Lash/Update history: Difference between revisions
< Lash
Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop |
m →top: clean up, replaced: {{AbilityIcon|Death Slam|Lash|Ground Slam}} → {{AbilityIcon|Death Slam}} (64) |
||
Line 9: | Line 9: | ||
| update = September 12, 2024 | | update = September 12, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Death | * {{AbilityIcon|Death Slam}}{{sic}} now allows you to turn during the descent. | ||
* Bullet growth from 1.15 to 0.9. | * Bullet growth from 1.15 to 0.9. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29, 2024 | | update = August 29, 2024 | ||
| changes = | | changes = | ||
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike | * Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound. | ||
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple | * Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound. | ||
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}. | * Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}. | ||
* Improved firing arm position to be a little bit more out of the way from the reticle. | * Improved firing arm position to be a little bit more out of the way from the reticle. | ||
* {{AbilityIcon|Grapple | * {{AbilityIcon|Grapple}} no longer gives a stamina charge on use. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15, 2024 | | update = August 15, 2024 | ||
| changes = | | changes = | ||
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike | * Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck. | ||
* Health per boon increased from 37 to 42. | * Health per boon increased from 37 to 42. | ||
* Base spirit resist increased from 8% to 15%. | * Base spirit resist increased from 8% to 15%. | ||
* {{AbilityIcon|Flog | * {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s. | ||
* {{AbilityIcon|Flog | * {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1, 2024 | | update = August 1, 2024 | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike | * Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match. | ||
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike | * Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}. | ||
* Base sprint reduced from 3 to 1. | * Base sprint reduced from 3 to 1. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} Damage Per Meter reduced from 6.3 to 6.0. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18, 2024 | | update = July 18, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Grapple | * {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} grab time reduced from 0.8s to 0.6s. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} cast range increased from 14m to 18m. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} throw distance reduced from 20m to 12m. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} T1 changed from +4m Cast Range to +8m Throw Distance. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11, 2024 | | update = July 11, 2024 | ||
| changes = | | changes = | ||
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | ||
* Base bullet damage reduced from 11.5 to 10. | * Base bullet damage reduced from 11.5 to 10. | ||
* Bullet damage growth increased from 1 to 1.15. | * Bullet damage growth increased from 1 to 1.15. | ||
* Now has +8% spirit resist. | * Now has +8% spirit resist. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} damage per meter reduced from 6.75 to 6.3. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} damage per meter spirit power scaling increased from 0.04 to 0.05. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you). | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} range reduced from 19m to 14m. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} T1 reduced from +5m to +4m. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 4, 2024 | | update = July 4, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 27, 2024 | | update = June 27, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20, 2024 | | update = June 20, 2024 | ||
| changes = | | changes = | ||
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam | * Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 13, 2024 | | update = June 13, 2024 | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike | * Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} damage per meter increased from 6 to 6.75. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} now reduced scaling after 25m height to 4.5. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30, 2024 | | update = May 30, 2024 | ||
| changes = | | changes = | ||
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike | * Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23, 2024 | | update = May 23, 2024 | ||
| changes = | | changes = | ||
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam | * Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}. | ||
* Base Stamina increased from 2 to 3. | * Base Stamina increased from 2 to 3. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} base Damage Per Meter reduced from 8 to 6. | ||
* Fixed some cases with {{AbilityIcon|Ground Strike | * Fixed some cases with {{AbilityIcon|Ground Strike}} not hitting units positioned just below the impact zone. | ||
* {{AbilityIcon|Flog | * {{AbilityIcon|Flog}} angle increased from 20 degrees to 30 degrees. | ||
* {{AbilityIcon|Flog | * {{AbilityIcon|Flog}} cooldown reduced from 35s to 30s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16, 2024 | | update = May 16, 2024 | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam | * Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects. | ||
* Various minor fixes to {{AbilityIcon|Ground Strike | * Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} Stomp Damage reduced from 125 to 110. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} cooldown increased from 110s to 130s. | ||
* {{AbilityIcon|Grapple | * {{AbilityIcon|Grapple}} Bullet Damage bonus increased from +4 to +6. | ||
* {{AbilityIcon|Grapple | * {{AbilityIcon|Grapple}} cooldown decreased from 45s to 40s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 10, 2024 | | update = May 10, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}}'s ground preview now lines up under Lash when cast on the ground. | ||
* {{AbilityIcon|Ground Strike | * {{AbilityIcon|Ground Strike}} T3 reduced from +100% to +85%. | ||
* Bullet Damage growth increased from 0.76 to 1.0. | * Bullet Damage growth increased from 0.76 to 1.0. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} tether visuals now improved to communicate the different phases its in. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 3, 2024 | | update = May 3, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Grapple | * {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45. | ||
* {{AbilityIcon|Flog | * {{AbilityIcon|Flog}} Damage increased from 55 to 65. | ||
* {{AbilityIcon|Flog | * {{AbilityIcon|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt. | ||
* {{AbilityIcon|Flog | * {{AbilityIcon|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt. | ||
* {{AbilityIcon|Death Slam | * {{AbilityIcon|Death Slam}} T1 from +3m to +5m. | ||
* Fixed {{AbilityIcon|Death Slam | * Fixed {{AbilityIcon|Death Slam}}'s targeting cone not finding enemies near the edges. | ||
* Fixed {{AbilityIcon|Death Slam | * Fixed {{AbilityIcon|Death Slam}} to only target enemies who stay in the targeting cone. | ||
}} | }} | ||
}} | }} | ||
[[Category:Heroes]] | [[Category:Heroes]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Revision as of 18:54, 29 September 2024
Update | Changes |
---|---|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|