Guardian

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Base Guardian
Health
Base Health

4300

Health Regen

130

Bullet Resist

40%

Spirit Resist

0%

Damage
Damage

16

DPS

28

Range

1500

Melee Damage

200

Movement
Move Speed

0 m/s

Sprint Speed

0 m/s

Souls
Total Souls Souls 275
Soul Orbs 4
Guardian
Health
Base Health

5500

Health Regen

0

Bullet Resist

0%

Spirit Resist

0%

Damage
Damage

16

DPS

28

Range

1500

Melee Damage

200

Movement
Move Speed

0 m/s

Sprint Speed

0 m/s

Souls
Total Souls Souls 275
Soul Orbs 4

Guardians are one of the two types of defenses protecting the Patron, along with Walkers. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all Troopers and Heroes that enter its radius.

A Sapphire Guardian attacking an enemy trooper.
A pair of Amber Guardians.

Overview[edit | edit source]

In total, there are 12 Guardians on either side of the Map; one in each lane acting as the first line of defense, and four pairs of Base Guardians defending the Shrines. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time.

Flex Slots[edit | edit source]

After a team has successfully destroyed all 4 of the frontmost Guardians, the first Flex Item Slot will be unlocked.

Base Guardian[edit | edit source]

The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.

Resistances[edit | edit source]

Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.

Nearby Enemy Heroes File:.png [[#Abilities|]]Bullet Resist
0 40%
1 20%
2 0%
3 -20%
4 -40%
5 -60%
6 -80%

Health Regeneration[edit | edit source]

Like the Shrines and Patron, Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. After not taking damage for 60s, Base Guardians will restore 130 Health/s. While backdoor protection is active, they restore 65 Health/s.

Trivia[edit | edit source]