Melee Attack: Difference between revisions
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Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{Item|Melee Lifesteal}} and {{Item|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{Item|Melee Lifesteal}} and {{Item|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | ||
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], which has 69 and 128 respectively. | The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], which has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. | ||
[[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack. Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs. | [[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack. Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 11:14, 8 September 2024
Every hero can perform a melee attack to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain items like Melee Lifesteal and Lifestrike. A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air. Performing a melee attack after a successful parry will deal extra damage. The default keybind for melee attacks is Q. Pressing Q triggers a light melee attack, while holding initiates a heavy melee attack.
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except File:MM.png [[|]] Yamato, which has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack.
Troopers' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack. Last hitting a Trooper with a melee attack will prevent its soul orb from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs.