Update:June 13, 2024: Difference between revisions

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* Increased difficulty for hard mode bots
* Increased difficulty for hard mode bots
* Added sandbox option for spawning neutrals
* Added sandbox option for spawning neutrals
* Improved the camera when using {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement|Dynamo}}
* Improved the camera when using {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}
* Added overhead number counter effect for opponents to see the stacks of {{ItemIcon|Berserker}}
* Added overhead number counter effect for opponents to see the stacks of {{ItemIcon|Berserker}}
* Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
* Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
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* Ping Wheel context slot will now show nothing if there is no context currently
* Ping Wheel context slot will now show nothing if there is no context currently
* Added new UI indicating how many friends you have that are in the game
* Added new UI indicating how many friends you have that are in the game
* Improved visibility of the edge of {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity|Dynamo}}
* Improved visibility of the edge of {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}
* Fixed various issues with bots getting stuck
* Fixed various issues with bots getting stuck
* Fixed Build descriptions not showing up properly with the in-game tooltip version
* Fixed Build descriptions not showing up properly with the in-game tooltip version
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* Fixed TAB/ALT not bringing up your abilities when spectating the [[Patron]]
* Fixed TAB/ALT not bringing up your abilities when spectating the [[Patron]]
* Added indicator for burrow damage radius for the local player
* Added indicator for burrow damage radius for the local player
* Fixed {{AbilityIcon|Affliction|Pocket}} sometimes becoming lethal when combined with {{ItemIcon|Escalating Exposure}}
* Fixed {{AbilityIcon|Affliction}} sometimes becoming lethal when combined with {{ItemIcon|Escalating Exposure}}
* Fixed {{HeroIcon|Yamato}}'s {{AbilityIcon|Crimson Slash|Yamato}} visual direction being wrong sometimes
* Fixed {{HeroIcon|Yamato}}'s {{AbilityIcon|Crimson Slash}} visual direction being wrong sometimes
* Added Patron VO for when allied or enemy base guardians are destroyed
* Added Patron VO for when allied or enemy base guardians are destroyed
* Adjusted the builds drop down in-game to be more clear it can be changed there
* Adjusted the builds drop down in-game to be more clear it can be changed there
* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity|Dynamo}} moving the Mid Boss
* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} moving the Mid Boss
* Fixed various bugs with {{ItemIcon|Shifting Shroud}}
* Fixed various bugs with {{ItemIcon|Shifting Shroud}}
* Added a new "major damage" sound effect to indicate large instances of damage to the local player
* Added a new "major damage" sound effect to indicate large instances of damage to the local player
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} T3 not being accurate in the tooltip
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip
* Fixed {{ItemIcon|Diviner's Kevlar}} gaining the Bullet Shield buff if the ultimate was manually cancelled
* Fixed {{ItemIcon|Diviner's Kevlar}} gaining the Bullet Shield buff if the ultimate was manually cancelled
* Updated effects for {{ItemIcon|Unstoppable}}
* Updated effects for {{ItemIcon|Unstoppable}}
* Minor improvements to visibility of {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction|Pocket}} cast
* Minor improvements to visibility of {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} cast
* Updated effects to {{ItemIcon|Alchemical Fire}} to make it less noisy
* Updated effects to {{ItemIcon|Alchemical Fire}} to make it less noisy
* Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
* Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
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* Fixed {{HeroIcon|Mo & Krill}} gaining {{ItemIcon|Reactive Barrier}} buff while channeling the ultimate
* Fixed {{HeroIcon|Mo & Krill}} gaining {{ItemIcon|Reactive Barrier}} buff while channeling the ultimate
* Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
* Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
* Changed {{HeroIcon|Ivy}}'s {{AbilityIcon|True Form|Ivy}} ability name to {{AbilityIcon|Stone Form|Ivy}}
* Changed {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form|True Form}} ability name to {{AbilityIcon|Stone Form}}
* Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
* Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
* Fixed several instances of ability use VO getting swallowed up by SFX
* Fixed several instances of ability use VO getting swallowed up by SFX
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* Kill assist window increased from 7s to 10s
* Kill assist window increased from 7s to 10s
* Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
* Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
* Rejuvenator will no longer stop dropping if it touches player created geometry (like {{AbilityIcon|Frozen Shelter|Kelvin|Ice Dome}}{{sic}}) and always goes down to the target position
* Rejuvenator will no longer stop dropping if it touches player created geometry (like {{AbilityIcon|Frozen Shelter|Ice Dome}}{{sic}}) and always goes down to the target position
* You can air-dash downward by pressing CTRL+SHIFT while in the air
