Status Effects: Difference between revisions
Created a general page for all status effects and added most of the standard ones plus a few more. Will definitely need revisions in the future! |
m Tried to space out each status to be more readable, plus changed item presentation down below |
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* {{Item|Metal Skin}} | * {{Item|Metal Skin}} | ||
=== Shadow Form === | === Shadow Form === | ||
Shadow Form is a status effect unique to [[Yamato]], granted through her Shadow Transformation ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die. | Shadow Form is a status effect unique to {{HeroIcon|Hero=Yamato}} [[Yamato]], granted through her {{AbilityIcon|Size=20|Ability=Shadow Transformation}} [[Yamato#Abilities|Shadow Transformation]] ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die. | ||
== Negative Effects == | == Negative Effects == | ||
=== Affliction === | === Affliction === | ||
Affliction is a unique status effect inflicted by {{HeroIcon|Hero=Pocket}} [[Pocket|Pocket's]] Affliction ability. It causes targets to take '''non-lethal''' damage over time and notably cannot apply item procs. | Affliction is a unique status effect inflicted by {{HeroIcon|Hero=Pocket}} [[Pocket|Pocket's]] {{AbilityIcon|Size=20|Ability=Affliction}} [[Pocket#Abilities|Affliction]] ability. It causes targets to take '''non-lethal''' damage over time and notably cannot apply item procs. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed === | ||
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* {{HeroIcon|Hero=Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Size=20|Ability=Serrated Knives}} [[Shiv#Abilities|Serrated Knives]] | * {{HeroIcon|Hero=Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Size=20|Ability=Serrated Knives}} [[Shiv#Abilities|Serrated Knives]] | ||
* {{Item|Toxic Bullets}} | * {{Item|Toxic Bullets}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn === | ||
Burn is a status effect unique to {{HeroIcon|Hero=Infernus}} [[Infernus|Infernus']] {{AbilityIcon|Size=20|Ability=Flame Dash}} [[Infernus#Abilities|Flame Dash]] and {{AbilityIcon|Size=20|Ability=Afterburn}} [[Infernus#Abilities|Afterburn]] abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration. | Burn is a status effect unique to {{HeroIcon|Hero=Infernus}} [[Infernus|Infernus']] {{AbilityIcon|Size=20|Ability=Flame Dash}} [[Infernus#Abilities|Flame Dash]] and {{AbilityIcon|Size=20|Ability=Afterburn}} [[Infernus#Abilities|Afterburn]] abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(5deg) brightness(110%) contrast(87%);">[[File:Status Disarm.png|30px|link=]]</span> Disarmed === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(5deg) brightness(110%) contrast(87%);">[[File:Status Disarm.png|30px|link=]]</span> Disarmed === | ||
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* {{Item|Phantom Strike}} | * {{Item|Phantom Strike}} | ||
* {{Item|Curse}} | * {{Item|Curse}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation === | ||
Fixation is a unique status effect inflicted by {{HeroIcon|Hero=Haze}} [[Haze|Haze's]] {{AbilityIcon|Size=20|Ability=Fixation}} [[Haze#Abilities|Fixation]] ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times. | Fixation is a unique status effect inflicted by {{HeroIcon|Hero=Haze}} [[Haze|Haze's]] {{AbilityIcon|Size=20|Ability=Fixation}} [[Haze#Abilities|Fixation]] ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane === | ||
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* {{Item|Healbane}} | * {{Item|Healbane}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(20deg) brightness(110%) contrast(87%);">[[File:Status Immobilized.png|30px|link=]]</span> Immobilized === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(20deg) brightness(110%) contrast(87%);">[[File:Status Immobilized.png|30px|link=]]</span> Immobilized === | ||
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* {{HeroIcon|Hero=Grey Talon}} Grey Talon's {{AbilityIcon|Size=20|Ability=Immobilizing Trap}} [[Grey Talon#Abilities|Immobilizing Trap]]. | * {{HeroIcon|Hero=Grey Talon}} Grey Talon's {{AbilityIcon|Size=20|Ability=Immobilizing Trap}} [[Grey Talon#Abilities|Immobilizing Trap]]. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice === | ||
Malice is a status effect unique to {{HeroIcon|Hero=Lady Geist}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Size=20|Ability=Malice}} [[Lady Geist#Abilities|Malice]] ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice. | Malice is a status effect unique to {{HeroIcon|Hero=Lady Geist}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Size=20|Ability=Malice}} [[Lady Geist#Abilities|Malice]] ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow === | ||
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* {{Item|Slowing Bullets}} | * {{Item|Slowing Bullets}} | ||
* {{Item|Slowing Hex}} | * {{Item|Slowing Hex}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade === | ||
Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Hero=Paradox}} [[Paradox|Paradox's]] {{AbilityIcon|Size=20|Ability=Pulse Grenade}} [[Paradox#Abilities|Pulse Grenade]] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed. | Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Hero=Paradox}} [[Paradox|Paradox's]] {{AbilityIcon|Size=20|Ability=Pulse Grenade}} [[Paradox#Abilities|Pulse Grenade]] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence === | ||
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* {{Item|Curse}} | * {{Item|Curse}} | ||
* {{Item|Silence Glyph}} | * {{Item|Silence Glyph}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy === | ||
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Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep. | Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(25deg) brightness(130%) contrast(100%);">[[File:Status Stun.png|30px|link=]]</span> Stun === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(25deg) brightness(130%) contrast(100%);">[[File:Status Stun.png|30px|link=]]</span> Stun === | ||
Stun is a status effect that prevents the target from taking any actions until it is over. | Stun is a status effect that prevents the target from taking any actions until it is over. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | ||
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=== Items === | === Items === | ||
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}} | |||
Revision as of 07:53, 3 September 2024
Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Status Effects can be either positive or negative, and will last for a set duration unless cleared through certain items or abilities.
