Torment Pulse: Difference between revisions

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Added Update history October 11, 2024
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| has_passive2 = false
| has_passive2 = false
| passive1_cooldown =  
| passive1_cooldown =  
| passive1_stat1 = '''40'''{{ss|0.33}} [[Spirit Damage]]
| passive1_stat1 = '''40'''{{ss|0.3}} [[Spirit Damage]]
| passive1_stat2 = 9m Pulse '''Radius'''
| passive1_stat2 = 9m Pulse '''Radius'''
| passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby.
| passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby.
Line 39: Line 39:
| changes =  
| changes =  
* Torment Pulse now scales with cooldown again.
* Torment Pulse now scales with cooldown again.
* Spirit power scaling reduced from 0.33 to 0.3.
}}
}}
{{Update history table/row
{{Update history table/row

Revision as of 00:11, 12 October 2024

Torment Pulse
Cost Souls3,000
Tier 3
Shop Bonus +12 Spirit Power
+160 Bonus Health
+6 Spirit Power
Passive
Periodically deals Spirit Damage to the two closest enemies nearby.
40x0.3 Spirit Damage
9m Pulse Radius


Torment Pulse is a Tier 3 Spirit Item that provides Bonus Health and Spirit Power to the purchasing hero. It periodically deals Spirit Damage to the 2 closest enemies.

It can be purchased from the Shop for Souls3,000.

Notes

Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as Bullet Resist Shredder.

The pulse rate scales with Cooldown Reduction effects, causing Torment Pulse to deal damage more frequently.

Recommended heroes

Update history

Update Changes

October 11, 2024

  • Torment Pulse now scales with cooldown again.
  • Spirit power scaling reduced from 0.33 to 0.3.

October 10, 2024

  • Pulse interval is now fixed and does not get reduced with cooldown reduction.

September 26, 2024

  • Health Bonus increased from +140 to +160.
  • Spirit Power damage scaling increased from 0.25 to 0.33.

September 12, 2024

  • Health increased from +125 to +140.

August 29, 2024

  • Spirit damage scaling increased from 0.2 to 0.24.