Melee Damage

Revision as of 16:30, 3 January 2025 by Monster Domosed (talk | contribs) (Added Spirit Snatch to Bonus Melee Damage and Melee Charge to Bonus Heavy Melee Damage)

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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

Base melee damage based on Power Increase

Light Melee Damage
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
  Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
  Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Sources

Bonus Melee Damage

 3,500
 

 

Spirit Snatch
 3,500
 

 

Lifestrike
 6,000
 
ACTIVE
Colossus
List of items
Name CostCategoryStat change

Bonus Heavy Melee Damage

 1,250
 
Melee Charge
List of items
Name CostCategoryStat change
  Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist

List of items
Name CostCategoryStat change
  Point Blank3,500Weapon+20% Melee Resist
  Titanic Magazine3,500Weapon+30% Melee Resist
  Restorative Locket1,250Vitality+25% Melee Resist
  Bullet Resist Shredder1,250Spirit+15% Melee Resist
  Torment Pulse3,000Spirit+15% Melee Resist