Mid-Boss: Difference between revisions
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Mid-Boss is a powerful neutral | {{Infobox unit | ||
|name=Mid Boss | |||
|Image=Midboss.png | |||
|max_health=6000 | |||
|health_regen=0 | |||
|bullet_resist=0 | |||
|spirit_resist=0 | |||
|dps=20 | |||
|bullet_damage=20 | |||
|attack_range=1500 | |||
|melee_damage=0 | |||
|move_speed=0 | |||
|sprint_speed=0 | |||
|soul_value=0 | |||
|soul_orbs=-}} | |||
'''{{PAGENAME}}''' (also known as the ''Mid Boss'' and ''The Boss'') is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest a potent [[Rejuvenator]] buff, improving the strength of their entire team, including [[Troopers]]. | |||
[[ | == Overview == | ||
After 10 minutes have elapsed in a match, the Mid Boss will spawn in the center of the map, inside a large building. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement ''"The Mid Boss has arrived"''. While Mid Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location. | |||
The Mid Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | |||
The Mid | |||
Unlike most units, Mid Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death. | |||
=== Health Scaling === | |||
Mid Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional '''425''' Health which is added to its '''6000''' Base Health. | |||
{| class="wikitable" | |||
!Time | |||
!Total Health | |||
|- | |||
|10:00 | |||
|6,000 | |||
|- | |||
|15:00 | |||
|8,125 | |||
|- | |||
|20:00 | |||
|10,250 | |||
|- | |||
|30:00 | |||
|14,500 | |||
|- | |||
|40:00 | |||
|18,750 | |||
|- | |||
|60:00 | |||
|27,250 | |||
|} | |||
== Death == | |||
When Mid Boss is slain, a [[Rejuvenator]] will spawn above it and begin its slow descent. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a heavy [[melee attack]] will grant the attacker's team a '''Rejuvenator Credit'''. | |||
== | === Rejuvenator Credit === | ||
{{Main|Rejuvenator}} | |||
The Rejuvenator credit grants the killing team a buff that improves respawn time, trooper health, fire rate, max HP, and Move speed at the following rates: | |||
<!--See [[Module:GenericData]] for how the {{#invoke}} works--> | |||
{| class="wikitable" | |||
|- | |||
! Source !! Death 1 !! Death 2 !! Death 3+ | |||
|- | |||
| [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x | |||
|- | |||
| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x | |||
|- | |||
| [[Hero]] Fire Rate || 1.2x || 1.2x || 1.2x | |||
|- | |||
| [[Hero]] Maximum Health || +200hp || +200hp || +200hp | |||
|- | |||
| [[Hero]] Move Speed || +1m/s || +1m/s || +1m/s | |||
|} | |||
== | == Update history == | ||
{{Update history table | |||
| contents = | |||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
[Misc Gameplay] | |||
* Mid Boss now has 15 regen | |||
* Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase) | |||
* Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase) | |||
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units) | |||
[Hero Changes] | |||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss | |||
}} | |||
}} | |||
{{Unit Navbox}} | |||
Latest revision as of 19:22, 5 November 2024
Mid Boss | |
---|---|
Stats | |
Health | |
Base Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Damage | |
Damage: | 20 |
DPS: | 20 |
Range: | 1500 |
Melee Damage: | 0 |
Souls | |
Total Souls: | 0 |
Soul Orbs: | - |
Mid-Boss (also known as the Mid Boss and The Boss) is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of Heroes may attempt to kill Mid-Boss to harvest a potent Rejuvenator buff, improving the strength of their entire team, including Troopers.
Overview[edit | edit source]
After 10 minutes have elapsed in a match, the Mid Boss will spawn in the center of the map, inside a large building. Its arrival is announced through a loud roar, followed by the Patron's announcement "The Mid Boss has arrived". While Mid Boss is alive, a golden Rejuvenator symbol will appear at its location.
The Mid Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.
Unlike most units, Mid Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death.
Health Scaling[edit | edit source]
Mid Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional 425 Health which is added to its 6000 Base Health.
Time | Total Health |
---|---|
10:00 | 6,000 |
15:00 | 8,125 |
20:00 | 10,250 |
30:00 | 14,500 |
40:00 | 18,750 |
60:00 | 27,250 |
Death[edit | edit source]
When Mid Boss is slain, a Rejuvenator will spawn above it and begin its slow descent. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a heavy melee attack will grant the attacker's team a Rejuvenator Credit.
Rejuvenator Credit[edit | edit source]
- Main article: Rejuvenator
The Rejuvenator credit grants the killing team a buff that improves respawn time, trooper health, fire rate, max HP, and Move speed at the following rates:
Source | Death 1 | Death 2 | Death 3+ |
---|---|---|---|
Trooper health | 1.5x | x1.7x | 1.9x |
Hero Respawn Time | 0.6x | x0.5x | 0.4x |
Hero Fire Rate | 1.2x | 1.2x | 1.2x |
Hero Maximum Health | +200hp | +200hp | +200hp |
Hero Move Speed | +1m/s | +1m/s | +1m/s |
Update history[edit | edit source]
Update | Changes |
---|---|
[Misc Gameplay]
[Hero Changes]
|
|