Escalating Resilience: Difference between revisions
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{{Infobox item | {{Infobox item | ||
| item_name = Escalating Resilience | | item_name = Escalating Resilience | ||
| item_type = Weapon | | item_type = Weapon | ||
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| item_stat2 = +14% [[Weapon Damage]] | | item_stat2 = +14% [[Weapon Damage]] | ||
| souls = 3,000 | | souls = 3,000 | ||
| passive1_description = Grants [[Bullet Resist]] when your bullets hit an enemy hero. Each shot can only grant one stack. | | passive1_description = Grants [[Bullet Resist]] when your bullets hit an enemy hero. '''Each shot can only grant one stack.''' | ||
| passive1_cooldown = | | passive1_cooldown = | ||
| passive1_stat1 = 40% Max Bullet Resist | | passive1_stat1 = 40% Max Bullet Resist | ||
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| passive1_stat3 = 20s Stack Duration | | passive1_stat3 = 20s Stack Duration | ||
}} | }} | ||
'''Escalating Resilience''' is a Tier 3 Weapon [[Items|Item]] that grants increased [[Fire Rate]] and [[Weapon Damage]]. Its passive effect grants the user additional [[Bullet Resist]] every time their bullets hit an enemy hero, up to a maximum. | '''Escalating Resilience''' is a Tier 3 Weapon [[Items|Item]] that grants increased [[Fire Rate]] and [[Weapon Damage]]. Its passive effect grants the user additional [[Bullet Resist]] every time their bullets hit an enemy hero, up to a maximum. | ||
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{{Update history}} | {{Update history}} | ||
{{ | {{Item Navbox}} | ||
Latest revision as of 20:34, 1 December 2024
Escalating Resilience | ||||||
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Cost | 3,000 | |||||
Tier | 3 | |||||
Shop Bonus | +14% Weapon Damage | |||||
+12% Fire Rate | ||||||
+14% Weapon Damage | ||||||
Passive | ||||||
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
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Escalating Resilience is a Tier 3 Weapon Item that grants increased Fire Rate and Weapon Damage. Its passive effect grants the user additional Bullet Resist every time their bullets hit an enemy hero, up to a maximum.
It can be purchased from the Shop for 3,000.
Notes[edit | edit source]
- Passive Bullet Resist Stacks can only be gained once per shot, meaning spread fire weapons like Abrams' and Pocket can't gain several stacks in one shot.
Update history[edit | edit source]
- Main article: Update history
Update | Changes |
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