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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items .
Base melee damage based on Power Increase
Light Melee Damage
Hero
Base
PL increase
Souls collected
1.2K
2.2K
4.5K
6K
7.5K
9K
10.5K
12K
13K
14K
15K
All Heroes
63
+3.4
66,4
69,8
73,2
76,6
80
83,4
86,8
90,2
93,6
97
100,4
Yamato
69
72,4
75,8
79,2
82,6
86
89,4
92,8
96,2
99,6
103
106,4
Heavy Melee Damage
Hero
Base
PL increase
Souls collected
1.2K
2.2K
4.5K
6K
7.5K
9K
10.5K
12K
13K
14K
15K
All Heroes
116
+3.4
119,4
122,8
126,2
129,6
133
136,4
139,8
143,2
146,6
150
153,4
Yamato
128
131,4
134,8
138,2
141,6
145
148,4
151,8
155,2
158,6
162
165,4
Sources
Bonus Melee Damage
List of items Name CostCategory Stat change
Bonus Heavy Melee Damage
List of items Name CostCategory Stat change Melee Charge 1,250 Weapon +20 % Bonus Heavy Damage
Melee Resist