuses.|passive1_cooldown=None|passive1_stat1=4 m/s [[Move Speed|Movement Speed]] |
| (Conditional)|passive1_stat2=40% [[Fire Rate]] | | (Conditional)|passive1_stat2=40% [[Fire Rate]] |
| (Conditional)|passive1_stat3=45% [[Spirit Resist]] | | (Conditional)|passive1_stat3=45% [[Spirit Resist]] |
| (Conditional)}}{{Infobox item|item_imagefilepath=Glass Cannon|item_name=Glass Cannon|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+70% [[Weapon Damage]]|item_stat2=+10% [[Fire Rate]]|item_stat3=+1 m/s [[Move Speed]]|item_stat4=-15% Max [[Health]]|souls=6300|passive1_description=Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.|passive1_cooldown=NA|passive1_stat1=Conditional: +10% Weapon Damage per Kill}}{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6300|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit.|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=80% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}{{Infobox item|item_imagefilepath=Ricochet|item_name=Ricochet|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Ammo]]|item_stat2=+12% [[Fire Rat]]e|item_stat3=+150 Bonus [[Health]]|souls=6300|passive1_description=Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.|passive1_cooldown=|passive1_stat1=60% Ricochet Damage|passive1_stat2=2 Ricochet Targets|passive1_stat3=14m Ricochet Range}}{{Infobox item|item_imagefilepath=Siphon Bullets|item_name=Siphon Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+28% [[Weapon Damage]]|souls=6300|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.|passive1_cooldown=|passive1_stat1=45 Max HP Steal Per Bullet|passive1_stat2=20s Steal Duration|passive1_stat3=0.8s Max Frequency}}{{Infobox item|item_imagefilepath=Spiritual Overflow|item_name=Spiritual Overflow|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Fire Rate]]|item_stat2=+15% [[Cooldown]] Reduction|item_stat3=+10% [[Spirit Lifesteal]]|souls=6,300|passive1_description=Gain bonus [[Spirit Power]] by charging up with your bullets on enemy [[heroes]].|passive1_cooldown=|passive1_stat1=+45 Spirit Power | | (Conditional)}}{{Infobox item|item_imagefilepath=Glass Cannon|item_name=Glass Cannon|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+70% [[Weapon Damage]]|item_stat2=+10% [[Fire Rate]]|item_stat3=+1 m/s [[Move Speed]]|item_stat4=-15% Max [[Health]]|souls=6200|passive1_description=Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.|passive1_cooldown=NA|passive1_stat1=Conditional: +10% Weapon Damage per Kill}}{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6200|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit.|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=80% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}{{Infobox item|item_imagefilepath=Ricochet|item_name=Ricochet|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Ammo]]|item_stat2=+12% [[Fire Rat]]e|item_stat3=+150 Bonus [[Health]]|souls=6200|passive1_description=Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.|passive1_cooldown=|passive1_stat1=60% Ricochet Damage|passive1_stat2=2 Ricochet Targets|passive1_stat3=14m Ricochet Range}}{{Infobox item|item_imagefilepath=Siphon Bullets|item_name=Siphon Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+28% [[Weapon Damage]]|souls=6200|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.|passive1_cooldown=|passive1_stat1=45 Max HP Steal Per Bullet|passive1_stat2=20s Steal Duration|passive1_stat3=0.8s Max Frequency}}{{Infobox item|item_imagefilepath=Spiritual Overflow|item_name=Spiritual Overflow|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Fire Rate]]|item_stat2=+15% [[Cooldown]] Reduction|item_stat3=+10% [[Spirit Lifesteal]]|souls=6200|passive1_description=Gain bonus [[Spirit Power]] by charging up with your bullets on enemy [[heroes]].|passive1_cooldown=|passive1_stat1=+45 Spirit Power |
