Weapon Item: Difference between revisions

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Revision as of 00:19, 29 October 2024

The Weapon category is composed of items geared towards damage and general utility related to weapons (e.g. Basic Magazine for increased ammo capacity & weapon damage, Active Reload for increased reload speed, etc.), as well as modifiers for existing weapon behavior.


List of Weapon Items

Weapon Items Expanded
Name Cost Modifiers Passive Active Components
Basic Magazine 500 +24% Ammo

+15% Weapon Damage

Used By: Titanic Magazine
Close Quarters 500 +85 Bullet Shield +25% Weapon Damage when within 15m of target

No Cooldown

Used By: Point Blank
Headshot Booster 500 +5% Fire Rate

+40 Bullet Shield

+40 Weapon Damage on Headshot

7.5s Cooldown

High-Velocity Mag 500 +30% Bullet Velocity

+12% Weapon Damage +50 Bullet Shield Health

Used By:Headhunter
Hollow Point Ward 500 +85 Spirit Shield Health

+4 Spirit Power

+22% Weapon Damage when above 60% Health

No Cooldown

Monster Rounds 500 +35% Weapon Damage vs. NPCs

+35% Bullet Resist vs. NPCs

+50 Bonus Health

+1 Health Regen

Rapid Rounds 500 +9% Fire Rate

+1m/s Sprint Speed

Restorative Shot 500 +7% Bullet Resist

+8% Weapon Damage

Next bullet will heal based on target

+40 Hero

+15 NPCs

6.2s Cooldown

Active Reload 1250 +10% Weapon Damage

-20% Reload Time

Press R during highlighted portion to instantly reload

+20% Fire Rate +20% Bullet Lifesteal 7s Duration 18s Cooldown

Berserker 1250 +4 Ammo

+7% Bullet Resist

Weapon Damage increases as sustained damage taken

+5% Weapon Damage per Stack 110 Damage taken to Stack 10 Max Stack 10s Duration No Cooldown

Kinetic Dash 1250 +100 Bonus Health

+1.5 Health Regen

Next Dash-Jump costs no extra stamina

+25% Fire Rate +5 Ammo 8s Duration 10.5s Cooldown

Long Range 1250 +20% Ammo

+140 Bullet Shield Health

Additional Weapon Damage when beyond 15m of target

+40% Weapon Damage

Used By: Sharpshooter
Melee Charge 1250 +15% Weapon Damage

+100 Bonus Health +1 Health Regen 40% Heavy Melee Distance

Next Heavy Melee attack deals increased damage and reloads weapon instantly

+20% Bonus Heavy Damage 8.5s Cooldown

Mystic Shot 1250 +12% Weapon Damage

+4 Spirit Power

Next bullet deals bonus Spirit Damage

+67 Spirit Damage 5.2s Cooldown

Slowing Bullets 1250 +16% Weapon Damage

+5 Spirit Power

Bullets apply Movement Slow

25% Movement Slow 1.3s Duration

Used By: Silencer
Soul Shredder Bullets 1250 +7% Weapon Damage Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal

10% Spirit Amp 6s Duration +20% Spirit Lifesteal

Swift Striker 1250 +22% Fire Rate

+10% Ammo -5% Bullet Resist

Fleetfoot 1250 +90 Bonus Health

+25% Slide Distance

Removes Movement Speed penalty while shooting Gain bonus Movement Speed and Ammo.

+4m/s Movement Speed +30% Temporary Ammo 4s Duration 22s Cooldown

Burst Fire 3000 +12% Fire Rate

+50% Slide Distance +70 Bonus Health

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero

+30% Fire Rate +2 m/s Move Speed 4s Duration 8.5s

Escalating Resilience 3000 +14% Fire Rate

+14% Weapon Damage

Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.

40% Max Bullet Resist 2% Bullet Resist per Stack 20s Stack Duration

Headhunter 3500 +50% Bullet Velocity

+15% Weapon Damage +150 Bonus Health

Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed

+140 Bonus Damage 8% Heal +2m/s Move Speed 3s Duration 6s Cooldown

Uses: High-Velocity Mag
Hunter's Aura 3000 +150 Bonus Health Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.

