Rejuvenator: Difference between revisions
m more rejuv params called |
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| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x | | [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x | ||
|- | |- | ||
| [[Hero]] Fire Rate || | | [[Hero]] Fire Rate || +20% || +20% || +20% | ||
|- | |- | ||
| [[Hero]] Maximum Health || +200hp || +200hp || +200hp | | [[Hero]] Maximum Health || +200hp || +200hp || +200hp |
Latest revision as of 18:58, 6 November 2024
The Rejuvenator is a rune that spawns above the Mid-Boss after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over 9s and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a Heavy melee attack, granting their team the "Rejuvenation Credit" buff.
Rejuvenation Credit[edit | edit source]
Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts 180s or until respawn, whichever comes first.
When there is 30s left, heroes are warned that it will expire soon.
This buff scales up with the number of total mid-boss deaths in the match, regardless of the team that killed it.
The buff reduces the player's next respawn time, boosts all the team's Trooper health, and grants heroes a fire rate, max HP, and Move Speed boost:
Buff values[edit | edit source]
Source | Death 1 | Death 2 | Death 3+ |
---|---|---|---|
Trooper health | 1.5x | x1.7x | 1.9x |
Hero Respawn Time | 0.6x | x0.5x | 0.4x |
Hero Fire Rate | +20% | +20% | +20% |
Hero Maximum Health | +200hp | +200hp | +200hp |
Hero Move Speed | +1m/s | +1m/s | +1m/s |
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