| (Conditional)|passive1_stat2=0.8% Buildup Per Shot|passive1_stat3=18s Duration}}{{Infobox item|item_imagefilepath=Silencer|item_name=Silencer|item_type=Weapon|has_components=true|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+25% [[Bullet Slow]] Proc|item_stat2=+15% Weapon Damage|souls=7550|component1_name=Slowing Bullets|active1_description=For the next 4s, '''all your bullets immediately apply [[Silence]]'''. Silence prevents targets from using abilities.|active1_cooldown=34|active1_stat1={{Silenced}} '''Silenced''' ''Status Effect''|active1_stat2='''2s''' Debuff Duration}}{{Infobox item|item_imagefilepath=Vampiric Burst|item_name=Vampiric Burst|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=2 m/s [[Move Speed]]|item_stat2=+25% [[Weapon Damage]]|item_stat3=+150 Bonus [[Health]]|souls=6,300|active1_description=Grants [[Lifesteal]], [[Fire Rate]], and [[Ammo]]. This added Ammo is not limited by your max magazine size.|active1_cooldown=35s|active1_stat1=100% Bullet Lifesteal|active1_stat2=40% Fire Rate|active1_stat3=50% Ammo|active1_stat4=4.5s Duration}}{{Item_Navbox}} | | (Conditional)|passive1_stat2=0.8% Buildup Per Shot|passive1_stat3=18s Duration}}{{Infobox item|item_imagefilepath=Silencer|item_name=Silencer|item_type=Weapon|has_components=true|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+25% [[Bullet Slow]] Proc|item_stat2=+15% Weapon Damage|souls=7550|component1_name=Slowing Bullets|active1_description=For the next 4s, '''all your bullets immediately apply [[Silence]]'''. Silence prevents targets from using abilities.|active1_cooldown=34|active1_stat1={{Silenced}} '''Silenced''' ''Status Effect''|active1_stat2='''2s''' Debuff Duration}}{{Infobox item|item_imagefilepath=Vampiric Burst|item_name=Vampiric Burst|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=2 m/s [[Move Speed]]|item_stat2=+25% [[Weapon Damage]]|item_stat3=+150 Bonus [[Health]]|souls=6200|active1_description=Grants [[Lifesteal]], [[Fire Rate]], and [[Ammo]]. This added Ammo is not limited by your max magazine size.|active1_cooldown=35s|active1_stat1=100% Bullet Lifesteal|active1_stat2=40% Fire Rate|active1_stat3=50% Ammo|active1_stat4=4.5s Duration}}{{Item_Navbox}} |
Categories like this one are actively changing as Deadlock continues to be developed and updated. Keep your eyes peeled for any new items being added or removed from the game, and come update the wiki with us!
The Weapon category comprises of items geared towards damage and general utility related to weapons (e.g. Basic Magazine for increased ammo capacity & weapon damage, Active Reload for increased reload speed, etc.), as well as modifiers for existing weapon behavior.
Weapon Item |
---|
|
|
|
500 souls
Close Quarters
|
+6%
|
|
500
|
Weapon Damage
|
+85 Bullet Shield Health
|
Passive
|
Deal additional Weapon Damage when in close range to your target.
+25% Weapon Damage Conditional: Close Range
|
Condition: 15m Close Range
|
|
1,250 souls
Berserker
|
+6%
|
|
1250
|
Weapon Damage
|
+4 Ammo
|
+8% Bullet Resist
|
Passive
|
Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
|
110 Damage taken to Stack
|
10 Max Stacks
|
10 Duration
|
|
Kinetic Dash
|
+6%
|
|
1250
|
Weapon Damage
|
+100 Bonus Health
|
+1.5 Health Regen
|
Passive |
10s
|
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+25% Fire Rate
|
+5 Temporary Ammo
|
8s Duration
|
|
Long Range
|
+6%
|
|
1250
|
Weapon Damage
|
+20% Ammo
|
+90 Bullet Shield
|
Passive
|
Deal additional Weapon Damage when beyond a minimum distance from your target. 15m.
