Melee Attack: Difference between revisions

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[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]
[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{Item|Melee Lifesteal}} and {{Item|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage.
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{Item|Melee Lifesteal}} and {{Item|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage.
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], which has 69 and 128 respectively.


Last hitting a [[Trooper]] with a melee attack will not make an [[orb]] appear and give you the full amount of [[souls]] you would have gotten if you shot the creep and the orb. Players can perform melee attacks on orbs.
Last hitting a [[Trooper]] with a melee attack will not make an [[orb]] appear and give you the full amount of [[souls]] you would have gotten if you shot the creep and the orb. Players can perform melee attacks on orbs.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 20:42, 7 September 2024

Seven performing a heavy melee attack.

Every hero can perform a melee attack to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain items like Melee Lifesteal and Lifestrike. A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air. Performing a melee attack after a successful parry will deal extra damage.

The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except File:MM.png [[|]] Yamato, which has 69 and 128 respectively.

Last hitting a Trooper with a melee attack will not make an orb appear and give you the full amount of souls you would have gotten if you shot the creep and the orb. Players can perform melee attacks on orbs.