Soul Rebirth: Difference between revisions

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== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible" style="background-color:#FEF6E7; width: 40%"
{{Update history table
|- style= background-color:#f0dbbb;"
| contents =  
|'''Patch'''
{{Update history table/row
|'''Changes'''
| update = September 26, 2024
|-
| changes =
|[[Update: September 26, 2024]]
*Increases base respawn rate by +15s
| - Increases base respawn rate by +15s
}}
|-
{{Update history table/row
|[[Update: September 12, 2024|Update: September 12, 2024]]
| update = September 12, 2024
|
| changes =
- No longer grants 20% Weapon Damage
*No longer grants 20% Weapon Damage
 
*Cooldown Reduction reduced from 18% to 15%
- Cooldown Reduction reduced from 18% to 15%
}}
|-
{{Update history table/row
|[[Update: August 29, 2024|Update: August 29, 2024]]
| update = August 29, 2024
|
| changes =
- Cooldown Reduction Increased: 15% > 18%.
*Cooldown reduction increased from +15% to +18%
 
*Now grants +12 Spirit
- '''New:''' Now grants +12 Spirit.
*Fixed being able to purchase globally during its brief respawn period
 
*Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
- Fixed being able to purchase globally while in Soul Rebirth's respawn period.
}}
 
{{Update history table/row
- Fixed the camera moving away from the player during respawn, rather than following the ragdoll.
| update = August 15, 2024
|}
| changes =
*Rebirth Health increased from 40% to 50%
*Cooldown reduced from 240s to 200s
}}
{{Update history table/row
| update = August 1, 2024
| changes =
*Cooldown reduction increased from 10% to 15%
}}
{{Update history table/row
| update = July 18, 2024
| changes =
*'''Introduced'''
*T4 Vitality item
*After you die, you will respawn in 4 seconds where you died with 40% of your Max Health
*Cooldown: 220s
*Innately grants +20% Weapon Damage and +10% Cooldown Reduction
}}
}}
{{Item_Navbox}}
{{Item_Navbox}}
[[Category:Active_Items]]

Revision as of 23:51, 12 October 2024

Soul Rebirth
Cost Souls6200
Tier 4
Shop Bonus +20% Base Health
+15s Increased Respawn Time
+15% Cooldown Reduction
+12 Spirit Power
Passive 180s
If you die, after 4s you will respawn at your death location with partial health.
+50% Rebirth Health



Soul Rebirth is a Tier 4 Vitality Item that provides Cooldown Reduction and Spirit Power to the purchasing hero, but increases basic respawn time.

Soul Rebirth has a Passive component which will respawn the hero with 50% health at the location they died after 4 seconds; this effect has a cooldown of 180 seconds, which can be reduced with additional Cooldown Reduction.

It can be purchased from the Shop for Souls6,200 Souls.

Haze respawning from Soul Rebirth's passive effect.

Notes

  • When Soul Rebirth's passive effect triggers, an animation is shown of the hero rising from their body before finally respawning.
  • Killing a hero that has Soul Rebirth ready will still give kill credit and reward the instant souls, but the hero's corpse will not release additional soul orbs.
  • Killing a hero that has Soul Rebirth ready will trigger on-kill effects, such as Healbane's passive.
  • The base cooldown of Soul Rebirth's passive is 212 seconds, but the Cooldown Reduction of this item will always reduce it to 180 seconds when purchased.

Recommended heroes

  • N/A

Update history

Update Changes

September 26, 2024

  • Increases base respawn rate by +15s

September 12, 2024

  • No longer grants 20% Weapon Damage
  • Cooldown Reduction reduced from 18% to 15%

August 29, 2024

  • Cooldown reduction increased from +15% to +18%
  • Now grants +12 Spirit
  • Fixed being able to purchase globally during its brief respawn period
  • Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll

August 15, 2024

  • Rebirth Health increased from 40% to 50%
  • Cooldown reduced from 240s to 200s

August 1, 2024

  • Cooldown reduction increased from 10% to 15%

July 18, 2024

  • Introduced
  • T4 Vitality item
  • After you die, you will respawn in 4 seconds where you died with 40% of your Max Health
  • Cooldown: 220s
  • Innately grants +20% Weapon Damage and +10% Cooldown Reduction