Rejuvenator: Difference between revisions

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m trooper health & player respawns now use Module:GenericData reordered table so player ones are in sequential order; clarified which are player buffs; buff consumed on respawn not death
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==Rejuvenation Credit==
==Rejuvenation Credit==
Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts three minutes or until death, whichever comes first.
Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts three minutes or until respawn, whichever comes first.


This buff scales up with the number of total mid-boss kills in the match, regardless of the team that killed it.  
This buff scales up with the number of total mid-boss deaths in the match, regardless of the team that killed it.  


The buff reduces the player' next respawn time, boosts all the team's [[Trooper]] health, and grants heroes a fire rate, max HP, and Move Speed boost:
The buff reduces the player' next respawn time, boosts all the team's [[Trooper]] health, and grants heroes a fire rate, max HP, and Move Speed boost:
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{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
|-
|-
! Source !! Kill 1 !! Kill 2 !! Kill 3+  
! Source !! Death 1 !! Death 2 !! Death 3+  
|-
|-
| Respawn Time|| -40% || -50%  || -60%
| [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x
|-
|-
| Trooper health || +50% || +70%  || +90%
| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x
|-
|-
| Fire Rate || +20% || +20%   || +20%
| [[Hero]] Fire Rate || 1.2x || 1.2x   || 1.2x
|-
|-
| Maximum Health || +200hp || +200hp  || +200hp   
| [[Hero]] Maximum Health || +200hp || +200hp  || +200hp   
|-
|-
| Move Speed  || +1m/s || +1m/s  || +1m/s  
| [[Hero]] Move Speed  || +1m/s || +1m/s  || +1m/s  
|}
|}


{{Navbox gameplay}}
{{Navbox gameplay}}

Revision as of 02:30, 1 November 2024

The Rejuvenator.

The Rejuvenator is a rune that spawns above the Mid-Boss after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a Heavy melee attack, granting their team the "Rejuvenation Credit" buff.

Rejuvenation Credit

Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts three minutes or until respawn, whichever comes first.

This buff scales up with the number of total mid-boss deaths in the match, regardless of the team that killed it.

The buff reduces the player' next respawn time, boosts all the team's Trooper health, and grants heroes a fire rate, max HP, and Move Speed boost:

Buff values

Source Death 1 Death 2 Death 3+
Trooper health 1.5x x1.7x 1.9x
Hero Respawn Time 0.6x x0.5x 0.4x
Hero Fire Rate 1.2x 1.2x 1.2x
Hero Maximum Health +200hp +200hp +200hp
Hero Move Speed +1m/s +1m/s +1m/s