Inhibitor: Difference between revisions

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11-07-2024 Update changes
 
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{{Infobox item|item_imagefilepath=Inhibitor|item_name=Inhibitor|item_type=Vitality|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% Weapon Damage|item_stat2=+175 Bonus Health|souls=6,200|passive1_description=Your bullets apply '''Movement Slow''' and reduce the target's '''outgoing damage''' on hit.|passive1_cooldown=|passive1_stat1=25% Movement Slow (Conditional)|passive1_stat2=-35% Damage Penalty (Conditional)|passive1_stat3=2.5s Debuff Duration}}
{{Infobox item|item_imagefilepath=Inhibitor|item_name=Inhibitor|item_type=Vitality|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% Weapon Damage|item_stat2=+175 Bonus Health|souls=6,200|passive1_description=Your bullets apply '''Movement Slow''' and reduce the target's '''outgoing damage''' on hit.|passive1_cooldown=|passive1_stat1=20% Movement Slow (Conditional)|passive1_stat2=-35% Damage Penalty (Conditional)|passive1_stat3=2.5s Debuff Duration}}


'''Inhibitor''' is a Tier 4 [[Vitality]] [[Item]] that provides Weapon Damage and bonus Health to the purchasing hero.
'''Inhibitor''' is a Tier 4 [[Vitality]] [[Item]] that provides Weapon Damage and bonus Health to the purchasing hero.

Latest revision as of 16:38, 8 November 2024

Inhibitor
+20%
Souls6,200
Base Health
+25% Weapon Damage
+175 Bonus Health
Passive
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
20% Movement Slow (Conditional)
-35% Damage Penalty (Conditional)
2.5s Debuff Duration


Inhibitor is a Tier 4 Vitality Item that provides Weapon Damage and bonus Health to the purchasing hero.

Inhibitor has a Passive effect causing bullets fired, on hit, to apply a Movement Slow and reduce the target's damage.

It can be purchased from the Shop for Souls6,200.

Recommended heroes[edit | edit source]

Update history[edit | edit source]

Main article: Update history
Update Changes

November 7, 2024

  • Slow reduced from 25% to 20%.

September 12, 2024

  • Fixed damage reduction on bullets not being reduced by a percentage properly.

August 15, 2024

  • Weapon Damage increased from 20% to 25%.