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Created page with "{{Construction}} '''Healing''' is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects. == Healing Reduction == == Sources of direct healing == === Heroes === {{Construction}} === Items === * {{ItemIcon|Restorative Shot}} * {{ItemIcon|Headhunter}} * {{ItemIcon|Healing Rite}} * {{ItemIcon|Healbane}} * {{ItemIcon|Healing Nova}} * {{ItemIcon|Restorative Locket}} * {{ItemIcon|Rescue Beam}} * {{..." |
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== Sources of direct healing == | == Sources of direct healing == | ||
=== Heroes === | === Heroes === | ||
{{ | {| class="wikitable sortable" | ||
|+ List of heroes | |||
! Name !! Ability !! Healing amount !! Duration | |||
|- | |||
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || 32/s health restored || 5s | |||
|- | |||
| {{HeroIcon|Ivy}} || {{AbilityIcon|Watcher's Covenant}} || 30% Replicated Healing || 12s | |||
|- | |||
| {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || 125 HP || - | |||
|} | |||
=== Items === | === Items === | ||
{| class="wikitable sortable" | |||
|+ List of items | |||
! Name !! {{Souls}} Cost !! Category !! Healing amount | |||
|- | |||
| {{ItemIcon|Restorative Shot}} || 500 || Weapon || 40 Healing From Heroes<br/>15 Healing From NPCs | |||
|- | |||
| {{ItemIcon|Headhunter}} || 3,500 || Weapon || 8% Heal Per Headshot | |||
|- | |||
| {{ItemIcon|Healing Rite}} || 500 || Vitality || 370 Total HP Regen | |||
|- | |||
| {{ItemIcon|Healbane}} || 1,250 || Vitality || 350 Heal On Hero Kill | |||
|- | |||
| {{ItemIcon|Healing Nova}} || 1,750 || Vitality || 260 Total HP Regen | |||
|- | |||
| {{ItemIcon|Restorative Locket}} || 1,250 || Vitality || 35 Heal Per Stack | |||
|- | |||
| {{ItemIcon|Rescue Beam}} || 3,000 || Vitality || 26% Heal Amount | |||
|- | |||
| {{ItemIcon|Siphon Bullets}} || 6,200 || Vitality ||55 Max HP Steal Per Bullet | |||
|} | |||
== See also == | == See also == | ||
* [[Bullet Lifesteal]] | * [[Bullet Lifesteal]] | ||
* [[Spirit Lifesteal]] | * [[Spirit Lifesteal]] | ||
* [[Health Regen]] | |||
{{Navbox gameplay}} | {{Navbox gameplay}} |
Revision as of 07:38, 25 October 2024
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.
Healing Reduction
Sources of direct healing
Heroes
Name | Ability | Healing amount | Duration |
---|---|---|---|
Dynamo | Rejuvenating Aurora | 32/s health restored | 5s |
Ivy | Watcher's Covenant | 30% Replicated Healing | 12s |
Kelvin | Frost Grenade (T2) | 125 HP | - |
Items
Name | Cost | Category | Healing amount |
---|---|---|---|
Restorative Shot | 500 | Weapon | 40 Healing From Heroes 15 Healing From NPCs |
Headhunter | 3,500 | Weapon | 8% Heal Per Headshot |
Healing Rite | 500 | Vitality | 370 Total HP Regen |
Healbane | 1,250 | Vitality | 350 Heal On Hero Kill |
Healing Nova | 1,750 | Vitality | 260 Total HP Regen |
Restorative Locket | 1,250 | Vitality | 35 Heal Per Stack |
Rescue Beam | 3,000 | Vitality | 26% Heal Amount |
Siphon Bullets | 6,200 | Vitality | 55 Max HP Steal Per Bullet |
See also
|