Bebop/Update history: Difference between revisions

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m →‎top: clean up, replaced: {{AbilityIcon|Hook|Bebop}} → {{AbilityIcon|Hook}} (69)
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| update = September 26, 2024
| update = September 26, 2024
| changes =
| changes =
* {{AbilityIcon|Hook|Bebop}} range reduced from 30m to 25m.
* {{AbilityIcon|Hook}} range reduced from 30m to 25m.
* {{AbilityIcon|Hyper Beam|Bebop}} duration spirit scaling reduced from 0.08 to 0.06.
* {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 14, 2024
| update = September 14, 2024
| changes =
| changes =
* {{AbilityIcon|Hyper Beam|Bebop}} cooldown increased from 117 to 130.
* {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130.
* {{AbilityIcon|Hyper Beam|Bebop}} T1 reduced from -38s to -30s.
* {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s.
* {{AbilityIcon|Hyper Beam|Bebop}} end radius reduced from 5m to 4m.
* {{AbilityIcon|Hyper Beam}} end radius reduced from 5m to 4m.
* {{AbilityIcon|Hyper Beam|Bebop}} slow reduced from 40% to 30%.
* {{AbilityIcon|Hyper Beam}} slow reduced from 40% to 30%.
* {{AbilityIcon|Hyper Beam|Bebop}} DPS reduced from 220 to 205.
* {{AbilityIcon|Hyper Beam}} DPS reduced from 220 to 205.
* {{AbilityIcon|Hyper Beam|Bebop}} DPS spirit scaling reduced from 3 to 2.7.
* {{AbilityIcon|Hyper Beam}} DPS spirit scaling reduced from 3 to 2.7.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = September 12, 2024
| changes =
| changes =
* {{AbilityIcon|Exploding Uppercut|Bebop|Uppercut}}{{sic}} no longer roots your hero during cast time.
* {{AbilityIcon|Exploding Uppercut}}{{sic}} no longer roots your hero during cast time.
* Can now keep firing if he jumps and his laser is already warmed up.
* Can now keep firing if he jumps and his laser is already warmed up.
* Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
* Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
* {{AbilityIcon|Hook|Bebop}} range reduced from 35m to 30m.
* {{AbilityIcon|Hook}} range reduced from 35m to 30m.
* {{AbilityIcon|Hyper Beam|Bebop}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
* {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
}}
}}
{{Update history table/row
{{Update history table/row
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* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up.
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up.
* Gun range increased from 30m to 32m.
* Gun range increased from 30m to 32m.
* {{AbilityIcon|Hook|Bebop}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* {{AbilityIcon|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* {{AbilityIcon|Hyper Beam|Bebop}} can now be canceled by using Parry.
* {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = August 15, 2024
| changes =
| changes =
* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb|Bebop}} sometimes misfiring.
* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring.
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam|Bebop}}.
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}.
* Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).
* Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).
* Speed while shooting increased from 55% to 70%.
* Speed while shooting increased from 55% to 70%.
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* Base Bullet Resist increased from 0% to 10%.
* Base Bullet Resist increased from 0% to 10%.
* Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
* Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
* {{AbilityIcon|Hook|Bebop}} range reduced from 40m to 35m.
* {{AbilityIcon|Hook}} range reduced from 40m to 35m.
* {{AbilityIcon|Hook|Bebop}} T2 increased from +25m to +30m.
* {{AbilityIcon|Hook}} T2 increased from +25m to +30m.
* {{AbilityIcon|Exploding Uppercut|Bebop}} now has a slight angle limitation to prevent straight-up direction.
* {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction.
* {{AbilityIcon|Exploding Uppercut|Bebop}} radius increased from 10m to 14m.
