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{{Infobox unit
|name=Mid Boss
|Image=Midboss.png
|max_health=6000
|health_regen=0
|bullet_resist=0
|spirit_resist=0
|dps=20
|bullet_damage=20
|attack_range=1500
|melee_damage=0
|move_speed=0
|sprint_speed=0
|soul_value=0
|soul_orbs=-}}
'''{{PAGENAME}}''' (also known as the ''Mid Boss'' and ''The Boss'') is a powerful neutral jungle boss who easily outmatches almost every [[Heroes|hero]] without the right equipment or level.


'''''Mid-Boss''''' (also known as the ''Mid-Boss'' and ''The'' ''Boss'') is a powerful neutral jungle boss who easily outmatches almost every [[Heroes|hero]] without the right equipment or level.
==Overview==
After 10 minutes have elapsed in a match, the Mid Boss will spawn in the center of the map, inside a large building. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement ''"The Mid Boss has arrived"''. While Mid Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location.


[[File:Screenshot_2024-08-27_143812.png]]
The Mid Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.  


== Location ==
Unlike most units, Mid Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death.
The ''Mid-Boss''<nowiki/>'s spawn location is in the middle of the [[map]]. They will spawn into 10 minutes into the game, followed with a sound effect to mark his arrival, followed by both team announcers announcing that "The ''Mid-Boss'' has arrived". The middle of the map will now have a small golden symbol in the middle, indicating that the boss is active and ready to be fought.


== Behaviour ==
=== Health Scaling ===
The ''Mid-Boss'' will be dormant and will not aggro onto anyone unless they get within range. Similarly, ''The Boss'' cannot be attacked outside of his pit, encouraging all players who want to contribute to stand within his range. His only method of attack is channeling a beam onto his current target. Currently its unknown how this targeting works but at the moment it seems to target the first player within range of him.  
Mid Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional '''425''' Health which is added to its '''6000''' Base Health.
{| class="wikitable"
!Time
!Total Health
|-
|10:00
|6,000
|-
|15:00
|8,125
|-
|20:00
|10,250
|-
|30:00
|14,500
|-
|40:00
|18,750
|-
|60:00
|27,250
|}
It is unclear whether or not additional health is calculated before or after Mid Boss spawns, but it is likely after.


Attacking ''The Boss'' will drain him of his shield which regenerates quickly, making it nearly impossible to solo it with one player and must be fought together as a team.
==Death==
When Mid Boss is slain, a [[Rejuvenator]] will spawn above it and begin its slow descent. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a Heavy Melee will grant the attacker's team the Rejuvenator Credit buff. Rejuvenator Credit lasts 3 minutes, is consumed upon death, and grants the following effects:


After the ''Mid-boss'' reaches 50% health, he will let out another audio cue, similar to his spawn one. This cue is heard by both teams, alerting that the ''Mid-Boss'' is about to perish.
* Halves each player's next respawn time, including currently dead players.
* Converts all nearby [[Trooper|Troopers]] into Super Troopers.
* Increases fire rate by 20% for you and your allies.
* Increases max health by 200HP for you and your allies.
* Increases movement speed by 1m/s for you and your allies.


== Mid-Boss Death ==
When the ''Mid-Boss'' is slain, he will play another sound cue followed by both team's announcers announcing the descent of the rejuvenator rune. This will spawn a [[Rejuvenation]] rune above him. This rune is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, any player of any team who manages to get a powered up melee strike against it, will claim the rune for their team, granting all with the 'Rejuvenator Credit'


== Rejuvenator  Credit ==
{{Units}}
Each player of the claimed team will be granted the 'Rejuvenator Credit' buff. This buff will:
 
* Halve the respawn time of their next death. This will also halve the current respawn timer of any players who were dead upon the Rejuvenator claim.
* Buffs all incoming lane creeps turning them into super creeps.
* Grants small amount of buffs to the following stats: Attack Speed, Movement Speed, Max Health

Latest revision as of 16:33, 17 September 2024

Mid Boss
Health
Base Health

6000

Health Regen

0

Bullet Resist

0%

Spirit Resist

0%

Damage
Damage

20

DPS

20

Range

1500

Melee Damage

0

Movement
Move Speed

0 m/s

Sprint Speed

0 m/s

Souls
Total Souls Souls 0
Soul Orbs -

Mid-Boss (also known as the Mid Boss and The Boss) is a powerful neutral jungle boss who easily outmatches almost every hero without the right equipment or level.

Overview[edit | edit source]

After 10 minutes have elapsed in a match, the Mid Boss will spawn in the center of the map, inside a large building. Its arrival is announced through a loud roar, followed by the Patron's announcement "The Mid Boss has arrived". While Mid Boss is alive, a golden Rejuvenator symbol will appear at its location.

The Mid Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.

Unlike most units, Mid Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death.

Health Scaling[edit | edit source]

Mid Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional 425 Health which is added to its 6000 Base Health.

Time Total Health
10:00 6,000
15:00 8,125
20:00 10,250
30:00 14,500
40:00 18,750
60:00 27,250

It is unclear whether or not additional health is calculated before or after Mid Boss spawns, but it is likely after.

Death[edit | edit source]

When Mid Boss is slain, a Rejuvenator will spawn above it and begin its slow descent. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a Heavy Melee will grant the attacker's team the Rejuvenator Credit buff. Rejuvenator Credit lasts 3 minutes, is consumed upon death, and grants the following effects:

  • Halves each player's next respawn time, including currently dead players.
  • Converts all nearby Troopers into Super Troopers.
  • Increases fire rate by 20% for you and your allies.
  • Increases max health by 200HP for you and your allies.
  • Increases movement speed by 1m/s for you and your allies.