Lash/Update history: Difference between revisions

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Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop
m →‎top: clean up, replaced: {{AbilityIcon|Death Slam|Lash|Ground Slam}} → {{AbilityIcon|Death Slam}} (64)
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| update = September 12, 2024
| update = September 12, 2024
| changes =
| changes =
* {{AbilityIcon|Death Slam|Lash|Ground Slam}}{{sic}} now allows you to turn during the descent.
* {{AbilityIcon|Death Slam}}{{sic}} now allows you to turn during the descent.
* Bullet growth from 1.15 to 0.9.
* Bullet growth from 1.15 to 0.9.
* {{AbilityIcon|Ground Strike|Lash}} Damage spirit scaling increased from 0.78 to 0.85.
* {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85.
* {{AbilityIcon|Ground Strike|Lash}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05.
* {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = August 29, 2024
| changes =
| changes =
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike|Lash}} impact explosion sound.
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple|Lash}} cast sound.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound.
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}.
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}.
* Improved firing arm position to be a little bit more out of the way from the reticle.
* Improved firing arm position to be a little bit more out of the way from the reticle.
* {{AbilityIcon|Grapple|Lash}} no longer gives a stamina charge on use.
* {{AbilityIcon|Grapple}} no longer gives a stamina charge on use.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = August 15, 2024
| changes =
| changes =
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} would cause your hero to be stuck.
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck.
* Health per boon increased from 37 to 42.
* Health per boon increased from 37 to 42.
* Base spirit resist increased from 8% to 15%.
* Base spirit resist increased from 8% to 15%.
* {{AbilityIcon|Flog|Lash}} cooldown reduced from 30s to 25s.
* {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s.
* {{AbilityIcon|Flog|Lash}} T3 now also reduces Fire Rate by 35%.
* {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = August 1, 2024
| changes =
| changes =
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} sometimes causing the hero to be stuck for the rest of the match.
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match.
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}}.
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}.
* Base sprint reduced from 3 to 1.
* Base sprint reduced from 3 to 1.
* {{AbilityIcon|Ground Strike|Lash}} Damage Per Meter reduced from 6.3 to 6.0.
* {{AbilityIcon|Ground Strike}} Damage Per Meter reduced from 6.3 to 6.0.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = July 18, 2024
| changes =
| changes =
* {{AbilityIcon|Grapple|Lash}} weapon damage is now added into the T2 instead of in the base.
* {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base.
* {{AbilityIcon|Ground Strike|Lash}} radius reduced from 13m to 11m.
* {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m.
* {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.8s to 0.6s.
* {{AbilityIcon|Death Slam}} grab time reduced from 0.8s to 0.6s.
* {{AbilityIcon|Death Slam|Lash}} cast range increased from 14m to 18m.
* {{AbilityIcon|Death Slam}} cast range increased from 14m to 18m.
* {{AbilityIcon|Death Slam|Lash}} throw distance reduced from 20m to 12m.
* {{AbilityIcon|Death Slam}} throw distance reduced from 20m to 12m.
* {{AbilityIcon|Death Slam|Lash}} T1 changed from +4m Cast Range to +8m Throw Distance.
* {{AbilityIcon|Death Slam}} T1 changed from +4m Cast Range to +8m Throw Distance.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = July 11, 2024
| changes =
| changes =
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}}, {{AbilityIcon|Scorn|Mo & Krill}}, {{AbilityIcon|Life Drain|Lady Geist}}, {{AbilityIcon|Flog|Lash}} and {{AbilityIcon|Concussive Combustion|Infernus}} T3).
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
* Base bullet damage reduced from 11.5 to 10.
* Base bullet damage reduced from 11.5 to 10.
* Bullet damage growth increased from 1 to 1.15.
* Bullet damage growth increased from 1 to 1.15.
* Now has +8% spirit resist.
* Now has +8% spirit resist.
* {{AbilityIcon|Ground Strike|Lash}} damage per meter reduced from 6.75 to 6.3.
* {{AbilityIcon|Ground Strike}} damage per meter reduced from 6.75 to 6.3.
* {{AbilityIcon|Ground Strike|Lash}} damage per meter spirit power scaling increased from 0.04 to 0.05.
* {{AbilityIcon|Ground Strike}} damage per meter spirit power scaling increased from 0.04 to 0.05.
* {{AbilityIcon|Death Slam|Lash}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
* {{AbilityIcon|Death Slam}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
* {{AbilityIcon|Death Slam|Lash}} range reduced from 19m to 14m.
* {{AbilityIcon|Death Slam}} range reduced from 19m to 14m.
* {{AbilityIcon|Death Slam|Lash}} T1 reduced from +5m to +4m.
* {{AbilityIcon|Death Slam}} T1 reduced from +5m to +4m.
* {{AbilityIcon|Death Slam|Lash}} cone increased from 60 degrees to 75.
* {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75.
* {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.9 to 0.8.
* {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 4, 2024
| update = July 4, 2024
| changes =
| changes =
