Alchemical Fire: Difference between revisions
Changed the alchemical flask cooldown number in the graphic from 28s to 26s, to reflect the balance change from August 29, 2024 |
Update cooldown to match what it says in-game |
||
Line 14: | Line 14: | ||
| souls = 3,000 | | souls = 3,000 | ||
| active1_description = Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes. | | active1_description = Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes. | ||
| active1_cooldown = | | active1_cooldown = 28s | ||
| active1_stat1 = 55 DPS | | active1_stat1 = 55 DPS | ||
| active1_stat2 = Conditional: +50% Weapon Damage | | active1_stat2 = Conditional: +50% Weapon Damage |
Revision as of 14:27, 11 October 2024
Alchemical Fire | ||||||||
---|---|---|---|---|---|---|---|---|
Cost | 3,000 | |||||||
Tier | 3 | |||||||
Shop Bonus | +14% Weapon Damage | |||||||
+225 Bullet Shield Health | ||||||||
+14% Weapon Damage | ||||||||
+11 Spirit Power | ||||||||
Active | 28s | |||||||
Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes.
|
Alchemical Fire is a Tier 3 Weapon Item that grants increased Bullet Shield Health, Weapon Damage and Spirit Power. Its active ability hurls a flask that shatters on contact, creating an area that deals increasing Spirit Damage to enemies inside it. The puddle also causes enemies within to take additional Weapon Damage.
It can be purchased from the Shop for 3,000.
Notes
• With no other items, Alchemical Fire (with its default +11 Spirit Power) deals a total of 400 Spirit Damage.
• Alchemical Fire deals damage instantly on contact, and then every 0.5 seconds thereafter, for a total of 10 damage instances.
• With no duration extenders, Alchemical Fire finishes dealing damage at 4.5 seconds in (the final 0.5 seconds applies the weapon damage effect only).
• Alchemical Fire ramps up its damage gradually, starting at 50% of the max dps at the start, and dealing max dps (100%) from 3.0 seconds and onward.
• With duration extenders, Alchemical Fire will continue dealing damage in further 0.5 sec intervals, e.g. at 5.0 sec, 5.5 sec, 6.0 sec, etc. These damage instances will keep using the max dps values.
Update history
Update | Changes |
---|---|
| |
| |
| |
| |
| |
| |
| |
| |
| |
|