Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Headshots edit

Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon.   Seven receives reduced incoming headshot damage, as do   Mo & Krill, who have a separate hitbox for each of Mo and Krill's heads.

Several items have effects that proc on headshots, such as   Headshot Booster,   Headhunter, and   Crippling Headshot.

Math edit

The formula for weapon damage is:  
where:
 

Sources edit

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

List of items
Name CostCategoryStat change
  Basic Magazine500Weapon+15% Weapon Damage
  Close Quarters500Weapon+25% Weapon Damage
  High-Velocity Mag500Weapon+13% Weapon Damage
  Hollow Point Ward500Weapon+22% Weapon Damage
  Restorative Shot500Weapon+6% Weapon Damage
  Active Reload1,250Weapon+10% Weapon Damage
  Long Range1,250Weapon+10% Weapon Damage
  Long Range1,250Weapon+30% Weapon Damage
  Melee Charge1,250Weapon+10% Weapon Damage
  Mystic Shot1,250Weapon+12% Weapon Damage
  Slowing Bullets1,250Weapon+16% Weapon Damage
  Soul Shredder Bullets1,250Weapon+7% Weapon Damage
  Alchemical Fire3,000Weapon+14% Weapon Damage
  Escalating Resilience3,000Weapon+14% Weapon Damage
  Intensifying Magazine3,000Weapon+20% Weapon Damage
  Warp Stone3,000Weapon+20% Weapon Damage
  Headhunter3,500Weapon+15% Weapon Damage
  Point Blank3,500Weapon+45% Weapon Damage
  Pristine Emblem3,500Weapon+25% Weapon Damage
  Titanic Magazine3,500Weapon+18% Weapon Damage
  Sharpshooter4,250Weapon+20% Weapon Damage
  Sharpshooter4,250Weapon+50% Weapon Damage
  Crippling Headshot6,200Weapon+20% Weapon Damage
  Frenzy6,200Weapon+30% Weapon Damage
  Glass Cannon6,200Weapon+70% Weapon Damage
  Vampiric Burst6,200Weapon+25% Weapon Damage
  Silencer7,450Weapon+20% Weapon Damage
  Extra Health500Vitality+7% Weapon Damage
  Sprint Boots500Vitality+4% Weapon Damage
  Bullet Armor1,250Vitality+6% Weapon Damage
  Combat Barrier1,250Vitality+22% Weapon Damage
  Debuff Reducer1,250Vitality+6% Weapon Damage
  Healing Nova1,750Vitality+12% Weapon Damage
  Veil Walker3,000Vitality+15% Weapon Damage
  Fortitude3,500Vitality+27% Weapon Damage
  Debuff Remover4,250Vitality+20% Weapon Damage
  Improved Bullet Armor4,250Vitality+10% Weapon Damage
  Colossus6,200Vitality+20% Weapon Damage
  Inhibitor6,200Vitality+25% Weapon Damage
  Leech6,200Vitality+20% Weapon Damage
  Phantom Strike6,200Vitality+30% Weapon Damage
  Siphon Bullets6,200Vitality+15% Weapon Damage
  Extra Charge500Spirit+6% Weapon Damage
  Mystic Burst500Spirit+6% Weapon Damage
  Duration Extender1,250Spirit+8% Weapon Damage
  Improved Burst3,500Spirit+8% Weapon Damage
  Rapid Recharge3,500Spirit+12% Weapon Damage
  Superior Duration4,250Spirit+15% Weapon Damage
  Curse6,200Spirit+20% Weapon Damage
  Boundless Spirit9,700Spirit+30% Weapon Damage
  •   Headshot Booster deals +40 bonus Weapon Damage with headshots.
  •   Monster Rounds increases Weapon Damage against NPCs by +35%.
  •   Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  •   Headhunter additionally deals +140 bonus Weapon Damage with headshots.
  •   Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  •   Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
  •   Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
  •   Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns edit

  • Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.