* You can air-dash downward by pressing CTRL+SHIFT while in the air
* Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
* Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: Base health regen reduced from 2 to 1
* {{HeroIcon|Abrams}}: Base health regen reduced from 2 to 1
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T1 reduced from +2 HP Regen to +1.5
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} base damage reduced from 130 to 120
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} grab radius reduced from 40 inches to 36
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} grab radius reduced from 40 inches to 36
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} movement and dash slow increased from 30% to 40%
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} DPS increased from 210 to 220
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} tracking speed increased by 10%
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} tracking speed increased by 10%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} radius reduced from 10m to 9m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 10m to 9m
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} cooldown reduced from 130s to 120s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown reduced from 130s to 120s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} damage Spirit growth increased from 2.5 to 2.8
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} damage Spirit growth increased from 2.5 to 2.8
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} T3 is now -12% Bullet Resistance for 6 seconds
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 is now -12% Bullet Resistance for 6 seconds
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T1 increased from +4 m/s Invis Sprint Speed to +5
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 increased from +4 m/s Invis Sprint Speed to +5
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} causes your footsteps to be silent
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} causes your footsteps to be silent
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} replicated healing reduced from 55% to 45%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} replicated healing reduced from 55% to 45%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} no longer provides +2 m/s in the base ability
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} no longer provides +2 m/s in the base ability
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} T2 movement bonus increased from +2 m/s to +3
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T2 movement bonus increased from +2 m/s to +3
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} movement speed slow increased from 25% to 35%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} movement speed slow increased from 25% to 35%
* {{HeroIcon|Kelvin}}: Can now dismiss {{AbilityIcon|Frozen Shelter|Kelvin}} while channeling other abilities ({{AbilityIcon|Arctic Beam|Kelvin}})
* {{HeroIcon|Kelvin}}: Can now dismiss {{AbilityIcon|Frozen Shelter}} while channeling other abilities ({{AbilityIcon|Arctic Beam}})
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} base damage reduced from 110 to 90
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} damage per meter increased from 6 to 6.75
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter increased from 6 to 6.75
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} now reduced scaling after 25m height to 4.5
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now reduced scaling after 25m height to 4.5
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} charge delay reduced from 10s to 8s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} charge delay reduced from 10s to 8s
* {{HeroIcon|McGinnis}}: Fixed {{ItemIcon|Echo Shard}} to be compatible with {{AbilityIcon|Spectral Wall|McGinnis}} again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
* {{HeroIcon|McGinnis}}: Fixed {{ItemIcon|Echo Shard}} to be compatible with {{AbilityIcon|Spectral Wall}} again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
* {{HeroIcon|McGinnis}}: Can now dismiss {{AbilityIcon|Spectral Wall|McGinnis}} while channeling other abilities ({{AbilityIcon|Heavy Barrage|McGinnis}})
* {{HeroIcon|McGinnis}}: Can now dismiss {{AbilityIcon|Spectral Wall}} while channeling other abilities ({{AbilityIcon|Heavy Barrage}})
* {{HeroIcon|Mo & Krill}}: HP Growth per boon reduced from 48 to 42
* {{HeroIcon|Mo & Krill}}: HP Growth per boon reduced from 48 to 42
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} now grants 25 max hp each time a target dies during it
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} now grants 25 max hp each time a target dies during it
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} initial radius increased from 10m to 12m
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} initial radius increased from 10m to 12m
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} T2 bonus radius reduced from 12m to 10m
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T2 bonus radius reduced from 12m to 10m
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} T3 bonus damage reduced from +210 to +200
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T3 bonus damage reduced from +210 to +200
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} cooldown increased from 100 to 110
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown increased from 100 to 110
}}
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Latest revision as of 22:30, 29 September 2024

