Damage Shield

Revision as of 22:07, 27 November 2024 by OCDexter (talk | contribs) (Rate at which shield regenerates)
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Damage Shields are pools of additional health that take damage before Health is reduced. There are two types of shields: Bullet Shields and Spirit Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. Damage Resistances do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.

Pocket with 290 bullet shield and 550 spirit shield

Notes edit

  • Troopers, Guardians, Walkers, the Patron, and Denizens ignore shields and deal damage directly to health.
  • Any instance of excess damage dealt to completely destroy a shield is then done to health.
    • For example, a Dynamo with 100 spirit shield health takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's spirit shield, the remaining 68 spirit damage is subject to spirit resist, and the final calculation is done to health.

Recovery edit

If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage.

If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage.

Shields recover at a rate of 20% full shield health per second. This is the same regardless of whether a shield is fully depleted or not.

Sources of Damage Shields edit

Bullet Shields edit

List of items
Name CostCategoryStat change
  Headshot Booster500Weapon+40 Bullet Shield Health
  High-Velocity Mag500Weapon+65 Bullet Shield Health
  Restorative Shot500Weapon+100 Bullet Shield Health
  Long Range1,250Weapon+140 Bullet Shield Health
  Alchemical Fire3,000Weapon+225 Bullet Shield Health
  Headhunter3,500Weapon+150 Bullet Shield Health
  Sharpshooter4,250Weapon+200 Bullet Shield Health
  Lucky Shot6,200Weapon+150 Bullet Shield Health
  Spiritual Overflow6,200Weapon+225 Bullet Shield Health
  Combat Barrier1,250Vitality+325 Bullet Shield Health
  Divine Barrier1,250Vitality+260 Bullet Shield Health
  Reactive Barrier1,250Vitality+350 Bullet Shield Health
  Veil Walker3,000Vitality+250 Bullet Shield Health
  Withering Whip1,250Spirit+100 Bullet Shield Health
  Diviner's Kevlar6,200Spirit+700 Bullet Shield Health
  Magic Carpet6,200Spirit+400 Bullet Shield Health

Spirit Shields edit

List of items
Name CostCategoryStat change
  Hollow Point Ward500Weapon+95 Spirit Shield Health
  Shadow Weave6,200Weapon+300 Spirit Shield Health
  Divine Barrier1,250Vitality+260 Spirit Shield Health
  Enchanter's Barrier1,250Vitality+300 Spirit Shield Health
  Reactive Barrier1,250Vitality+200 Spirit Shield Health
  Veil Walker3,000Vitality+250 Spirit Shield Health
  Mystic Burst500Spirit+40 Spirit Shield Health
  Spirit Strike500Spirit+80 Spirit Shield Health
  Improved Cooldown1,250Spirit+100 Spirit Shield Health
  Knockdown3,000Spirit+200 Spirit Shield Health
  Silence Glyph3,000Spirit+150 Spirit Shield Health
  Improved Burst3,500Spirit+100 Spirit Shield Health
  Superior Cooldown4,250Spirit+150 Spirit Shield Health
  Diviner's Kevlar6,200Spirit+700 Spirit Shield Health
  Magic Carpet6,200Spirit+400 Spirit Shield Health

Update history edit

Update Changes

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s