Health: Difference between revisions
Added a navbox with the items that grant bonus health. Also, sorry about the excessive tables, i just like having data of items, but i didn't knew where to add the "deeeper / more specific" numbers in case some nerd wants them in the future. all ok. |
→Example Formula: I'm trying to make it a little bit friendlier by adding formulas and making the Kelvin example easier to read. It's still under work tho, so it doesn't look as good... |
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== Bonus Health == | == Bonus Health == | ||
Bonus health can be obtained through Items and Gold Urns. Bonus Health is additive, meaning that it's not affected by Item's percentage increases to Base Health. A "Max HP" buff can be obtained from [[Gold Urn]]s, which functions identically to Bonus Health. | |||
== Temporary Power Up Buff Health == | |||
== Health Formula == | |||
<math> | |||
BaseHP = InitialHP + \overbrace{Level * PowerIncreaseLevel}^{Power-Increase-HP}</math> | |||
== Example Formula == | == Example Formula == | ||
<math> | |||
Health=Base HP + \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}</math> | |||
600 Base HP, | [[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way: | ||
+ (Extra Health: (600 * 0.11) + 160) = | 600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) = | ||
600 Base HP, 826 Max HP | 600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) = | ||
600 Base HP, 892 Max HP | |||
600 Base HP | If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas: | ||
+ | (Extra Health: (650 * 0.11) + 160) = | ||
(Extra | 650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) = | ||
650 Base HP, 953 Max HP | |||
== Base health based on Power Increase == | == Base health based on Power Increase == |
Revision as of 13:49, 3 October 2024
Health is a stat that all heroes and units possess. Death occurs once health reaches 0. Heroes can level up and purchase items to increase their base and max health.
Base Health
Base Health includes your starting health plus health gained through power increases. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total.
Bonus Health
Bonus health can be obtained through Items and Gold Urns. Bonus Health is additive, meaning that it's not affected by Item's percentage increases to Base Health. A "Max HP" buff can be obtained from Gold Urns, which functions identically to Bonus Health.
Temporary Power Up Buff Health
Health Formula
Example Formula
Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health then Extra Stamina, then earns a power increase, the HP increase may be broken down the following way:
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =
600 Base HP, 892 Max HP
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:
(Extra Health: (650 * 0.11) + 160) =
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =
650 Base HP, 953 Max HP
Base health based on Power Increase
Bonus Health Items
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