Charges

Revision as of 17:06, 30 October 2024 by Snes (talk | contribs)

Charges (or Ability Charges), are stored uses of Hero abilities. When an ability with charges is used, it will deplete one of its charges. When it an ability has ran out of charges, it cannot be used until more are accrued.

Restoring Charges

As long as an ability does not have its maximum number of charges, it will passively restore charges over time. An ability's cooldown represents the length of time it takes to restore a single charge.

Charges are restored one at a time, not all at once.

Maximum Charges

Abilities with charges can store up to a maximum number of them. Each ability has its own default maximum amount.

Some abilities have upgrades that can increase the number of maximum charges they have. Additionally, specific items can be purchased which grant additional Bonus Ability Charges.

Bonus Ability Charges

 
Shiv's Serrated Knives ability with (right) and without (left) Rapid Recharge granting additional Bonus Ability Charges.

Bonus Ability Charges give charged abilities additional uses before needing to wait for their cooldown, and are gained from items purchased in the shop.

Bonus ability charges cannot be added to abilities that do not already use charges.

Notes

  • Echo Shard, when used after a charged ability, will only restore a single charge. However, Refresher will restore all charges.

Sources of Bonus Ability Charges