Quicksilver Reload: Difference between revisions
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m →Update history: Template Renaming, replaced: {{Items}} → {{Item_Navbox}} |
Changes of 09-12-2024 patch |
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|has_iscomponentof=false|item_tier=2|has_components=false|has_passive1=true | |has_iscomponentof=false|item_tier=2|has_components=false|has_passive1=true | ||
|has_passive2=false|has_active1=false|passive1_cooldown= | |has_passive2=false|has_active1=false|passive1_cooldown= | ||
|passive1_stat1= | |passive1_stat1=65 [[Spirit Damage]] | ||
|passive1_stat2=15% Fire Rate Bonus | |passive1_stat2=15% Fire Rate Bonus | ||
|passive1_stat3=12s Max Frequency | |passive1_stat3=12s Max Frequency | ||
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==Notes== | ==Notes== | ||
On heroes that add spirit damage to their attacks with their skills (such as [[Wraith]]'s Full Auto), the bonus + | Bonus +65 Spirit damage doesn't seem to affect non-damaging abilities such as [[Lash]]'s Grapple, though it still reloads your weapon and grants +15% Fire Rate. | ||
On heroes that add spirit damage to their attacks with their skills (such as [[Wraith]]'s Full Auto), the bonus +65 Spirit Damage from Quicksilver Reload is applied to the first bullet that hits an enemy. (need testing, doesn't seem to work that way) | |||
== Recommended heroes == | == Recommended heroes == | ||
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== Update history == | == Update history == | ||
'''<u>09-12-2024 Update</u>''' | |||
* Quicksilver Reload: Damage increased from 50 to 65 | |||
'''<u>08-29-2024 Update</u>''' | '''<u>08-29-2024 Update</u>''' | ||
Revision as of 04:02, 14 September 2024
Quicksilver Reload | ||||||
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1250 | Spirit Power
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Passive | ||||||
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
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Notes
Bonus +65 Spirit damage doesn't seem to affect non-damaging abilities such as Lash's Grapple, though it still reloads your weapon and grants +15% Fire Rate.
On heroes that add spirit damage to their attacks with their skills (such as Wraith's Full Auto), the bonus +65 Spirit Damage from Quicksilver Reload is applied to the first bullet that hits an enemy. (need testing, doesn't seem to work that way)
Recommended heroes
Heroes with long reload times and quick-charging or multi-charge abilities can make good usage of Quicksilver:
- McGinnis with multiple turret charges
- Infernus with mutliple Catalyst charges
- Haze who benefits from maintaining Fixation stacks on targeted enemies
Update history
09-12-2024 Update
- Quicksilver Reload: Damage increased from 50 to 65
08-29-2024 Update
- Removed: No longer grants Increased Reload Time.