Hollow Point Ward: Difference between revisions

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m →‎Update history: Template Renaming, replaced: {{Items}} → {{Item_Navbox}}
QuinnBinn (talk | contribs)
m September 12 2024 Update
Line 4: Line 4:
| icon            =  
| icon            =  
|item_imagefilepath=Hollow Point Ward|item_name=Hollow Point Ward|item_type=Weapon|item_tier=1|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+85 [[Spirit Shield]] Health|item_stat2=+4 [[Spirit Power]]| souls          = 500
|item_imagefilepath=Hollow Point Ward|item_name=Hollow Point Ward|item_type=Weapon|item_tier=1|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+85 [[Spirit Shield]] Health|item_stat2=+4 [[Spirit Power]]| souls          = 500
|passive1_description=When you are '''above 60% [[health]]''', deal additional '''[[Weapon Damage]]'''.|passive1_cooldown=|passive1_stat1=+20% Weapon Damage (Conditional)| ammo            =  
|passive1_description=When you are '''above 60% [[health]]''', deal additional '''[[Weapon Damage]]'''.|passive1_cooldown=|passive1_stat1=+22% Weapon Damage (Conditional)| ammo            =  
| weapon_damage  =  
| weapon_damage  =  
| component_of    =  
| component_of    =  

Revision as of 14:17, 16 September 2024

Hollow Point Ward
+6%
Souls500
Weapon Damage
+85 Spirit Shield Health
+4 Spirit Power
Passive
When you are above 60% health, deal additional Weapon Damage.
+22% Weapon Damage (Conditional)



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