Updates
June 7, 2024 June 13, 2024 June 14, 2024

Source: 06-13-2024 Update

Patch notes

General Changes

  • Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
  • You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
  • Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
  • Spirit stat has now been renamed to Spirit Power with updated icon
  • Top bar now highlights your lane partner and lane enemies during the laning phase
  • Increased difficulty for hard mode bots
  • Added sandbox option for spawning neutrals
  • Improved the camera when using Dynamo's Quantum Entanglement
  • Added overhead number counter effect for opponents to see the stacks of Berserker
  • Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
  • Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
  • Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
  • Ping Wheel context slot will now show nothing if there is no context currently
  • Added new UI indicating how many friends you have that are in the game
  • Improved visibility of the edge of Dynamo's Singularity
  • Fixed various issues with bots getting stuck
  • Fixed Build descriptions not showing up properly with the in-game tooltip version
  • Moved HUD elements closer to center for ultra wide monitors
  • Added heal and kill events to the contextual ping wheel slot
  • Fixed AP not showing when you have your hero selected
  • Fixed TAB/ALT not bringing up your abilities when spectating the Patron
  • Added indicator for burrow damage radius for the local player
  • Fixed Affliction sometimes becoming lethal when combined with Escalating Exposure
  • Fixed Yamato's Crimson Slash visual direction being wrong sometimes
  • Added Patron VO for when allied or enemy base guardians are destroyed
  • Adjusted the builds drop down in-game to be more clear it can be changed there
  • Fixed Dynamo's Singularity moving the Mid Boss
  • Fixed various bugs with Shifting Shroud
  • Added a new "major damage" sound effect to indicate large instances of damage to the local player
  • Fixed Lash's Ground Strike T3 not being accurate in the tooltip
  • Fixed Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
  • Updated effects for Unstoppable
  • Minor improvements to visibility of Pocket's Affliction cast
  • Updated effects to Alchemical Fire to make it less noisy
  • Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
  • Fixed some bugs with Pocket/channeling
  • A few buildings are 2-3 stories taller
  • Added new effects for Knockdown
  • Added new effects for Vampiric Burst
  • Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
  • Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
  • Changed Ivy's True Form ability name to Stone Form
  • Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
  • Fixed several instances of ability use VO getting swallowed up by SFX
  • Boosted volume of ult cast VO
  • Added various ambient sounds - walla, birds, drones - and overall mix tweaks
  • Iterated on binding word sound effects
  • Added Curse item selection start, loop, and end sounds
  • The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)

Misc Gameplay

  • Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
  • Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
  • Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
  • A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
  • Kill assist window increased from 7s to 10s
  • Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
  • Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome[sic]) and always goes down to the target position
  • You can air-dash downward by pressing CTRL+SHIFT while in the air
  • Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
  • Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
  • Post lane medic troopers will heal other troopers if a hero within range is full hp
  • Post lane medic troopers' hero heal increased from 40 to 80
  • Base zipline speed increased by 5%
  • If the Soul Urn is dropped it goes back to its original spot a little bit faster
  • Healing/Spawn area in the base now has its defense damage go up over time
  • Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
  • Carrying the Soul Urn now always slows you by 15%
  • Carrying the Soul Urn now also silences your items
  • The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
  • Base side doors near the healing area now open a lot faster

Item Gameplay

Hero Gameplay