Positive Effects
Metal Skin
Metal Skin is a positive status effect that renders the user immune to bullets and melee attacks for a brief duration.
Sources of Metal Skin
Shadow Form
Shadow Form is a status effect unique to File:MM.png [[|]] Yamato, granted through her Ability {{{1}}} not found Shadow Transformation ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die.
Negative Effects
Affliction
Affliction is a unique status effect inflicted by File:MM.png [[|]] Pocket's Ability {{{1}}} not found Affliction ability. It causes targets to take non-lethal damage over time and notably cannot apply item procs.
Bleed
Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time.
File:MM.png [[|]] Shiv's Ability {{{1}}} not found Serrated Knives also inflict a type of bleed, however it instead does a flat amount of damage, and can be repeatedly stacked and refreshed to increase the overall damage.
Sources of Bleed
- File:MM.png [[|]] Vindicta's Ability {{{1}}} not found Crow Familiar
- File:MM.png [[|]] Shiv's Ability {{{1}}} not found Serrated Knives
- Toxic Bullets
Burn
Burn is a status effect unique to File:MM.png [[|]] Infernus' Ability {{{1}}} not found Flame Dash and Ability {{{1}}} not found Afterburn abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration.
Disarmed
Disarmed is a negative status effect that prevents the target from using their weapon.
Sources of Disarmed:
- File:MM.png [[|]] Mo & Krill's Ability {{{1}}} not found Sand Blast
- Phantom Strike
- Curse
Fixation
Fixation is a unique status effect inflicted by File:MM.png [[|]] Haze's Ability {{{1}}} not found Fixation ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times.
Healing Reduction / Healbane
Healbane is a negative status effect that reduces the amount of healing a target can receive.
Sources of Healbane:
Immobilized
Immobilized is a negative status effect. It prevents the target from moving, but still allows for most other actions.
Sources of Immobilized:
- File:MM.png [[|]] Grey Talon's Ability {{{1}}} not found Immobilizing Trap.
Malice
Malice is a status effect unique to File:MM.png [[|]] Lady Geist's Ability {{{1}}} not found Malice ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice.
Movement Slow
Movement Slow is a negative status effect that reduces the target's movement speed.
Sources of Movement Slow:
Pulse Grenade
Pulse Grenade is a unique status effect inflicted by File:MM.png [[|]] Paradox's Ability {{{1}}} not found Pulse Grenade ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed.
Silence
Silence is a negative status effect that prevents the target from using abilities.
Sources of Silence:
Sleep & Drowsy
Sleep is a status effect unique to File:MM.png [[|]] Haze's Ability {{{1}}} not found Sleep Dagger. When inflicted, the target is unable to move or take actions. Taking damage while asleep will cause the target to immediately wake up.
Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep.
Stun
Stun is a status effect that prevents the target from taking any actions until it is over.
Tether
Tether is a unique status effect inflicted by File:MM.png [[|]] Vindicta's Ability {{{1}}} not found Stake ability. Afflicted targets are bound to a small radius around the stake, and cannot leave its circle until the effect expires.
Time Stop
Time Stop is a unique status effect similar to stun inflicted by File:MM.png [[|]] Paradox's Ability {{{1}}} not found Kinetic Carbine ability. It prevents the target from moving or taking any actions for a brief moment.
Status Cleansers
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.
Abilities
- File:MM.png [[|]] Viscous' Ability {{{1}}} not found The Cube
Items
6300 |
---|
ACTIVE |
Unstoppable |
3000 |
---|
ACTIVE |
Debuff Remover |