Status Effects: Difference between revisions
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==== Sources of Metal Skin ==== | ==== Sources of Metal Skin ==== | ||
* {{ | * {{ItemIcon|Metal Skin}} | ||
=== Shadow Form === | === Shadow Form === | ||
Shadow Form is a status effect unique to {{HeroIcon| | Shadow Form is a status effect unique to {{HeroIcon|Yamato}} , granted through her {{AbilityIcon|Size=20|Ability=Shadow Transformation}} ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die. | ||
== Negative Effects == | == Negative Effects == | ||
=== Affliction === | === Affliction === | ||
Affliction is a unique status effect inflicted by {{HeroIcon| | Affliction is a unique status effect inflicted by {{HeroIcon|Pocket}}'s {{AbilityIcon|Size=20|Ability=Affliction}} ability. It causes targets to take '''non-lethal''' damage over time and notably cannot apply item procs. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed === | ||
Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time. | Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time. | ||
{{HeroIcon| | {{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Size=20|Ability=Serrated Knives}} also inflict a type of bleed, however it instead does a flat amount of damage, and can be repeatedly stacked and refreshed to increase the overall damage. | ||
==== Sources of Bleed ==== | ==== Sources of Bleed ==== | ||
* {{HeroIcon| | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Size=20|Ability=Crow Familiar}} | ||
* {{HeroIcon| | * {{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Size=20|Ability=Serrated Knives}} | ||
* {{ | * {{ItemIcon|Toxic Bullets}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn === | ||
Burn is a status effect unique to {{HeroIcon| | Burn is a status effect unique to {{HeroIcon|Infernus}}' {{AbilityIcon|Size=20|Ability=Flame Dash}}] and {{AbilityIcon|Size=20|Ability=Afterburn}} abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration. | ||
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Disarmed is a negative status effect that prevents the target from using their weapon. | Disarmed is a negative status effect that prevents the target from using their weapon. | ||
==== Sources of Disarmed | ==== Sources of Disarmed ==== | ||
* {{HeroIcon|Mo & Krill}} [[Mo & Krill|Mo & Krill's]] {{AbilityIcon|Size=20|Ability=Sand Blast}} | |||
* {{ItemIcon|Phantom Strike}} | |||
* {{ItemIcon|Curse}} | |||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation === | ||
Fixation is a unique status effect inflicted by {{HeroIcon| | Fixation is a unique status effect inflicted by {{HeroIcon|Haze}}'s {{AbilityIcon|Size=20|Ability=Fixation}} ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane === | ||
Healbane is a negative status effect that reduces the amount of healing a target can receive. | Healbane is a negative status effect that reduces the amount of healing a target can receive. | ||
==== Sources of Healbane | ==== Sources of Healbane ==== | ||
* {{ItemIcon|Healbane}} | |||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(20deg) brightness(110%) contrast(87%);">[[File:Status Immobilized.png|30px|link=]]</span> Immobilized === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(20deg) brightness(110%) contrast(87%);">[[File:Status Immobilized.png|30px|link=]]</span> Immobilized === | ||
Immobilized is a negative status effect. It prevents the target from moving, but still allows for most other actions. | Immobilized is a negative status effect. It prevents the target from moving, but still allows for most other actions. | ||
==== Sources of Immobilized | ==== Sources of Immobilized ==== | ||
* {{HeroIcon|Grey Talon}} Grey Talon's {{AbilityIcon|Size=20|Ability=Immobilizing Trap}}. | |||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice === | ||
Malice is a status effect unique to {{HeroIcon| | Malice is a status effect unique to {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Size=20|Ability=Malice}} ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow === | ||
Movement Slow is a negative status effect that reduces the target's movement speed. | Movement Slow is a negative status effect that reduces the target's movement speed. | ||
==== Sources of Movement Slow | ==== Sources of Movement Slow ==== | ||
* {{ItemIcon|Slowing Bullets}} | |||
* {{ItemIcon|Slowing Hex}} | |||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade === | ||
Pulse Grenade is a unique status effect inflicted by {{HeroIcon| | Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Size=20|Ability=Pulse Grenade}} ] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence === | ||
Silence is a negative status effect that prevents the target from using abilities. | Silence is a negative status effect that prevents the target from using abilities. | ||
==== Sources of Silence | ==== Sources of Silence ==== | ||
* {{ItemIcon|Silencer}} | |||
* {{ItemIcon|Curse}} | |||
* {{ItemIcon|Silence Glyph}} | |||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy === | ||