-10% Bullet Resist 10% Fire Rate Slow 15m Radius

Intensifying Magazine 3000 +25% Ammo

+20% Weapon Damage

Increases Weapon Damage as you continuously fire your weapon.

75% Max Weapon Damage 3s Time for Max Damage

Point Blank 3500 +15% Bullet Resist

+1 Stamina

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow

+45% Weapon Damage 25% Movement Slow 2s Slow Duration 15m Close Range

Uses: Close Quarters
Pristine Emblem 3000 +25% Weapon Damage

+12 Spirit Power +12% Spirit Resist

Your attacks have additional Weapon Damage against enemies above 50% health.

+25% Weapon Damage

Sharpshooter 4,250 +20% Ammo

+15% Weapon Fall-off Range +30% Weapon Zoom +175 Bullet Shield

Deal additional Weapon Damage when beyond a minimum distance from your target.

+70% Weapon Damage

Uses: Long Range
Tesla Bullets 3000 +14% Fire Rate Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

30 Shock Damage 60 Damage on Jump 25% Proc Chance 8m Jump Radius 2 Max Jumps

Titanic Magazine 3500 +100% Ammo

+18% Weapon Damage +15% Bullet Resist

Uses: Basic Magazine
Toxic Bullets 3000 +100 Health Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.

5%/sec Bleed Damage -65% Healing Reduction 3s Duration 10.3% Buildup Per Shot

Alchemical Fire 3000 +225 Bullet Shield Health

+14% Weapon Damage +7 Spirit Power

Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.

Deals 40% less DPS vs non-heroes. 46 DPS +50% Weapon Damage 97 Max DPS 10m Radius 5s Duration

Heroic Aura 3000 +20% Bullet Lifesteal

+150 Bonus Health +1m/s Move Speed

Provides Fire Rate to nearby player minions.

+40% Minions Fire Rate 20m Radius

Provides bonus Movement Speed and Fire Rate to you and nearby allies.

+3m/s Movement Speed +25% Fire Rate 30m Active Radius 6s Duration 30s Cooldown

Warp Stone 3000 +20% Weapon Damage

+8 Spirit Power

Teleport straight ahead, gaining Bullet Resist.

+13m Teleport Range +30% Bullet Resist 5s Buff Duration 15s Cooldown

Crippling Headshot 6200 +20% Weapon Damage

+10% Bullet Lifesteal +10% Spirit Lifesteal

Headshots reduce target's Bullet and Spirit Resist.

24% Bullet Resist Reduction 24% Spirit Resist Reduction 5s Debuff Duration

Frenzy 6200 +12 Ammo

+30% Weapon Damage +200 Bonus Health

While you are below 40% health, you gain stat bonuses.

4 m/s Movement Speed 40% Fire Rate 45% Spirit Resist

Glass Cannon 6200 +70% Weapon Damage

+10% Fire Rate +1 m/s Move Speed -15% Max Health

Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.

Conditional: +10% Weapon Damage per Kill

Lucky Shot 6200 +30% Ammo Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.

35% Proc Chance 80% Bonus Damage 30% Movement Slow 1.5s Slow Duration

Ricochet 6200 +35% Ammo

+12% Fire Rate +150 Bonus Health

Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.

60% Ricochet Damage 2 Ricochet Targets 14m Ricochet Range

Siphon Bullets 6200 +28% Weapon Damage Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.

45 Max HP Steal Per Bullet 20s Steal Duration 0.8s Max Frequency

Spiritual Overflow 6200 +20% Fire Rate

+15% Cooldown Reduction +10% Spirit Lifesteal

Gain bonus Spirit Power by charging up bullets on enemy heroes.

+45 Spirit Power 0.8% Buildup Per Shot 18s Duration

Silencer 7450 +25% Bullet Slow Proc

+20% Weapon Damage

For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.

2s Debuff Duration 34s Cooldown

Vampiric Burst 6200 2 m/s Move Speed

+25% Weapon Damage +150 Bonus Health

Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.

100% Bullet Lifesteal 40% Fire Rate 50% Ammo 4.5s Duration 35s Cooldown