* {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m.
* {{AbilityIcon|Exploding Uppercut|Bebop}} T1 increased from -10s Cooldown to -11s.
* {{AbilityIcon|Exploding Uppercut}} T1 increased from -10s Cooldown to -11s.
* Fixed hooking through veils sometimes not working.
* Fixed hooking through veils sometimes not working.
* {{AbilityIcon|Sticky Bomb|Bebop}} radius increased from 10m to 12m.
* {{AbilityIcon|Sticky Bomb}} radius increased from 10m to 12m.
* {{AbilityIcon|Sticky Bomb|Bebop}} can now be cast on self using alt cast hotkey.
* {{AbilityIcon|Sticky Bomb}} can now be cast on self using alt cast hotkey.
* {{AbilityIcon|Hyper Beam|Bebop}} T2 reduced from +140 to +100.
* {{AbilityIcon|Hyper Beam}} T2 reduced from +140 to +100.
* {{AbilityIcon|Hyper Beam|Bebop}} spirit scaling increased from 2.4 to 3.0.
* {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.4 to 3.0.
* {{AbilityIcon|Hyper Beam|Bebop}} turn rate improved by 10%.
* {{AbilityIcon|Hyper Beam}} turn rate improved by 10%.
* {{AbilityIcon|Hyper Beam|Bebop}} nearby radius increased from 4.5m to 5m.
* {{AbilityIcon|Hyper Beam}} nearby radius increased from 4.5m to 5m.
* {{AbilityIcon|Hyper Beam|Bebop}} nearby damage now does 25% less than the full amount.
* {{AbilityIcon|Hyper Beam}} nearby damage now does 25% less than the full amount.
}}
}}
{{Update history table/row
{{Update history table/row
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| changes =
| changes =
* Bullet Resistance growth per boon increased from 2% to 2.5%.
* Bullet Resistance growth per boon increased from 2% to 2.5%.
* {{AbilityIcon|Sticky Bomb|Bebop}} now prioritizes enemies over allies.
* {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies.
* {{AbilityIcon|Hyper Beam|Bebop}} duration now scales with Spirit (0.08).
* {{AbilityIcon|Hyper Beam}} duration now scales with Spirit (0.08).
* {{AbilityIcon|Hyper Beam|Bebop}} spirit scaling increased from 2.2 to 2.4.
* {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.2 to 2.4.
}}
}}
{{Update history table/row
{{Update history table/row
Line 77: Line 77:
* No longer has 24% base bullet resistance.
* No longer has 24% base bullet resistance.
* Now gains +2% Bullet Resistance per boon (happens 11 times).
* Now gains +2% Bullet Resistance per boon (happens 11 times).
* {{AbilityIcon|Hook|Bebop}} speed reduced from 3000 to 2850.
* {{AbilityIcon|Hook}} speed reduced from 3000 to 2850.
* {{AbilityIcon|Exploding Uppercut|Bebop|Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
* {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
* Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut|Bebop|Uppercut}}{{sic}}'s momentum.
* Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}'s momentum.
* {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
* {{AbilityIcon|Hyper Beam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
* {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2.
* {{AbilityIcon|Hyper Beam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2.
* {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} T2 increased from +120 to +140.
* {{AbilityIcon|Hyper Beam}}{{sic}} T2 increased from +120 to +140.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = July 11, 2024
| changes =
| changes =
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}}, {{AbilityIcon|Scorn|Mo & Krill}}, {{AbilityIcon|Life Drain|Lady Geist}}, {{AbilityIcon|Flog|Lash}} and {{AbilityIcon|Concussive Combustion|Infernus}} T3).
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 4, 2024
| update = July 4, 2024
| changes =
| changes =
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook|Bebop}}, {{AbilityIcon|Paradoxical Swap|Paradox}}, {{AbilityIcon|Exploding Uppercut|Bebop|Upper Cut}}{{sic}}).
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut}}{{sic}}).
* Base HP regen reduced from 2 to 1.
* Base HP regen reduced from 2 to 1.
* {{AbilityIcon|Hyper Beam|Bebop}} cast range increased from 60m to 70m.
* {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = June 27, 2024
| changes =
| changes =
