Siphon Bullets

Revision as of 00:15, 13 October 2024 by Lacni (talk | contribs) (Added more update history)
Siphon Bullets
Cost Souls6,200
Tier 4
Shop Bonus +20% Base Health
+18% Bullet Resistance
Passive
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
50 Max HP Steal Per Bullet
20s Steal Duration


Siphon Bullets is a Tier 4 Weapon Item that provides increased Bullet Resistance.

Siphon Bullets has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health.

It can be purchased from the Shop for Souls6,200.

Recommended Heroes

  • N/A

Notes

Shooting an enemy hero deals 50 damage and applies 1 stack of Siphon* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with Siphon places the effect on a per-user cooldown of 0.8 seconds. Each stack of Siphon lowers the maximum health of affected heroes by 50.

  • The damage dealt by Siphon Bullets is not able to be increased in any way or lowered in any way by Bullet Resist or Spirit Resist. (Shiv's Bloodletting has a bug which enables him to entirely mitigate a portion of this dealt damage as it is visually deferred but he does not take damage).
  • The damage is not subject to damage falloff and does not proc item effects.
  • Siphon Bullets can be applied by   Ricochet, but the per-user cooldown of 0.8 seconds still applies.

Upon inflicting Siphon on an enemy, the user gains one stack of Siphoning for 20 seconds and then heals 50 health. Each stack of Siphoning increases maximum health by 50. When an enemy with Siphon has their stacks refreshed, the Siphoning stacks gained from that enemy also have their duration refreshed. If Siphoning stacks have been gained from multiple enemies, refreshing the duration of Siphon on an enemy will only refresh the duration of Siphoning stacks gained from that target.

When an enemy affected by Siphon dies, the item holder heals 50 health and gains one invisible stack of Siphoner. Additionally, the killed enemy gains one invisible and uncleansable stack of Siphoned. Upon death, the two most recently applied Siphoned stacks are removed from their targets and the item holder will lose two stacks of Siphoner.

  • Selling Siphon Bullets does not remove Siphoned from affected enemies.

Health gained from Siphoning is visible on the user's healthbar to allies and enemies.

 
Ally Siphon Bullets' gained health
 
Enemy Siphon Bullets' gained health

*All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.

Update history

Update Changes

October 10, 2024

  • HP Steal Per Bullet increased from 45 to 50

September 26, 2024

  • Now a T4 Vitality Item
  • No longer grants +28% Weapon Damage
  • Now grants +18% Bullet Resistance

August 29, 2024

  • Weapon Damage Reduced: 40% > 28%

August 22, 2024

  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for procs

August 15, 2024

  • You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back

August 1, 2024

  • Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)

July 18, 2024

  • Max frequency improved from 1s to 0.8s

July 4, 2024

  • Steal duration increased from 15s to 20s

June 27, 2024

  • Max HP Steal duration increased from 12s to 15s

June 20, 2024

  • Max HP Steal increased from 40 to 45