Charges
Charges are stored uses of Hero abilities. When an ability with charges is used, it will deplete one of its charges. When it an ability has ran out of charges, it cannot be used again until more are accrued.
An ability with charges is displayed with a smaller bar above it. The bar's segments represent the number of charges. A white segment represents a usable charge, a purple partially-filled segment represents a charge that is being restored, and a grey segment represents a fully expended charge.
Abilities with charges are still subject to a shorter cooldown between uses. This cooldown varies by ability, and is not affected by cooldown reduction.
Restoring Charges[edit | edit source]
As long as an ability does not have its maximum number of charges, it will passively restore charges over time. An ability's cooldown represents the length of time it takes to restore a single charge.
Charges are restored one at a time, not all at once.
Maximum Charges[edit | edit source]
Abilities with charges can store up to a maximum number of them. Each ability has its own default maximum amount.
Some abilities have upgrades that can increase the number of maximum charges they have. Additionally, specific items can be purchased which grant additional Bonus Ability Charges.
Bonus Ability Charges[edit | edit source]
Bonus Ability Charges grant abilities with charges additional uses before needing to wait for their cooldown, and are gained from items purchased in the shop.
Bonus ability charges cannot be added to abilities that do not already use charges.
Notes[edit | edit source]
- Echo Shard, when used after a charged ability, will only restore a single charge. However, Refresher will restore all charges.
- Both Echo Shard and Refresher additionally reset the cooldown between uses of the ability.
- The cooldown between ability uses can be reduced with Rapid Recharge.
Sources of Bonus Ability Charges[edit | edit source]
500 |
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Extra Charge |
3,500 |
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Rapid Recharge |
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