Denizen

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Revision as of 00:59, 8 November 2024 by 178.116.9.48 (talk) (There was a small typo saying "a infinitely regenerating shield" instead of "an infinitely regenerating shield")
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Denizen

Stats
Health
Base Health:

200 / 500 / 1760

Health Regen:

0

Bullet Resist:

50% / 60%

Spirit Resist:

30% / 35%

Damage
Damage: 3 / 7 / 10
DPS: ? / ? / ?
Range: 1500
Melee Damage: 0
Souls
Total Souls: Souls44 / 88 / 220
Soul Orbs: -

Denizens (Or Neutral Creeps or Jungle Creeps) are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of Souls.

Overview[edit | edit source]

Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it, and do not release any Soul Orbs.

Denizens will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The Mid-Boss, who sits in at the center of the map is also considered to be a neutral creep.

Types[edit | edit source]

There are a few different types of denizens which spawn in small groups inside of camps within the jungle. These camps are categorized into small, medium and large camps. Their levels are indicated by the arrows on the map. The number of underlines below the arrow indicates the enhanced strength of the camp.

Currently, there is no variation on the denizen types, as each camp has the exact same denizen model with varying levels of power.

Small Camps[edit | edit source]

Small denizens are the weakest of the neutral creeps. They spawn in at 2:00 and respawn 4 minutes after being cleared. Each small camp spawns 3 small creeps. They give little souls, deal low damage and have low health, making them easy to kill for any hero at any time of the game. These camps are indicated by a simple arrow on the map.

Medium Camps[edit | edit source]

Medium denizens are also relatively weak camps, but stronger than the small creeps. They spawn in at 5:00 and respawn 6 minutes after being cleared. They give more souls, deal moderate damage and have more health. There are 6 different spawn combinations of small and medium creeps between different medium camp locations. Some of them can be dealt with early on, but some may be too strong. These camps are indicated by a 'double arrow' icon.

Large Camps[edit | edit source]

Large denizens are the strongest of the regular camps. They spawn in at 8:00 and respawn 8 minutes after being cleared. They consist of 3 strong denizens with strong stats and are very difficult to deal with early on. These camps are indicated by a 'triple arrow' icon.

The Mid-Boss Camp[edit | edit source]

Main article: Mid-Boss

Mid-Boss is a unique boss denizen that spawns in the middle of the map. It spawns in at 10:00 and respawns 7 minutes after being cleared. It is very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-boss is relatively an easy fight mechanics wise but a difficult one based on stats. As it has an infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a yellow crest in the middle of the map.

Souls[edit | edit source]

See: Souls#Denizens (Jungle Creeps)

Denizens drop varying amounts of souls depending on their size and the overall duration of a match. The larger the denizen, the higher the total soul value they drop. If multiple players attack a denizen, the souls will be split evenly between all allied players who helped kill the denizen. All souls dropped by denizens are Unsecured Souls.

Source Soul Value Soul Gain (per/min) 10m 20m 30m 40m 50m
Small Denizen 44 +0.528 49 54 59 65 70
Medium Denizen 88 +1.06 98 108 118 130 140
Large Denizen 220 +2.64 246 273 299 328 352