* {{AbilityIcon|Death Slam|Lash}} time to lock on increased from 0.8s to 0.9s.
* {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = June 27, 2024
| changes =
| changes =
* {{AbilityIcon|Ground Strike|Lash}} radius reduced from 14m to 13m.
* {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m.
* {{AbilityIcon|Death Slam|Lash}} radius reduced from 20m to 19m.
* {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = June 20, 2024
| changes =
| changes =
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Lash}} sometimes if you look away.
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 13, 2024
| update = June 13, 2024
| changes =
| changes =
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} T3 not being accurate in the tooltip.
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip.
* {{AbilityIcon|Ground Strike|Lash}} base damage reduced from 110 to 90.
* {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90.
* {{AbilityIcon|Ground Strike|Lash}} damage per meter increased from 6 to 6.75.
* {{AbilityIcon|Ground Strike}} damage per meter increased from 6 to 6.75.
* {{AbilityIcon|Ground Strike|Lash}} now reduced scaling after 25m height to 4.5.
* {{AbilityIcon|Ground Strike}} now reduced scaling after 25m height to 4.5.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = May 30, 2024
| changes =
| changes =
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} visual effects.
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = May 23, 2024
| changes =
| changes =
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}.
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}.
* Base Stamina increased from 2 to 3.
* Base Stamina increased from 2 to 3.
* {{AbilityIcon|Ground Strike|Lash}} base Damage Per Meter reduced from 8 to 6.
* {{AbilityIcon|Ground Strike}} base Damage Per Meter reduced from 8 to 6.
* Fixed some cases with {{AbilityIcon|Ground Strike|Lash}} not hitting units positioned just below the impact zone.
* Fixed some cases with {{AbilityIcon|Ground Strike}} not hitting units positioned just below the impact zone.
* {{AbilityIcon|Flog|Lash}} angle increased from 20 degrees to 30 degrees.
* {{AbilityIcon|Flog}} angle increased from 20 degrees to 30 degrees.
* {{AbilityIcon|Flog|Lash}} cooldown reduced from 35s to 30s.
* {{AbilityIcon|Flog}} cooldown reduced from 35s to 30s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = May 16, 2024
| changes =
| changes =
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam|Lash}} sound effects.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects.
* Various minor fixes to {{AbilityIcon|Ground Strike|Lash}} and {{AbilityIcon|Death Slam|Lash}} effects.
* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects.
* {{AbilityIcon|Ground Strike|Lash}} Stomp Damage reduced from 125 to 110.
* {{AbilityIcon|Ground Strike}} Stomp Damage reduced from 125 to 110.
* {{AbilityIcon|Death Slam|Lash}} cooldown increased from 110s to 130s.
* {{AbilityIcon|Death Slam}} cooldown increased from 110s to 130s.
* {{AbilityIcon|Grapple|Lash}} Bullet Damage bonus increased from +4 to +6.
* {{AbilityIcon|Grapple}} Bullet Damage bonus increased from +4 to +6.
* {{AbilityIcon|Grapple|Lash}} cooldown decreased from 45s to 40s.
* {{AbilityIcon|Grapple}} cooldown decreased from 45s to 40s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = May 10, 2024
| changes =
| changes =
* {{AbilityIcon|Ground Strike|Lash}} now additionally damages enemies within 2m of Lash on impact.
* {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact.
* {{AbilityIcon|Ground Strike|Lash}} radius reduced from 16m to 14m.
* {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m.
* {{AbilityIcon|Ground Strike|Lash}}'s ground preview now lines up under Lash when cast on the ground.
* {{AbilityIcon|Ground Strike}}'s ground preview now lines up under Lash when cast on the ground.
* {{AbilityIcon|Ground Strike|Lash}} T3 reduced from +100% to +85%.
* {{AbilityIcon|Ground Strike}} T3 reduced from +100% to +85%.
* Bullet Damage growth increased from 0.76 to 1.0.
* Bullet Damage growth increased from 0.76 to 1.0.
* {{AbilityIcon|Death Slam|Lash}} tether visuals now improved to communicate the different phases its in.
* {{AbilityIcon|Death Slam}} tether visuals now improved to communicate the different phases its in.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 3, 2024
| update = May 3, 2024
| changes =
| changes =
* {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45.
* {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45.
* {{AbilityIcon|Flog|Lash}} Damage increased from 55 to 65.
* {{AbilityIcon|Flog}} Damage increased from 55 to 65.
* {{AbilityIcon|Flog|Lash}} lifesteal from heroes increased from 70% to 80% of damage dealt.
* {{AbilityIcon|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt.
* {{AbilityIcon|Flog|Lash}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
* {{AbilityIcon|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
* {{AbilityIcon|Death Slam|Lash}} T1 from +3m to +5m.
* {{AbilityIcon|Death Slam}} T1 from +3m to +5m.
* Fixed {{AbilityIcon|Death Slam|Lash}}'s targeting cone not finding enemies near the edges.
* Fixed {{AbilityIcon|Death Slam}}'s targeting cone not finding enemies near the edges.
* Fixed {{AbilityIcon|Death Slam|Lash}} to only target enemies who stay in the targeting cone.
* Fixed {{AbilityIcon|Death Slam}} to only target enemies who stay in the targeting cone.
}}
}}
}}
}}
[[Category:Heroes]]
[[Category:Heroes]]
[[Category:Updates]]
[[Category:Updates]]

