Torment Pulse: Difference between revisions

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Korvo (talk | contribs)
Added tips section. Added Mo and Krill to recommended heroes.
Removed the note that the ticks between torment pulse get reduced by cooldown reduction. Added Escalating Exposure as an example of an effect that can be stacked with this item.
 
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| has_active1 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof = false
| item_stat1 = +160 Bonus Health
| item_stat1 = +160 [[Bonus Health]]
| item_stat2 = +6 Spirit Power
| item_stat2 = +6 [[Spirit Power]]
| has_passive1 = true
| has_passive1 = true
| has_passive2 = false
| has_passive2 = false
| passive1_cooldown = [[File:Cooldown Icon.png|20px]]1.5s
| passive1_cooldown =  
| passive1_stat1 = '''40'''{{ss|0.33}} [[Spirit Damage]]
| passive1_stat1 =40{{ss|0.3}} [[Spirit Damage]]
| passive1_stat2 = 9m Pulse '''Radius'''
| passive1_stat2 = 9m Pulse '''Radius'''
| passive1_description = Periodically deals '''Spirit Damage''' to the 2 closest enemies nearby.
| passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby.
}}
}}
'''Torment Pulse''' is a Tier 3 [[Spirit]] Item that provides Bonus Health and Spirit Power to the purchasing hero. It Periodically deals '''40'''{{ss|0.33}}[[Spirit Damage]] to the 2 closest enemies in 9 meter radius every 1.5 seconds.
'''Torment Pulse''' is a Tier 3 [[Spirit]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero. It periodically (every 1.5s, scaled with cooldown) deals [[Spirit Damage]] to the 2 closest enemies.


It can be purchased for {{souls|3,000}} from the [[Shop]].  
It can be purchased from the [[Shop]] for {{souls|3,000}}.  


== Notes ==
[[Torment Pulse]] can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}} and {{ItemIcon|Escalating Exposure}}.


 
== Recommended heroes ==
Tips:
 
• Torment Pulse can be useful for accelerating wave pushing and for farming neutrals.
 
• Torment Pulse can be useful on anyone that is comfortable with standing near enemies for long periods.
 
• Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as [[Bullet Resist Shredder]].
 
• The pulse rate scales with Cooldown Reduction effects, causing Torment Pulse to deal damage more frequently.
 
 
=== Recommended heroes ===
* {{HeroIcon|Abrams}}
* {{HeroIcon|Abrams}}
* {{HeroIcon|Warden}}
* {{HeroIcon|Warden}}
* {{HeroIcon|Mo_&_Krill}}
* {{HeroIcon|Mo & Krill}}
{{clear}}
 
== Update history ==
== Update history ==
{{Update history table
{{Main|Torment Pulse/Update history|l1=Update history}}
| contents =
{{Update history}}
{{Update history table/row
 
| update = September 26, 2024
| changes =
* Health Bonus increased from +140 to +160
* Spirit Power damage scaling increased from 0.25 to 0.33
}}
{{Update history table/row
| update = September 12, 2024
| changes =
* Health increased from +125 to +140
}}
{{Update history table/row
| update = August 29, 2024
| changes =
* Passive Spirit Damage Scaling Increased: 0.2 > 0.24
}}
}}
{{Item_Navbox}}
{{Item_Navbox}}
[[Category:Items]]
[[Category:Items]]

Latest revision as of 23:01, 26 October 2024

Torment Pulse
Cost Souls3,000
Tier 3
Shop Bonus +12 Spirit Power
+160 Bonus Health
+6 Spirit Power
Passive
Periodically deals Spirit Damage to the two closest enemies nearby.
40x0.3 Spirit Damage
9m Pulse Radius


Torment Pulse is a Tier 3 Spirit Item that provides Bonus Health and Spirit Power to the purchasing hero. It periodically (every 1.5s, scaled with cooldown) deals Spirit Damage to the 2 closest enemies.

It can be purchased from the Shop for Souls3,000.

Notes[edit | edit source]

Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as Bullet Resist Shredder and Escalating Exposure.

Recommended heroes[edit | edit source]

Update history[edit | edit source]

Main article: Update history
Update Changes

October 11, 2024

October 10, 2024

  • Pulse interval is now fixed and does not get reduced with cooldown reduction.

September 26, 2024

  • Health Bonus increased from 140 to 160.
  • Spirit Power damage scaling increased from 0.25 to 0.33.