Update:November 13, 2024: Difference between revisions

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| prev_update = November 10, 2024
| prev_update = November 10, 2024
| current_update = November 13, 2024
| current_update = November 13, 2024
| next_update =  
| next_update = November 19, 2024
| source = https://forums.playdeadlock.com/threads/11-13-2024-update.46391/
| source = https://forums.playdeadlock.com/threads/11-13-2024-update.46391/
| source_title = 11-13-2024 Update
| source_title = 11-13-2024 Update
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5.5s to 5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5.5s to 5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal reduced from 25% to 20%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal reduced from 25% to 20%
== Hero Labs ==
* {{HeroIcon|Fathom}}
** New Ability: {{AbilityIcon|Lurker's Ambush}}
** {{HeroIcon|Fathom}}'s {{AbilityIcon|Bloodletting}} replaced by {{AbilityIcon|Reefdweller Harpoon}}
** {{AbilityIcon|Reefdweller Harpoon}}: Gains 2 charges once latched to a surface
** {{AbilityIcon|Reefdweller Harpoon}}: Can no longer be cast onto a floor
** {{AbilityIcon|Reefdweller Harpoon}}: Will now prevent casting when target surface is too far
** {{AbilityIcon|Reefdweller Harpoon}}: Now won't break invisibility when cast
** {{AbilityIcon|Reefdweller Harpoon}}: Triggers invisibility on {{AbilityIcon|Lurker's Ambush}} when cast
** {{AbilityIcon|Reefdweller Harpoon}}: Now starts cooldown upon detaching from surface
** {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive regen
** {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive invisibility
}}
}}

Latest revision as of 22:50, 19 November 2024

Updates
November 10, 2024 November 13, 2024 November 19, 2024

Source: 11-13-2024 Update

Patch notes

  • Troopers now do 20% more damage to each other
  • Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
  • First Urn is now always neutral regardless of NW lead
  • Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
  • Heavy Melee canceling can no longer be done with some abilities (only items atm)
  • Team vs Team NW comeback formula toned down
  • Haze: Bullet Dance bonus bullet damage increased from +2 to +5
  • Paradox: Time Wall Time Stop duration reduced from 0.7s to 0.6s
  • Paradox: Time Wall duration reduced from 7s to 6s
  • Vindicta: Assassinate damage reduced by 5%
  • Yamato: Shadow Transformation Bullet and Spirit resist reduced from 50% to 45%
  • Yamato: Shadow Transformation duration reduced from 5.5s to 5s
  • Yamato: Shadow Transformation heal reduced from 25% to 20%

Hero Labs