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook|Bebop}} and {{AbilityIcon|Sticky Bomb|Bebop}} abilities would call the wrong ability name.
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name.
}}
}}
{{Update history table/row
{{Update history table/row
Line 105: Line 105:
| changes =
| changes =
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb).
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb).
* {{AbilityIcon|Hook|Bebop}} hitbox reduced from 36 inches to 33.
* {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33.
* {{AbilityIcon|Hyper Beam|Bebop}} cooldown increased from 100s to 110s.
* {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 13, 2024
| update = June 13, 2024
| changes =
| changes =
* {{AbilityIcon|Sticky Bomb|Bebop}} base damage reduced from 130 to 120.
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120.
* {{AbilityIcon|Hook|Bebop}} grab radius reduced from 40 inches to 36.
* {{AbilityIcon|Hook}} grab radius reduced from 40 inches to 36.
* {{AbilityIcon|Hyper Beam|Bebop}} movement and dash slow increased from 30% to 40%.
* {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%.
* {{AbilityIcon|Hyper Beam|Bebop}} DPS increased from 210 to 220.
* {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220.
* {{AbilityIcon|Hyper Beam|Bebop}} tracking speed increased by 10%.
* {{AbilityIcon|Hyper Beam}} tracking speed increased by 10%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 6, 2024
| update = June 6, 2024
| changes =
| changes =
* {{AbilityIcon|Hyper Beam|Bebop}} slow now affects stamina dashes.
* {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = May 30, 2024
| changes =
| changes =
* {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m.
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.7m to 2.9m.
* Base bullet armor increased from 20% to 24%.
* Base bullet armor increased from 20% to 24%.
}}
}}
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| update = May 23, 2024
| update = May 23, 2024
| changes =
| changes =
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb|Bebop}}).
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}).
* {{AbilityIcon|Sticky Bomb|Bebop}} T3 changed from Silence to Disarm.
* {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm.
* Improved {{AbilityIcon|Hook|Bebop}} hitbox detection to not grab targets that are behind cover.
* Improved {{AbilityIcon|Hook}} hitbox detection to not grab targets that are behind cover.
* {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} width increased from 2.5m to 2.7m.
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = May 16, 2024
| changes =
| changes =
* {{AbilityIcon|Sticky Bomb|Bebop}} T3 now applies the silence on cast instead of detonation.
* {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation.
* {{AbilityIcon|Sticky Bomb|Bebop}} T3 silence duration reduced from 5s to 3.5s.
* {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s.
* {{AbilityIcon|Sticky Bomb|Bebop}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{AbilityIcon|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
}}
}}
{{Update history table/row
{{Update history table/row
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* No longer has an innate +15% Spirit Resist.
* No longer has an innate +15% Spirit Resist.
* Now has innate +20% Bullet Resist.
* Now has innate +20% Bullet Resist.
* {{AbilityIcon|Hook|Bebop}} cooldown reduced from 27s to 22s.
* {{AbilityIcon|Hook}} cooldown reduced from 27s to 22s.
* {{AbilityIcon|Hook|Bebop}} T3 reduced from -15s to -12s Cooldown.
* {{AbilityIcon|Hook}} T3 reduced from -15s to -12s Cooldown.
* {{AbilityIcon|Hook|Bebop}} Speed increased from 2700 to 3000.
* {{AbilityIcon|Hook}} Speed increased from 2700 to 3000.
* {{AbilityIcon|Hook|Bebop}} Return Speed increased from 1800 to 2200.
* {{AbilityIcon|Hook}} Return Speed increased from 1800 to 2200.
* {{AbilityIcon|Hyper Beam|Bebop}} DPS increased from 180 to 210.
* {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210.
}}
}}
{{Update history table/row
{{Update history table/row

