Restorative Shot: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
No edit summary
Abbegg (talk | contribs)
mNo edit summary
Line 10: Line 10:
| has_iscomponentof    = false
| has_iscomponentof    = false
| item_stat1          = +7% [[Bullet Resist]]
| item_stat1          = +7% [[Bullet Resist]]
| item_stat2          = +7% [[Weapon Damage]]
| item_stat2          = +6% [[Weapon Damage]]
| souls                = 500
| souls                = 500
| passive1_description = Your next bullet will heal you based on what target you hit.
| passive1_description = Your next bullet will heal you based on what target you hit.
| passive1_cooldown    = 5.5s
| passive1_cooldown    = 6s
| passive1_stat1      = 40 Healing from [[Heroes]]
| passive1_stat1      = 40 Healing from [[Heroes]]
| passive1_stat2      = 15 Healing from [[NPC]]s
| passive1_stat2      = 15 Healing from [[NPC]]s

Revision as of 23:52, 24 October 2024

Restorative Shot
Cost Souls500
Tier 1
Shop Bonus +6% Weapon Damage
+7% Bullet Resist
+6% Weapon Damage
Passive 6s
Your next bullet will heal you based on what target you hit.
40 Healing from Heroes
15 Healing from NPCs


Restorative Shot is a Tier 1 Weapon Item that grants additional Bullet Resist and Weapon Damage. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy Hero or NPC.

It can be purchased from the Shop for Souls500.

Recommended heroes

Update history

Main article: Update history
Update Changes

November 7, 2024

  • No longer grants +7% Bullet Resist.
  • Now grants +90 Bullet Shield.
  • Now procs on orb shots for NPC heal value.

October 24, 2024

  • Weapon Damage reduced from 7% to 6%.
  • Cooldown increased from 5.5s to 6s.

October 10, 2024