Healing: Difference between revisions
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'''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as lifesteal, health regen, and item effects. | '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as lifesteal, health regen, and item effects. | ||
== Healing Reduction == | == Math == | ||
The formula for healing is: | |||
<math>\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})</math><br/> | |||
where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is 0.85 when {{ItemIcon|Healing Booster}} is owned and 1 otherwise, and <math>\text{healing}_{amp}</math> is healing amp. | |||
== Healing Amp and Reduction == | |||
Health amp increases the effectiveness of healing, while reduction decreases it. | |||
== Sources of direct healing == | == Sources of direct healing == |
Revision as of 07:31, 1 November 2024
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.
Math
The formula for healing is:
where is final healing, is initial healing, is healing reduction amount, is 0.85 when Healing Booster is owned and 1 otherwise, and is healing amp.
Healing Amp and Reduction
Health amp increases the effectiveness of healing, while reduction decreases it.
Sources of direct healing
Heroes
Name | Ability | Healing amount | Duration |
---|---|---|---|
Dynamo | Rejuvenating Aurora | 32/s health restored | 5s |
Ivy | Watcher's Covenant | 30% Replicated Healing | 12s |
Kelvin | Frost Grenade (T2) | 125 HP | - |
Items
Name | Cost | Category | Healing amount |
---|---|---|---|
Restorative Shot | 500 | Weapon | 40 Healing From Heroes 15 Healing From NPCs |
Headhunter | 3,500 | Weapon | 8% Heal Per Headshot |
Healing Rite | 500 | Vitality | 370 Total HP Regen |
Healbane | 1,250 | Vitality | 350 Heal On Hero Kill |
Healing Nova | 1,750 | Vitality | 260 Total HP Regen |
Restorative Locket | 1,250 | Vitality | 35 Heal Per Stack |
Rescue Beam | 3,000 | Vitality | 26% Heal Amount |
Siphon Bullets | 6,200 | Vitality | 55 Max HP Steal Per Bullet |
See also
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