Map: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Added respawn for Soul Urn
Spuj (talk | contribs)
Fix plurals and some hyperlinks
Line 8: Line 8:
* '''Blue''': Broadway
* '''Blue''': Broadway
* '''Purple''': Park Ave
* '''Purple''': Park Ave
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to. In this case, purple]]Each lane has four lines of defense: [[Guardians]], [[Walkers]], and [[Shrines]], who defend the [[Patron]]. In the center of the map is '''the''' '''jungle''' area.
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] Each lane has four lines of defense: [[Guardian]]s, [[Walker]]s, and [[Shrine]]s, who defend the [[Patron]]. In the center of the map is '''the jungle''' area.


=== Design ===
=== Design ===
Line 38: Line 38:
|
|
[[File:MapEasyCampIcon.png|64x64px]]
[[File:MapEasyCampIcon.png|64x64px]]
|Easy Camp
|[[Neutrals#Small Camps|Easy Camp]]
|2 minutes
|2 minutes
|4 minutes
|4 minutes
Line 45: Line 45:
|
|
[[File:MapMediumCampIcon.png|64x64px]]
[[File:MapMediumCampIcon.png|64x64px]]
|Medium Camp
|[[Neutrals#Medium Camps|Medium Camp]]
|7 minutes
|7 minutes
|6 minutes
|6 minutes
Line 52: Line 52:
|
|
[[File:MapHardCampIcon.png|64x64px]]
[[File:MapHardCampIcon.png|64x64px]]
|Hard Camp
|[[Neutrals#Large Camps|Hard Camp]]
|7 minutes
|7 minutes
|8 minutes
|8 minutes
Line 65: Line 65:
|
|
[[File:MapSacrificeMachineIcon.png|64x64px]]
[[File:MapSacrificeMachineIcon.png|64x64px]]
|Sacrifice Machine
|[[Sacrifice Machine]]
|10 minutes
|10 minutes
|5 minutes
|5 minutes
Line 72: Line 72:
|
|
[[File:MinimapSoulUrnIcon.png|64x64px]]
[[File:MinimapSoulUrnIcon.png|64x64px]]
|Soul Urn
|[[Soul Urn]]
|10 minutes
|10 minutes
|5 minutes
|5 minutes
Line 152: Line 152:


== Territory ==
== Territory ==
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Troopers]] that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.

Revision as of 04:15, 31 August 2024

Deadlock's map

The map is where matches take place in Deadlock. Each match has 12 players divided into 2 teams (6 per team), starting on opposite sides of the map. Players begin at their base, where they can purchase items from The Shop.

The map includes 4 lanes, each marked by a color on the mini-map:

  • Yellow: York St
  • Orange: Orchard Blvd
  • Blue: Broadway
  • Purple: Park Ave
A player, upon pinging a lane, has their hero state which lane they are headed to.

Each lane has four lines of defense: Guardians, Walkers, and Shrines, who defend the Patron. In the center of the map is the jungle area.

Design

The map takes place in the game's version of New York City. It is still in early development and full of placeholder models. Like much of the game, it is inspired by the early 1900's United States, with both fantasy and retro-futuristic designs.

The Jungle

The jungle is home to many of the game's objectives and Neutrals, including monsters that grant buffs to a team when defeated. Additionally, there are secret shops surrounding the jungle, where players can purchase items.

Jungle monsters include:

Map Icons

Special locations on the map can be identified by the following icons.

Map Icons
Icon Location Spawn Time Respawn Time Count
Shop 0 minutes 10 (2 secret shops, 8 lane shops)

Easy Camp 2 minutes 4 minutes 6

Medium Camp 7 minutes 6 minutes 26

Hard Camp 7 minutes 8 minutes 8
Mid-Boss 10 minutes 7 minutes 1

Sacrifice Machine 10 minutes 5 minutes 4

Soul Urn 10 minutes 5 minutes

Map Timings and Events

2:00

  • Easy Creep Camps
    • Respawn Time: 4 minutes after all creeps in camp are defeated.
    • Count: 6

3:00

  • Gold Urns
    • Respawn Time: 3 minutes after being broken.
    • Buffs Granted:
      • 1.5% Fire Rate
      • 4% Ammo Capacity
      • 0.75% Cooldown Reduction
      • 3% Weapon Damage
      • +15 Health
      • +2 Spirit
  • Crates/Boxes
    • Drops: Unsecured souls (50-100 on average).
    • Usage:
      • Unsecured souls can be spent immediately and will convert to reliable souls over time.
      • If you die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.
      • Neutral creeps ("denizens") also drop unsecured souls.

7:00

  • Medium Creep Camps
    • Respawn Time: 6 minutes after all creeps in camp are defeated.
    • Count: 26
  • Hard Creep Camps
    • Respawn Time: 8 minutes after all creeps in camp are defeated.
    • Count: 8

10:00

  • Lane Creeps
    • Soul Rewards:
      • Lane creeps no longer grant souls when killed.
      • Souls are granted when the orb floating out of the lane creeps is destroyed.
      • Before 10 minutes, lane creeps gave half the souls, with the orb providing the other half. Denying lane creeps early grants 50% of the reward to your team and denies 50% to the opposition.
  • Runes/Temporary Buffs
    • Spawn and Respawn: Every 5 minutes thereafter.
    • Example: If picked up at 14:55, a new rune will appear at 15:00.
    • Note: Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon.
  • Mid Boss
    • Buff Granted: 3-minute Rejuvenator buff.
      • Effects:
        • Reduces respawn time (possibly by half) for the next death.
        • Grants additional health (and possibly damage and fire rate) to lane creeps.
        • If you are dead when your team obtains the Rejuvenator, your respawn time will be reduced.
      • Respawn Time: 7 minutes after being defeated.
  • Soul Urn
    • Descent: Begins at 10:00 and rotates to each side of the map.
    • Landing Time: Every 5 minutes after 10:00.
      • Example: 10:30, 15:30, 20:30, etc.
  • Sacrifice Machines
    • Effects: Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2. Each hit will deal 40 points of damage to the attacker but grant some amount of souls. After all health is removed the machine is destroyed and additional souls are dispensed.
    • Respawn time: 5 minutes after being destroyed.
    • Count: 4 locations (some locations have 2 machines).

15:00

  • Gold Urn Buffs
    • Buffs Granted:
      • 2% Fire Rate
      • 6% Ammo Capacity
      • 1% Cooldown Reduction
      • 4% Weapon Damage
      • +20 Health
      • +3 Spirit

Territory

An important part of Deadlock is managing the clash of Troopers that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the zipline available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.