+40% Weapon Damage
|
Conditional, 15m Minimum Distance
|
|
IS COMPONENT OF: Sharpshooter
|
Slowing Bullets
|
+6%
|
|
1250
|
Weapon Damage
|
+16% Weapon Damage
|
+5 Spirit Power
|
Passive
|
Your bullets apply Movement Slow
25% Movement Slow
(Conditional)
|
1.3s Slow Duration
|
|
IS COMPONENT OF: Silencer
|
Soul Shredder Bullets
|
+6%
|
|
1250
|
Weapon Damage
|
+6% Weapon Damage
|
Passive
|
Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them
10% Spirit Amp
|
+20% Lifesteal
|
6s Debuff Duration
|
|
3,000+ souls
Burst Fire
|
+6%
|
|
3000
|
Weapon Damage
|
+12% Fire Rate
|
+50% Slide Distance
|
Passive |
8s Cooldown
|
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate (Conditional)
|
+2 m/s Move Speed (Conditional)
|
4s Duration
|
|
Escalating Resilience
|
+6%
|
|
3000
|
Weapon Damage
|
+14% Fire Rate
|
+14% Weapon Damage
|
Passive |
NA
|
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
|
2% Bullet Resist per Stack
20s Stack Duration
|
|
Hunter's Aura
|
+6%
|
|
3,000
|
Weapon Damage
|
+150 Bonus Health
|
Passive |
NA
|
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
Conditional: -10% Bullet Resist
|
Conditional: 10% Fire Rate Slow
|
15m Radius
|
|
Intensifying Magazine
|
+6%
|
|
3,000
|
Weapon Damage
|
+25% Ammo
|
+20% Weapon Damage
|
Passive |
NA
|
Increases Weapon Damage as you continuously fire your weapon.
Conditional: 75% Max Weapon Damage
|
3s Time for Max Damage
|
|
Sharpshooter
|
+6%
|
|
4,250
|
Weapon Damage
|
COMPONENTS: Long Range
|
+20% Ammo
|
+15% Weapon Fall-off Range
|
+30% Weapon Zoom
|
+175 Bullet Shield
|
Passive
|
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage (15m Min. Distance)
|
|
Passive
|
Toxic Bullets
|
+6%
|
|
3000
|
Weapon Damage
|
+100 Health
|
Passive
|
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
|
-65% Healing Reduction
|
3s Duration
|
10.3% Buildup Per Shot
|
|
Alchemical Fire
|
+6%
|
|
3,000
|
Weapon Damage
|
+225 Bullet Shield Health
|
+14% Weapon Damage
|
+7 Spirit Power
|
Active |
26s
|
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes.
46 DPS
|
Conditional: +50% Weapon Damage
|
97 Max DPS
|
10m Radius
|
5s Duration
|
|
Heroic Aura
|
+6%
|
|
3,000
|
Weapon Damage
|
+20% Bullet Lifesteal
|
+150 Bonus Health
|
+1m/s Move Speed
|
Passive
|
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate
(Conditional)
|
20m Radius
|
|
Active |
30s
|
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed
(Conditional)
|
+25% Fire Rate
(Conditional)
|
30m Active Radius
|
6s Duration
|
|
Warp Stone
|
+6%
|
|
3000
|
Weapon Damage
|
+20% Weapon Damage
|
+8 Spirit Power
|
Active |
15s
|
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range
|
+30% Bullet Resist (Conditional)
|
5s Buff Duration
|
|
6200+ souls
Glass Cannon
|
+6%
|
|
6200
|
Weapon Damage
|
+70% Weapon Damage
|
+10% Fire Rate
|
+1 m/s Move Speed
|
-15% Max Health
|
Passive |
NA
|
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill
|
|
Lucky Shot
|
+6%
|
|
6200
|
Weapon Damage
|
+30% Ammo
|
Passive
|
Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
|
80% Bonus Damage
|
Conditional: 30% Movement Slow
|
1.5s Slow Duration
|
|
Ricochet
|
+6%
|
|
6200
|
Weapon Damage
|
+35% Ammo
|
+12% Fire Rate
|
+150 Bonus Health
|
Passive
|
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
|
2 Ricochet Targets
|
14m Ricochet Range
|
|
Siphon Bullets
|
+6%
|
|
6200
|
Weapon Damage
|
+28% Weapon Damage
|
Passive
|
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet
|
20s Steal Duration
|
0.8s Max Frequency
|
|