Move Speed: Difference between revisions
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'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | '''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | ||
== | == Notes == | ||
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}). There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. | |||
== | {{HeroIcon|Seven}}'s move speed scales with Spirit Power at 0.02. | ||
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | |||
=== Sprint Speed === | |||
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. Most heroes can obtain sprint through items, but several start with it initially, such as {{HeroIcon|Bebop}} at 3 m/s, {{HeroIcon|Lady Geist}} at 1.5 m/s, and {{HeroIcon|Lash}} at 1 m/s. | |||
{{HeroIcon|Wraith}}'s sprint scales with Spirit Power at 0.06. | |||
== Sources == | == Sources == | ||
=== Move Speed === | === Move Speed === | ||
{{Item stat table|Move Speed}} | |||
=== Sprint Speed === | === Sprint Speed === | ||
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=== Map Spawns === | === Map Spawns === | ||
* Power up runes can provide a temporary Movement buff that provides +<b>3</b>m/s Sprint Speed for 160 seconds. | * Power up runes can provide a temporary Movement buff that provides +<b>3</b>m/s Sprint Speed for 160 seconds. | ||
* After taking a teleporter, there is a temporary move speed buff. | |||
{{Stat navbox}} | {{Stat navbox}} |
Latest revision as of 08:20, 20 October 2024
Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.
Notes[edit | edit source]
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by Fleetfoot). There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.
Seven's move speed scales with Spirit Power at 0.02.
Move Speed is an important stat in overall movement, as it affects how quickly one can reach their destination.
Sprint Speed[edit | edit source]
Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. Most heroes can obtain sprint through items, but several start with it initially, such as Bebop at 3 m/s, Lady Geist at 1.5 m/s, and Lash at 1 m/s.
Wraith's sprint scales with Spirit Power at 0.06.
Sources[edit | edit source]
Move Speed[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Fleetfoot | 1,250 | Weapon | +3m/s Move Speed |
Burst Fire | 3,000 | Weapon | +2m/s Move Speed |
Heroic Aura | 3,000 | Weapon | +1m/s Move Speed |
Heroic Aura | 3,000 | Weapon | +2m/s Move Speed |
Headhunter | 3,500 | Weapon | +2m/s Move Speed |
Glass Cannon | 6,200 | Weapon | +1m/s Move Speed |
Vampiric Burst | 6,200 | Weapon | +2m/s Move Speed |
Divine Barrier | 1,250 | Vitality | +2m/s Move Speed |
Enduring Speed | 1,750 | Vitality | +1.1m/s Move Speed |
Veil Walker | 3,000 | Vitality | +4m/s Move Speed |
Fortitude | 3,500 | Vitality | +2m/s Move Speed |
Debuff Remover | 4,250 | Vitality | +3m/s Move Speed |
Ethereal Shift | 3,000 | Spirit | +3m/s Move Speed |
Surge of Power | 3,000 | Spirit | +2m/s Move Speed |
Echo Shard | 6,200 | Spirit | +1m/s Move Speed |
Sprint Speed[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Rapid Rounds | 500 | Weapon | +1m/s Sprint Speed |
Alchemical Fire | 3,000 | Weapon | +1m/s Sprint Speed |
Healing Rite | 500 | Vitality | +2m/s Sprint Speed |
Sprint Boots | 500 | Vitality | +2m/s Sprint Speed |
Divine Barrier | 1,250 | Vitality | +1m/s Sprint Speed |
Restorative Locket | 1,250 | Vitality | +1m/s Sprint Speed |
Enduring Speed | 1,750 | Vitality | +2m/s Sprint Speed |
Rescue Beam | 3,000 | Vitality | +1m/s Sprint Speed |
Withering Whip | 1,250 | Spirit | +1m/s Sprint Speed |
Silence Glyph | 3,000 | Spirit | +1m/s Sprint Speed |
Improved Spirit | 3,500 | Spirit | +1m/s Sprint Speed |
Boundless Spirit | 9,700 | Spirit | +2m/s Sprint Speed |
Map Spawns[edit | edit source]
- Power up runes can provide a temporary Movement buff that provides +3m/s Sprint Speed for 160 seconds.
- After taking a teleporter, there is a temporary move speed buff.
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