Melee Damage

Revision as of 07:47, 30 October 2024 by Sylphoid (talk | contribs) (→‎Items what affect Melee Damage: add melee resist)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

“Let's get started, shall we?”
This article is a stub. You can help the Deadlock Wiki by expanding it.

Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

Base melee damage based on Power Increase edit

Light Melee Damage
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
  Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
  Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Sources edit

Bonus Melee Damage edit

 3,500
 

 

Lifestrike
 6,200
 
ACTIVE
Colossus
List of items
Name CostCategoryStat change

Bonus Heavy Melee Damage edit

List of items
Name CostCategoryStat change
  Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist edit

List of items
Name CostCategoryStat change
  Titanic Magazine3,500Weapon+25% Melee Resist
  Restorative Locket1,250Vitality+25% Melee Resist
  Bullet Resist Shredder1,250Spirit+15% Melee Resist