Damage Resistance: Difference between revisions
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Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | ||
== Notes == | == Notes == | ||
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Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. | Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. | ||
Even Resistance from [[Level#Power Increases]] is multiplicative. For example, [[Bebop]]'s base Resistance is {{#invoke:HeroData|get_hero_var|Bebop|BulletArmorDamageReduction}}%, while he gains 1.25% Resist per Power Increase. After 14 Power Increases, Bebop's total resistance will be | |||
<math>0.1 + 1 - (1-0.0125)^{14} = 26.2%</math><br> | |||
== Math == | == Math == |
Revision as of 01:15, 16 October 2024
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.
Notes
Resistances can go negative, and this multiplies the damage taken of that type.
30% resist= 70% of the damage from the weapon or ability.
0% resist = 100% of the damage from the weapon or ability.
-30% resist = 130% of the damage from the weapon or ability.
Items like Headshot Booster grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Even Resistance from Level#Power Increases is multiplicative. For example, Bebop's base Resistance is 0%, while he gains 1.25% Resist per Power Increase. After 14 Power Increases, Bebop's total resistance will be
Math
Despite being presented in-game as +X% Bullet Resist, multiple sources of bullet resist stack multiplicatively, not additively.
The formula for bullet resist is:
where:
For example, multiple sources of Bullet Resist:
Resistance Reduction
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.
For example, using Bullet Resists and Reductions:
- 70% Spirit Resist from Viscous' Goo Ball
- 20% Spirit Resist from Spirit Armor
- -12% Spirit Resist from Spirit Strike
- -12% Spirit Resist from Mystic Vulnerability
- -24% Spirit Resist from Crippling Headshot
Graphs
Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Sources of Damage Resistance
Bullet Resist
Name | Cost | Category | Stat change |
---|---|---|---|
Close Quarters | 500 | Weapon | +5% Bullet Resist |
Berserker | 1,250 | Weapon | +9% Bullet Resist |
Swift Striker | 1,250 | Weapon | -5% Bullet Resist |
Escalating Resilience | 3,000 | Weapon | +2% Bullet Resist |
Warp Stone | 3,000 | Weapon | +30% Bullet Resist |
Point Blank | 3,500 | Weapon | +15% Bullet Resist |
Bullet Armor | 1,250 | Vitality | +26% Bullet Resist |
Return Fire | 1,250 | Vitality | +20% Bullet Resist |
Lifestrike | 3,500 | Vitality | +10% Bullet Resist |
Improved Bullet Armor | 4,250 | Vitality | +50% Bullet Resist |
Colossus | 6,200 | Vitality | +40% Bullet Resist |
Siphon Bullets | 6,200 | Vitality | +18% Bullet Resist |
Unstoppable | 6,200 | Vitality | +15% Bullet Resist |
Mystic Reach | 500 | Spirit | +7% Bullet Resist |
Improved Reach | 3,500 | Spirit | +13% Bullet Resist |
Echo Shard | 6,200 | Spirit | +16% Bullet Resist |
Refresher | 6,200 | Spirit | +16% Bullet Resist |
- Monster Rounds increases Bullet Resist vs. NPCs by +30%.
- Escalating Resilience increases Bullet Resist by 2% per stack per shot when hitting enemy heroes, maxing at 40% Bullet Resist.
Bullet Resist Reduction
Name | Cost | Category | Stat change |
---|---|---|---|
Hunter's Aura | 3,000 | Weapon | -9% Bullet Resist Reduction |
Crippling Headshot | 6,200 | Weapon | +24% Bullet Resist Reduction |
Bullet Resist Shredder | 1,250 | Spirit | -12% Bullet Resist Reduction |
Withering Whip | 1,250 | Spirit | -11% Bullet Resist Reduction |
Spirit Resist
Name | Cost | Category | Stat change |
---|---|---|---|
Pristine Emblem | 3,500 | Weapon | +12% Spirit Resist |
Titanic Magazine | 3,500 | Weapon | +12% Spirit Resist |
Silencer | 7,450 | Weapon | +12% Spirit Resist |
Healing Booster | 1,250 | Vitality | +6% Spirit Resist |
Restorative Locket | 1,250 | Vitality | +10% Spirit Resist |
Spirit Armor | 1,250 | Vitality | +22% Spirit Resist |
Improved Spirit Armor | 4,250 | Vitality | +45% Spirit Resist |
Colossus | 6,200 | Vitality | +40% Spirit Resist |
Phantom Strike | 6,200 | Vitality | +15% Spirit Resist |
Cold Front | 1,250 | Spirit | +10% Spirit Resist |
Mystic Vulnerability | 1,250 | Spirit | +6% Spirit Resist |
Ethereal Shift | 3,000 | Spirit | +40% Spirit Resist |
Mystic Reverb | 6,200 | Spirit | +14% Spirit Resist |
Refresher | 6,200 | Spirit | +8% Spirit Resist |
Escalating Exposure | 7,450 | Spirit | +15% Spirit Resist |
Spirit Resist Reduction
Name | Cost | Category | Stat change |
---|---|---|---|
Crippling Headshot | 6,200 | Weapon | +24% Spirit Resist Reduction |
Spirit Strike | 500 | Spirit | -12% Spirit Resist Reduction |
Mystic Vulnerability | 1,250 | Spirit | -12% Spirit Resist Reduction |
Escalating Exposure | 7,450 | Spirit | -12% Spirit Resist Reduction |
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