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Mid-Boss is a powerful neutral creep boss who easily outmatches almost every hero without the right equipment or level.
{{Infobox unit
[[File:Screenshot 2024-08-27 143812.png|left]]
|name=Mid Boss
|Image=Midboss.png
|max_health=6000
|health_regen=0
|bullet_resist=0
|spirit_resist=0
|dps=20
|bullet_damage=20
|attack_range=1500
|melee_damage=0
|move_speed=0
|sprint_speed=0
|soul_value=0
|soul_orbs=-}}
'''{{PAGENAME}}''' (also known as the ''Mid Boss'' and ''The Boss'') is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest a potent [[Rejuvenator]] buff, improving the strength of their entire team, including [[Troopers]].


== Overview ==
After 10 minutes have elapsed in a match, the Mid Boss will spawn in the center of the map, inside a large building. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement ''"The Mid Boss has arrived"''. While Mid Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location.


The Mid Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.


== Location ==
Unlike most units, Mid Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death.
The Mid-Boss spawn location is in the middle of the map. They will spawn into 10 minutes into the game, followed with a sound effect to mark his arrival, followed by both team announcers announcing that "The Mid-Boss has arrived". The middle of the map will now have a small golden symbol in the middle, indicating that the boss is active and ready to be fought.


== Behaviour ==
=== Health Scaling ===
The Mid-Boss will be dormant and will not aggro onto anyone unless they get within range. Similarly, the boss cannot be attacked outside of his pit, encouraging all players who want to contribute to stand within his range. His only method of attack is channelling a beam onto his current target. Currently its unknown how this targeting works but at the moment it seems to target the first player who got within range of him.  
Mid Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional '''425''' Health which is added to its '''6000''' Base Health.
{| class="wikitable"
!Time
!Total Health
|-
|10:00
|6,000
|-
|15:00
|8,125
|-
|20:00
|10,250
|-
|30:00
|14,500
|-
|40:00
|18,750
|-
|60:00
|27,250
|}


Attacking the boss will drain him of his shield which regenerates quickly, making it nearly impossible to solo it by one player and must be fought together as a team.
== Death ==
When Mid Boss is slain, a [[Rejuvenator]] will spawn above it and begin its slow descent. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a heavy [[melee attack]] will grant the attacker's team a '''Rejuvenator Credit'''.  


After the Mid-boss reaches 50% health, he will let out another audio cue, similar to his spawn one. This cue is heard by both teams, alerting that the Mid-Boss is about to perish.
=== Rejuvenator Credit ===
{{Main|Rejuvenator}}
The Rejuvenator credit grants the killing team a buff that improves respawn time, trooper health, fire rate, max HP, and Move speed at the following rates:
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
{| class="wikitable"
|-
! Source !! Death 1 !! Death 2 !! Death 3+
|-
| [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x
|-
| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x
|-
| [[Hero]] Fire Rate || 1.2x || 1.2x  || 1.2x
|-
| [[Hero]] Maximum Health || +200hp || +200hp  || +200hp 
|-
| [[Hero]] Move Speed  || +1m/s || +1m/s  || +1m/s
|}


== Mid-Boss death ==
== Update history ==
When the Mid-Boss is slain, he will play another sound cue followed by both team's announcers announcing the descent of the rejuvenator rune. This will spawn a rejuvenation rune above him. This rune is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, any player of any team who manages to get a powered up melee strike against it, will claim the rune for their team, granting all with the 'Rejuvenator Credit'
{{Update history table
| contents =
{{Update history table/row
| update = October 10, 2024
| changes =  
[Misc Gameplay]
* Mid Boss now has 15 regen
* Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
* Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
[Hero Changes]
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss
}}
}}


== Rejuvenator  Credit ==
{{Unit Navbox}}
Each player of the claimed team will be granted the 'Rejuvenator Credit' buff. This buff will:
 
* Halve the respawn time of their next death. This will also halve the current respawn timer of any players who were dead upon the Rejuvenator claim.
* Buffs all incoming lane creeps turning them into super creeps.
* Grants small amount of buffs to the following stats: Attack Speed, Movement Speed, Max Health

Latest revision as of 19:22, 5 November 2024

Mid Boss

Stats
Health
Base Health:

6000

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: 20
DPS: 20
Range: 1500
Melee Damage: 0
Souls
Total Souls: Souls0
Soul Orbs: -

Mid-Boss (also known as the Mid Boss and The Boss) is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of Heroes may attempt to kill Mid-Boss to harvest a potent Rejuvenator buff, improving the strength of their entire team, including Troopers.

Overview[edit | edit source]

After 10 minutes have elapsed in a match, the Mid Boss will spawn in the center of the map, inside a large building. Its arrival is announced through a loud roar, followed by the Patron's announcement "The Mid Boss has arrived". While Mid Boss is alive, a golden Rejuvenator symbol will appear at its location.

The Mid Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.

Unlike most units, Mid Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death.

Health Scaling[edit | edit source]

Mid Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional 425 Health which is added to its 6000 Base Health.

Time Total Health
10:00 6,000
15:00 8,125
20:00 10,250
30:00 14,500
40:00 18,750
60:00 27,250

Death[edit | edit source]

When Mid Boss is slain, a Rejuvenator will spawn above it and begin its slow descent. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a heavy melee attack will grant the attacker's team a Rejuvenator Credit.

Rejuvenator Credit[edit | edit source]

Main article: Rejuvenator

The Rejuvenator credit grants the killing team a buff that improves respawn time, trooper health, fire rate, max HP, and Move speed at the following rates:

Source Death 1 Death 2 Death 3+
Trooper health 1.5x x1.7x 1.9x
Hero Respawn Time 0.6x x0.5x 0.4x
Hero Fire Rate 1.2x 1.2x 1.2x
Hero Maximum Health +200hp +200hp +200hp
Hero Move Speed +1m/s +1m/s +1m/s

Update history[edit | edit source]

Update Changes

October 10, 2024

[Misc Gameplay]

  • Mid Boss now has 15 regen
  • Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)

[Hero Changes]