Items are in-game equipment that provide heroes with bonus attributes and special abilities. There are currently 119 items available for purchase from any Curiosity Shop.

Overview

All items can be purchased from several Curiosity Shops on the game map. Items labeled as components can be upgraded through purchasing their next tier.

Heroes have twelve item slots in their inventory, split equally between three categories: Weapon, Vitality, and Spirit. Additionally, there are four Flex slots that can be unlocked after completing certain map objectives.

Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.

Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their component added to them.

Item Types

  Weapon

Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in Weapon Damage in addition to their other effects depending on the cost of the item.

Cost Increase in Weapon Damage
500 +6% Weapon Damage
1,250 +10% Weapon Damage
3,000 +14% Weapon Damage
6,200 +18% Weapon Damage

  Vitality

Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base Health in addition to their other effects depending on the cost of the item.

Cost Increase in Base Health
500 +11% Base Health
1,250 +14% Base Health
3,000 +17% Base Health
6,200 +20% Base Health

  Spirit

Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some Spirit Power in addition to their other effects depending on the cost of the item.

Cost Increase in Spirit Power
500 +4 Spirit Power
1,250 +8 Spirit Power
3,000 +12 Spirit Power
6,200 +16 Spirit Power


Active Items

Active Items are items that provide additional, temporary effects when activated by a key press.

Upon being purchased they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time.

Active Items
Name Type Cost Active Cooldown
  Fleetfoot Weapon 1,250 Gain bonus Movement Speed and Ammo. 19s
  Alchemical Fire Weapon 3,000 Throw a flask that explodes on contact, creating an area that does increasing

spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes.

28s
  Heroic Aura Weapon 3,000 Provides bonus Movement Speed and Fire Rate to you and nearby allies. 20s
  Warp Stone Weapon 3,000 Teleport straight ahead, gaining Bullet Resist. 16s
  Shadow Weave Weapon 6,200 Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. 48s
  Silencer Weapon 6,200 For the next 4s, all your bullets immediately apply Silence.

Silence prevents targets from using abilities.

0s
  Vampiric Burst Weapon 6,200 Grants Lifesteal, Fire Rate, and Ammo.

This added Ammo is not limited by your max magazine size.

30s
  Healing Rite Vitality 500 Grant Regen and Sprint Speed to the target.

Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

64s
  Divine Barrier Vitality 1,250 Provide the target with Bullet Shield, Spirit Shield, and Movement Speed.

Can be self-cast.

30s
  Healing Nova Vitality 1,750 Heal yourself and nearby allies.

Heals an additional 20% per ally.

64s
  Restorative Locket Vitality 1,250 Consume all stacks to heal target ally.

If used at the max stacks it replenishes a stamina point on the target. Can be self-cast.

30s
  Return Fire Vitality 1,750 Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. 30s
  Debuff Remover Vitality 4,250 Purge all negative effects currently applied to you.

If any effects were removed, gain a movement speed bonus. Cannot be used while stunned or slept.

45s
  Majestic Leap Vitality 3,000 Launch yourself high into the air.

While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.

40s
  Metal Skin Vitality 3,000 Become immune to bullets and melee attacks. 28s
  Rescue Beam Vitality 3,000 Heals a target allied hero and yourself for a percentage of Max Health.

Once while healing, you can Pull the target towards you. Can be self-cast.

36s
  Colossus Vitality 6,200 Gain 40% Bullet Resist and 40% Spirit Resist, and slow the movement and dash speed of enemies nearby by 35%. 37s
  Phantom Strike Vitality 6,200 Teleport to the target applying Disarm for 3 seconds, 50% movement Slow for 3 seconds, and dealing 75 Spirit Damage. 26s
  Unstoppable Vitality 6,200 Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. 64s
  Infuser Spirit 500 Gain Spirit Power and Spirit Lifesteal. 32s
  Cold Front Spirit 1,250 Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. 28s
  Decay Spirit 1,250 Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. 33s
  Slowing Hex Spirit 1,750 Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. 26s
  Withering Whip Spirit 1,250 Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. 15s
  Ethereal Shift Spirit 3,000 !You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.

Afterwards you instantly reload and gain bonus Spirit Power.

32s
  Knockdown Spirit 3,000 Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. 40s
  Silence Glyph Spirit 3,000 Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. 24s
  Curse Spirit 6,200 Curses an enemy - Interrupting, Silencing, Disarming, and preventing item usage. 53s
  Echo Shard Spirit 6,200 Reset the cooldown of your most recently used non-ultimate ability. 21s
  Magic Carpet Spirit 6,200 Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying.

Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet.

32s
  Refresher Spirit 6,200 Reset the cooldown of all your abilities and restore all your charges. 260s