Revision as of 18:54, 29 September 2024

Update Changes

September 26, 2024

  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)

September 12, 2024

  • Death Slam[sic] now allows you to turn during the descent.
  • Bullet growth from 1.15 to 0.9.
  • Ground Strike Damage spirit scaling increased from 0.78 to 0.85.
  • Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05.

August 29, 2024

  • Fixed bug with Lash not hearing his own Ground Strike impact explosion sound.
  • Updated Lash Grapple cast sound.
  • Added new voice content for Seven and Lash.
  • Improved firing arm position to be a little bit more out of the way from the reticle.
  • Grapple no longer gives a stamina charge on use.

August 15, 2024

  • Fixed some cases where Lash's Ground Strike would cause your hero to be stuck.
  • Health per boon increased from 37 to 42.
  • Base spirit resist increased from 8% to 15%.
  • Flog cooldown reduced from 30s to 25s.
  • Flog T3 now also reduces Fire Rate by 35%.

August 1, 2024

July 18, 2024

  • Grapple weapon damage is now added into the T2 instead of in the base.
  • Ground Strike radius reduced from 13m to 11m.
  • Death Slam grab time reduced from 0.8s to 0.6s.
  • Death Slam cast range increased from 14m to 18m.
  • Death Slam throw distance reduced from 20m to 12m.
  • Death Slam T1 changed from +4m Cast Range to +8m Throw Distance.

July 11, 2024

  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyper Beam[sic] T3, Siphon Life[sic], Scorn, Life Drain, Flog and Concussive Combustion T3).
  • Base bullet damage reduced from 11.5 to 10.
  • Bullet damage growth increased from 1 to 1.15.
  • Now has +8% spirit resist.
  • Ground Strike damage per meter reduced from 6.75 to 6.3.
  • Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05.
  • Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
  • Death Slam range reduced from 19m to 14m.
  • Death Slam T1 reduced from +5m to +4m.
  • Death Slam cone increased from 60 degrees to 75.
  • Death Slam grab time reduced from 0.9 to 0.8.

July 4, 2024

  • Death Slam time to lock on increased from 0.8s to 0.9s.

June 27, 2024

June 20, 2024

  • Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away.

June 13, 2024

May 30, 2024

May 23, 2024

  • Added some additional visual tells for the receiving end of Lash's Death Slam.
  • Base Stamina increased from 2 to 3.
  • Ground Strike base Damage Per Meter reduced from 8 to 6.
  • Fixed some cases with Ground Strike not hitting units positioned just below the impact zone.
  • Flog angle increased from 20 degrees to 30 degrees.
  • Flog cooldown reduced from 35s to 30s.

May 16, 2024

May 10, 2024

  • Ground Strike now additionally damages enemies within 2m of Lash on impact.
  • Ground Strike radius reduced from 16m to 14m.
  • Ground Strike's ground preview now lines up under Lash when cast on the ground.
  • Ground Strike T3 reduced from +100% to +85%.
  • Bullet Damage growth increased from 0.76 to 1.0.
  • Death Slam tether visuals now improved to communicate the different phases its in.

May 3, 2024

  • Grapple cooldown reduced from 55 to 45.
  • Flog Damage increased from 55 to 65.
  • Flog lifesteal from heroes increased from 70% to 80% of damage dealt.
  • Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
  • Death Slam T1 from +3m to +5m.
  • Fixed Death Slam's targeting cone not finding enemies near the edges.
  • Fixed Death Slam to only target enemies who stay in the targeting cone.