Escalating Resilience: Difference between revisions
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| has_active1 = false | | has_active1 = false | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| item_stat1 = + | | item_stat1 = +12% [[Fire Rate]] | ||
| item_stat2 = +14% [[Weapon Damage]] | | item_stat2 = +14% [[Weapon Damage]] | ||
| souls = 3,000 | | souls = 3,000 |
Latest revision as of 03:32, 10 November 2024
Escalating Resilience | ||||||
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Cost | 3,000 | |||||
Tier | 3 | |||||
Shop Bonus | +14% Weapon Damage | |||||
+12% Fire Rate | ||||||
+14% Weapon Damage | ||||||
Passive | ||||||
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
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Escalating Resilience is a Tier 3 Weapon Item that grants increased Fire Rate and Weapon Damage. Its passive effect grants the user additional Bullet Resist every time their bullets hit an enemy hero, up to a maximum.
It can be purchased from the Shop for 3,000.
Notes[edit | edit source]
- Passive Bullet Resist Stacks can only be gained once per shot, meaning spread fire weapons like Abrams' and Pocket can't gain several stacks in one shot.
Update history[edit | edit source]
- Main article: Update history
Update | Changes |
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