Bebop/Update history

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Revision as of 03:50, 28 September 2024 by Dragon Installman (talk | contribs)
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Update Changes

September 26, 2024

  • Bebop range reduced from 30m to 25m.
  • Bebop duration spirit scaling reduced from 0.08 to 0.06.

September 14, 2024

  • Bebop cooldown increased from 117 to 130.
  • Bebop T1 reduced from -38s to -30s.
  • Bebop end radius reduced from 5m to 4m.
  • Bebop slow reduced from 40% to 30%.
  • Bebop DPS reduced from 220 to 205.
  • Bebop DPS spirit scaling reduced from 3 to 2.7.

September 12, 2024

  • Bebop[sic] no longer roots your hero during cast time.
  • Can now keep firing if he jumps and his laser is already warmed up.
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
  • Bebop range reduced from 35m to 30m.
  • Bebop now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).

August 29, 2024

  • Fixed Bebop being able to sprint while his gun is spun up.
  • Gun range increased from 30m to 32m.
  • Bebop now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Bebop can now be canceled by using Parry.

August 15, 2024

  • Fixed Bebop's Bebop sometimes misfiring.
  • Improved visibility of AOE around Bebop while casting Bebop.
  • Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).
  • Speed while shooting increased from 55% to 70%.
  • Base regen increased from 2.5 to 3.
  • Base Bullet Resist increased from 0% to 10%.
  • Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
  • Bebop range reduced from 40m to 35m.
  • Bebop T2 increased from +25m to +30m.
  • Bebop now has a slight angle limitation to prevent straight-up direction.
  • Bebop radius increased from 10m to 14m.
  • Bebop T1 increased from -10s Cooldown to -11s.
  • Fixed hooking through veils sometimes not working.
  • Bebop radius increased from 10m to 12m.
  • Bebop can now be cast on self using alt cast hotkey.
  • Bebop T2 reduced from +140 to +100.
  • Bebop spirit scaling increased from 2.4 to 3.0.
  • Bebop turn rate improved by 10%.
  • Bebop nearby radius increased from 4.5m to 5m.
  • Bebop nearby damage now does 25% less than the full amount.

August 1, 2024

  • Bullet Resistance growth per boon increased from 2% to 2.5%.
  • Bebop now prioritizes enemies over allies.
  • Bebop duration now scales with Spirit (0.08).
  • Bebop spirit scaling increased from 2.2 to 2.4.

July 23, 2024

  • Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.

July 18, 2024

  • Base HP regen increased from 1 to 2.5.
  • No longer has 24% base bullet resistance.
  • Now gains +2% Bullet Resistance per boon (happens 11 times).
  • Bebop speed reduced from 3000 to 2850.
  • Bebop[sic] horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
  • Fixed enemies being able to use heavy melee to cancel Bebop[sic]'s momentum.
  • Bebop[sic] is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
  • Bebop[sic] Spirit Power damage scaling increased from 1.96 to 2.2.
  • Bebop[sic] T2 increased from +120 to +140.

July 11, 2024

July 4, 2024

June 27, 2024

  • Fixed a bug where pinging Bebop's Bebop and Bebop abilities would call the wrong ability name.

June 20, 2024

  • Fixed the unit target UI not showing up for instant-cast abilities ( MoKrill[sic] ult, Lady Geist ult, Bebop bomb).
  • Bebop hitbox reduced from 36 inches to 33.
  • Bebop cooldown increased from 100s to 110s.

June 13, 2024

  • Bebop base damage reduced from 130 to 120.
  • Bebop grab radius reduced from 40 inches to 36.
  • Bebop movement and dash slow increased from 30% to 40%.
  • Bebop DPS increased from 210 to 220.
  • Bebop tracking speed increased by 10%.

June 6, 2024

  • Bebop slow now affects stamina dashes.

May 30, 2024

  • Bebop[sic] width increased from 2.7m to 2.9m.
  • Base bullet armor increased from 20% to 24%.

May 23, 2024

  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Bebop).
  • Bebop T3 changed from Silence to Disarm.
  • Improved Bebop hitbox detection to not grab targets that are behind cover.
  • Bebop[sic] width increased from 2.5m to 2.7m.

May 16, 2024

  • Bebop T3 now applies the silence on cast instead of detonation.
  • Bebop T3 silence duration reduced from 5s to 3.5s.
  • Bebop now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

May 10, 2024

  • No longer has an innate +15% Spirit Resist.
  • Now has innate +20% Bullet Resist.
  • Bebop cooldown reduced from 27s to 22s.
  • Bebop T3 reduced from -15s to -12s Cooldown.
  • Bebop Speed increased from 2700 to 3000.
  • Bebop Return Speed increased from 1800 to 2200.
  • Bebop DPS increased from 180 to 210.

May 3, 2024

  • Weapon no longer has horizontal/vertical recoil.