Revision as of 18:54, 29 September 2024

Update Changes

September 26, 2024

  • Hook range reduced from 30m to 25m.
  • Hyper Beam duration spirit scaling reduced from 0.08 to 0.06.

September 14, 2024

September 12, 2024

  • Exploding Uppercut[sic] no longer roots your hero during cast time.
  • Can now keep firing if he jumps and his laser is already warmed up.
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
  • Hook range reduced from 35m to 30m.
  • Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).

August 29, 2024

  • Fixed Bebop being able to sprint while his gun is spun up.
  • Gun range increased from 30m to 32m.
  • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Hyper Beam can now be canceled by using Parry.

August 15, 2024

  • Fixed Bebop's Sticky Bomb sometimes misfiring.
  • Improved visibility of AOE around Bebop while casting Hyper Beam.
  • Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).
  • Speed while shooting increased from 55% to 70%.
  • Base regen increased from 2.5 to 3.
  • Base Bullet Resist increased from 0% to 10%.
  • Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
  • Hook range reduced from 40m to 35m.
  • Hook T2 increased from +25m to +30m.
  • Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
  • Exploding Uppercut radius increased from 10m to 14m.
  • Exploding Uppercut T1 increased from -10s Cooldown to -11s.
  • Fixed hooking through veils sometimes not working.
  • Sticky Bomb radius increased from 10m to 12m.
  • Sticky Bomb can now be cast on self using alt cast hotkey.
  • Hyper Beam T2 reduced from +140 to +100.
  • Hyper Beam spirit scaling increased from 2.4 to 3.0.
  • Hyper Beam turn rate improved by 10%.
  • Hyper Beam nearby radius increased from 4.5m to 5m.
  • Hyper Beam nearby damage now does 25% less than the full amount.

August 1, 2024

  • Bullet Resistance growth per boon increased from 2% to 2.5%.
  • Sticky Bomb now prioritizes enemies over allies.
  • Hyper Beam duration now scales with Spirit (0.08).
  • Hyper Beam spirit scaling increased from 2.2 to 2.4.

July 23, 2024

  • Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.

July 18, 2024

  • Base HP regen increased from 1 to 2.5.
  • No longer has 24% base bullet resistance.
  • Now gains +2% Bullet Resistance per boon (happens 11 times).
  • Hook speed reduced from 3000 to 2850.
  • Exploding Uppercut[sic] horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
  • Fixed enemies being able to use heavy melee to cancel Exploding Uppercut[sic]'s momentum.
  • Hyper Beam[sic] is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
  • Hyper Beam[sic] Spirit Power damage scaling increased from 1.96 to 2.2.
  • Hyper Beam[sic] T2 increased from +120 to +140.

July 11, 2024

July 4, 2024

June 27, 2024

June 20, 2024

  • Fixed the unit target UI not showing up for instant-cast abilities ( MoKrill[sic] ult, Lady Geist ult, Bebop bomb).
  • Hook hitbox reduced from 36 inches to 33.
  • Hyper Beam cooldown increased from 100s to 110s.

June 13, 2024

  • Sticky Bomb base damage reduced from 130 to 120.
  • Hook grab radius reduced from 40 inches to 36.
  • Hyper Beam movement and dash slow increased from 30% to 40%.
  • Hyper Beam DPS increased from 210 to 220.
  • Hyper Beam tracking speed increased by 10%.

June 6, 2024

May 30, 2024

  • Hyper Beam[sic] width increased from 2.7m to 2.9m.
  • Base bullet armor increased from 20% to 24%.

May 23, 2024

  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb).
  • Sticky Bomb T3 changed from Silence to Disarm.
  • Improved Hook hitbox detection to not grab targets that are behind cover.
  • Hyper Beam[sic] width increased from 2.5m to 2.7m.

May 16, 2024

  • Sticky Bomb T3 now applies the silence on cast instead of detonation.
  • Sticky Bomb T3 silence duration reduced from 5s to 3.5s.
  • Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

May 10, 2024

  • No longer has an innate +15% Spirit Resist.
  • Now has innate +20% Bullet Resist.
  • Hook cooldown reduced from 27s to 22s.
  • Hook T3 reduced from -15s to -12s Cooldown.
  • Hook Speed increased from 2700 to 3000.
  • Hook Return Speed increased from 1800 to 2200.
  • Hyper Beam DPS increased from 180 to 210.

May 3, 2024

  • Weapon no longer has horizontal/vertical recoil.