Arcane Surge: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
}} | }} | ||
'''Arcane Surge''' is a Tier 3 [[Spirit Item]]. | '''Arcane Surge''' is a Tier 3 [[Spirit Item|Spirit]] [[Item]] that grants [[Stamina]], [[Bonus Health]], and [[Movement Slow]] Resist. Its passive effect causes a hero's next Dash Jump to cost less Stamina, then grant extra [[Ability Range]], [[Ability Duration|Duration]], and [[Spirit Power]] to the next ability used, as well as bonus [[Fire Rate]] and [[Ammo]] until they next reload. | ||
It can be purchased at the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Kinetic Dash}}, makes up {{Souls|1,250}} of the cost). | |||
== Notes == | == Notes == |
Latest revision as of 01:20, 1 January 2025
Arcane Surge | |||||||||
---|---|---|---|---|---|---|---|---|---|
Cost | 4,250 | ||||||||
Tier | 3 | ||||||||
Shop Bonus | +12 Spirit Power | ||||||||
COMPONENTS: Kinetic Dash | |||||||||
+1 Stamina | |||||||||
+100 Bonus Health | |||||||||
+15% Movement Slow Resist | |||||||||
Passive | 10.5s | ||||||||
Your next Dash-Jump does not cost extra stamina and the next ability you use will have bonus Range, Duration, and Spirit Power. Additionally, you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
|
Arcane Surge is a Tier 3 Spirit Item that grants Stamina, Bonus Health, and Movement Slow Resist. Its passive effect causes a hero's next Dash Jump to cost less Stamina, then grant extra Ability Range, Duration, and Spirit Power to the next ability used, as well as bonus Fire Rate and Ammo until they next reload.
It can be purchased at the Shop for 4,250 (its Component, Kinetic Dash, makes up 1,250 of the cost).
Notes[edit | edit source]
- Items and passive abilities cannot benefit from the conditional buff - they will not gain additional spirit power, duration, or range.
- The buff which provides the player with the conditional ability range, ability duration, and spirit power lasts for 7 seconds.
- The first ability cast after gaining the buff will consume the buff.
- The conditional ability range and ability duration are snapshot on ability use.
- The conditional spirit power is tied to the 7 second timer of the conditional buff. The +20 spirit power will only be available for 7 seconds after the player initially gains the conditional buff.
Examples:
- 6 seconds after gaining the conditional buff, Vindicta uses Assassinate.
- This consumes the buff, and applies +20 spirit power to Assassinate's damage.
- 6 seconds after gaining the conditional buff, Seven uses Lightning Ball.
- The buff is consumed.
- The Lightning Ball gains +20% ability duration and +20% ability range.
- The Lightning Ball gains +20 spirit power for 1 second only. For the rest of its duration, it does not benefit from +20 spirit power.
- 6 seconds after gaining the conditional buff, Seven uses Power Surge.
- The buff is consumed.
- Power Surge gains +20% ability duration and +20% ability range.
- Power Surge's damage benefits from +20 spirit power for 1 second only. For the rest of its duration, the damage does not benefit from +20 spirit power.
- Power Surge's total duration scales natively with spirit power at time of cast. The additional duration due to the +20 spirit power is snapshot on cast, and is not lost when the 7s conditional buff is consumed.
Update history[edit | edit source]
- Main article: Arcane Surge/Update history
Update | Changes |
---|---|
|