Health: Difference between revisions
Drinkaholik (talk | contribs) m More streamlining Tags: Visual edit Mobile edit Mobile web edit |
Drinkaholik (talk | contribs) Grammar, punctuation, and wording Tags: Visual edit Mobile edit Mobile web edit |
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== Starting Health == | == Starting Health == | ||
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin's Starting Health, at 600 HP and {{Souls|0}}]] | [[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin's Starting Health, at 600 HP and {{Souls|0}}]] | ||
'''Starting Health''' is an amount of health that a specific hero is spawned with at the beginning of the match. It | '''Starting Health''' is an amount of health that a specific hero is spawned with at the beginning of the match. It is a predefined amount that remains constant within a match, and differs between heroes. It must not be confused with '''Base Health''', which can change throughout the match. | ||
== Base Health == | == Base Health == | ||
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin's Base Health at {{Souls|20.0k}}]] | [[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin's Base Health at {{Souls|20.0k}}]] | ||
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base | '''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base Health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. | ||
Base HP can be calculated using this formula: | Base HP can be calculated using this formula: | ||
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Bonus health can be obtained through Items, Gold Urns, and Survival power-ups. | Bonus health can be obtained through Items, Gold Urns, and Survival power-ups. | ||
There are two types of bonus health | There are two types of bonus health: additive, and multiplicative | ||
=== Additive Bonus Health === | === Additive Bonus Health === | ||
'''Additive Bonus Health''' refers to any bonus health that is stacked over the hero's '''Base Health.''' It does not alter any other health status that requires multiplication such as '''vitality | '''Additive Bonus Health''' refers to any bonus health that is stacked over the hero's '''Base Health.''' It does not alter any other health status that requires multiplication such as '''vitality items' bonus health''' | ||
An example of this would be: | An example of this would be: | ||
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|8,4% | |8,4% | ||
|} | |} | ||
Because of | Because of their additive nature, Golden Urn buffs don't alter a hero's base health, but instead stack over it. | ||
==== Survival Power-Up Health ==== | ==== Survival Power-Up Health ==== | ||
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The effect will last a total of 160 seconds. Picking more than one Survival power-up will reset the timer, meaning that you cannot stack multiple instances of it. | The effect will last a total of 160 seconds. Picking more than one Survival power-up will reset the timer, meaning that you cannot stack multiple instances of it. | ||
Because of their additive nature, Survival power-ups don't alter a hero's base health, but instead stack over it. | |||
Because of | |||
=== Multiplicative Bonus Health === | === Multiplicative Bonus Health === | ||
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==== Vitality Items Bonus Health ==== | ==== Vitality Items Bonus Health ==== | ||
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description. | Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description. The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health: | ||
The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health: | |||
{| class="wikitable" | {| class="wikitable" | ||
!Vitality Item Tier | !Vitality Item Tier | ||
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== Example Formula == | == Example Formula == | ||
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] | [[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] and [[Extra Stamina]], and then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way: | ||
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) = | 600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) = | ||
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== Health Bars == | == Health Bars == | ||
'''Health Bars''' are located | '''Health Bars''' are located above each hero. They act as a visual representation of how much health the hero has left, with each square unit on the health bar representing 100 HP. | ||
[[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]] | [[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]] | ||
Revision as of 01:32, 8 October 2024
Health measures the amount of damage you can take before you die, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you're disabled from playing until you respawn.
Starting Health
Starting Health is an amount of health that a specific hero is spawned with at the beginning of the match. It is a predefined amount that remains constant within a match, and differs between heroes. It must not be confused with Base Health, which can change throughout the match.
Base Health
Base Health includes your starting health plus health gained through power increases. Once Base Health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.
Base HP can be calculated using this formula:
Bonus Health
Bonus health can be obtained through Items, Gold Urns, and Survival power-ups.
There are two types of bonus health: additive, and multiplicative
Additive Bonus Health
Additive Bonus Health refers to any bonus health that is stacked over the hero's Base Health. It does not alter any other health status that requires multiplication such as vitality items' bonus health
An example of this would be:
Gold Urn Health
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken.
Time Elapsed | Bonus | Chance of getting health bonus |
---|---|---|
0-3 minutes | non existant | 0% |
3-15 minutes | +15 HP | 8,4% |
15+ minutes | +20 HP | 8,4% |
Because of their additive nature, Golden Urn buffs don't alter a hero's base health, but instead stack over it.
Survival Power-Up Health
Power-ups spawn after the 10 minute mark and subsequently after 5 minutes intervals. There's a 1/4 chance of the Survival power-up spawning in one of the two off-lane bridges.
The Survival power-up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% health regeneration
The effect will last a total of 160 seconds. Picking more than one Survival power-up will reset the timer, meaning that you cannot stack multiple instances of it.
Because of their additive nature, Survival power-ups don't alter a hero's base health, but instead stack over it.
Multiplicative Bonus Health
Multiplicative Bonus Health refers to any bonus health that works by multiplying a hero's base health, meaning that it takes into consideration both the hero's Starting Health plus their Power Increase's Health
An example of this would be:
Multiplicative Bonus Health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.
Vitality Items Bonus Health
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description. The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health:
Vitality Item Tier | % Increased Base Health |
---|---|
1 | 11% |
2 | 14% |
3 | 17% |
4 | 20% |
Example Formula
Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health and Extra Stamina, and then earns a power increase, the HP increase may be broken down the following way:
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =
600 Base HP, 892 Max HP
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:
(Extra Health: (650 * 0.11) + 160) =
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =
650 Base HP, 953 Max HP
Health Bars
Health Bars are located above each hero. They act as a visual representation of how much health the hero has left, with each square unit on the health bar representing 100 HP.
Base health based on Power Increase
Bonus Health Items
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