Weapon Damage
Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.
Headshots edit
Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. Seven receives reduced incoming headshot damage, as do Mo & Krill, who have a separate hitbox for each of Mo and Krill's heads.
Several items have effects that proc on headshots, such as Headshot Booster, Headhunter, and Crippling Headshot.
Math edit
The formula for weapon damage is:
where:
Sources edit
All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
Name | Cost | Category | Stat change |
---|---|---|---|
Basic Magazine | 500 | Weapon | +15% Weapon Damage |
Close Quarters | 500 | Weapon | +25% Weapon Damage |
High-Velocity Mag | 500 | Weapon | +13% Weapon Damage |
Hollow Point Ward | 500 | Weapon | +22% Weapon Damage |
Restorative Shot | 500 | Weapon | +6% Weapon Damage |
Active Reload | 1,250 | Weapon | +10% Weapon Damage |
Long Range | 1,250 | Weapon | +10% Weapon Damage |
Long Range | 1,250 | Weapon | +30% Weapon Damage |
Melee Charge | 1,250 | Weapon | +10% Weapon Damage |
Mystic Shot | 1,250 | Weapon | +12% Weapon Damage |
Slowing Bullets | 1,250 | Weapon | +16% Weapon Damage |
Soul Shredder Bullets | 1,250 | Weapon | +7% Weapon Damage |
Alchemical Fire | 3,000 | Weapon | +14% Weapon Damage |
Escalating Resilience | 3,000 | Weapon | +14% Weapon Damage |
Intensifying Magazine | 3,000 | Weapon | +20% Weapon Damage |
Warp Stone | 3,000 | Weapon | +20% Weapon Damage |
Headhunter | 3,500 | Weapon | +15% Weapon Damage |
Point Blank | 3,500 | Weapon | +45% Weapon Damage |
Pristine Emblem | 3,500 | Weapon | +25% Weapon Damage |
Titanic Magazine | 3,500 | Weapon | +18% Weapon Damage |
Sharpshooter | 4,250 | Weapon | +20% Weapon Damage |
Sharpshooter | 4,250 | Weapon | +50% Weapon Damage |
Crippling Headshot | 6,200 | Weapon | +20% Weapon Damage |
Frenzy | 6,200 | Weapon | +30% Weapon Damage |
Glass Cannon | 6,200 | Weapon | +70% Weapon Damage |
Vampiric Burst | 6,200 | Weapon | +25% Weapon Damage |
Silencer | 7,450 | Weapon | +20% Weapon Damage |
Extra Health | 500 | Vitality | +7% Weapon Damage |
Sprint Boots | 500 | Vitality | +4% Weapon Damage |
Bullet Armor | 1,250 | Vitality | +6% Weapon Damage |
Combat Barrier | 1,250 | Vitality | +22% Weapon Damage |
Debuff Reducer | 1,250 | Vitality | +6% Weapon Damage |
Healing Nova | 1,750 | Vitality | +12% Weapon Damage |
Veil Walker | 3,000 | Vitality | +15% Weapon Damage |
Fortitude | 3,500 | Vitality | +27% Weapon Damage |
Debuff Remover | 4,250 | Vitality | +20% Weapon Damage |
Improved Bullet Armor | 4,250 | Vitality | +10% Weapon Damage |
Colossus | 6,200 | Vitality | +20% Weapon Damage |
Inhibitor | 6,200 | Vitality | +25% Weapon Damage |
Leech | 6,200 | Vitality | +20% Weapon Damage |
Phantom Strike | 6,200 | Vitality | +30% Weapon Damage |
Siphon Bullets | 6,200 | Vitality | +15% Weapon Damage |
Extra Charge | 500 | Spirit | +6% Weapon Damage |
Mystic Burst | 500 | Spirit | +6% Weapon Damage |
Duration Extender | 1,250 | Spirit | +8% Weapon Damage |
Improved Burst | 3,500 | Spirit | +8% Weapon Damage |
Rapid Recharge | 3,500 | Spirit | +12% Weapon Damage |
Superior Duration | 4,250 | Spirit | +15% Weapon Damage |
Curse | 6,200 | Spirit | +20% Weapon Damage |
Boundless Spirit | 9,700 | Spirit | +30% Weapon Damage |
- Headshot Booster deals +40 bonus Weapon Damage with headshots.
- Monster Rounds increases Weapon Damage against NPCs by +35%.
- Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
- Headhunter additionally deals +140 bonus Weapon Damage with headshots.
- Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
- Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
- Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
- Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
Map spawns edit
- Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.
|