Sleep is a status effect unique to {{HeroIcon| | Sleep is a status effect unique to {{HeroIcon|Haze}}'s {{AbilityIcon|Size=20|Ability=Sleep Dagger}}. When inflicted, the target is unable to move or take actions. Taking damage while asleep will cause the target to immediately wake up. | ||
Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep. | Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep. | ||
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=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | ||
Tether is a unique status effect inflicted by {{HeroIcon| | Tether is a unique status effect inflicted by {{HeroIcon|Vindicta}} [[Vindicta|Vindicta's]] {{AbilityIcon|Size=20|Ability=Stake}} [[Vindicta#Abilities|Stake]] ability. Afflicted targets are bound to a small radius around the stake, and cannot leave its circle until the effect expires. | ||
=== Time Stop === | === Time Stop === | ||
Time Stop is a unique status effect similar to stun inflicted by {{HeroIcon| | Time Stop is a unique status effect similar to stun inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Size=20|Ability=Kinetic Carbine}} ability. It prevents the target from moving or taking any actions for a brief moment. | ||
== Status Cleansers == | == Status Cleansers == | ||
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=== Abilities === | === Abilities === | ||
* {{HeroIcon| | * {{HeroIcon|Viscous}} [[Viscous|Viscous']] {{AbilityIcon|Size=20|Ability=The Cube}} | ||
=== Items === | === Items === | ||
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}} | {{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}} |
Revision as of 17:29, 19 September 2024
Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Status Effects can be either positive or negative, and will last for a set duration unless cleared through certain items or abilities.
Positive Effects
Metal Skin
Metal Skin is a positive status effect that renders the user immune to bullets and melee attacks for a brief duration.
Sources of Metal Skin
Shadow Form
Shadow Form is a status effect unique to Yamato , granted through her Ability {{{1}}} not found ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die.
Negative Effects
Affliction
Affliction is a unique status effect inflicted by Pocket's Ability {{{1}}} not found ability. It causes targets to take non-lethal damage over time and notably cannot apply item procs.
Bleed
Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time.
Shiv Shiv's Ability {{{1}}} not found also inflict a type of bleed, however it instead does a flat amount of damage, and can be repeatedly stacked and refreshed to increase the overall damage.
Sources of Bleed
- Vindicta's Ability {{{1}}} not found
- Shiv Shiv's Ability {{{1}}} not found
- Toxic Bullets
Burn
Burn is a status effect unique to Infernus' Ability {{{1}}} not found] and Ability {{{1}}} not found abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration.
Disarmed
Disarmed is a negative status effect that prevents the target from using their weapon.
Sources of Disarmed
- Mo & Krill Mo & Krill's Ability {{{1}}} not found
- Phantom Strike
- Curse
Fixation
Fixation is a unique status effect inflicted by Haze's Ability {{{1}}} not found ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times.
Healing Reduction / Healbane
Healbane is a negative status effect that reduces the amount of healing a target can receive.
Sources of Healbane
Immobilized
Immobilized is a negative status effect. It prevents the target from moving, but still allows for most other actions.
Sources of Immobilized
- Grey Talon Grey Talon's Ability {{{1}}} not found.
Malice
Malice is a status effect unique to Lady Geist's Ability {{{1}}} not found ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice.
Movement Slow
Movement Slow is a negative status effect that reduces the target's movement speed.
Sources of Movement Slow
Pulse Grenade
Pulse Grenade is a unique status effect inflicted by Paradox's Ability {{{1}}} not found ] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed.
Silence
Silence is a negative status effect that prevents the target from using abilities.
Sources of Silence
Sleep & Drowsy
Sleep is a status effect unique to Haze's Ability {{{1}}} not found. When inflicted, the target is unable to move or take actions. Taking damage while asleep will cause the target to immediately wake up.
Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep.
Stun
Stun is a status effect that prevents the target from taking any actions until it is over.
Tether
Tether is a unique status effect inflicted by Vindicta Vindicta's Ability {{{1}}} not found Stake ability. Afflicted targets are bound to a small radius around the stake, and cannot leave its circle until the effect expires.
Time Stop
Time Stop is a unique status effect similar to stun inflicted by Paradox's Ability {{{1}}} not found ability. It prevents the target from moving or taking any actions for a brief moment.
Status Cleansers
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.
Abilities
Items
6300 |
---|
ACTIVE |
Unstoppable |
3000 |
---|
ACTIVE |
Debuff Remover |