Stack: Difference between revisions

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Created as an explanation of stacks and common sources
 
m Template Renaming, replaced: {{Item| → {{ItemIcon| (2), HeroIcon|Hero= → HeroIcon| (9), AbilityIcon|Ability= → AbilityIcon| (9), removed: ''' (22), |Size=20 (9)
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A '''Stack''' is an scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.
A '''Stack''' is an scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.


While most stacking items effects are temporary, {{Item|Glass Cannon}} and {{Item|Restorative Locket}} are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.
While most stacking items effects are temporary, {{ItemIcon|Glass Cannon}} and {{ItemIcon|Restorative Locket}} are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.


== Items with Stacking Effects ==
== Items with Stacking Effects ==
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== Heroes with Stacking Effects ==
== Heroes with Stacking Effects ==


* {{HeroIcon|Hero=Haze|size=30px}} '''[[Haze|Haze's]] {{AbilityIcon|Ability=Fixation|Size=20|Hero=Haze}}''' Fixation
* {{HeroIcon|Haze|size=30px}} [[Haze|Haze's]] {{AbilityIcon|Fixation|Hero=Haze}} Fixation
** Haze gains increased damage to targets the more stacks of Fixation they have.
** Haze gains increased damage to targets the more stacks of Fixation they have.
* {{HeroIcon|Hero=Kelvin|size=30px}}'''[[Kelvin|Kelvin's]] {{AbilityIcon|Ability=Arctic Beam|Size=20|Hero=Kelvin}}''' Arctic Beam
* {{HeroIcon|Kelvin|size=30px}}[[Kelvin|Kelvin's]] {{AbilityIcon|Arctic Beam|Hero=Kelvin}} Arctic Beam
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
* {{HeroIcon|Hero=Lady Geist|size=30px}} '''[[Lady Geist|Lady Geist's]] {{AbilityIcon|Ability=Malice|Size=20|Hero=Lady Geist}}''' Malice
* {{HeroIcon|Lady Geist|size=30px}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Malice|Hero=Lady Geist}} Malice
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
* {{HeroIcon|Hero=Paradox|size=30px}} '''[[Paradox|Paradox's]] {{AbilityIcon|Ability=Pulse Grenade|Size=20|Hero=Paradox}}''' Pulse Grenade
* {{HeroIcon|Paradox|size=30px}} [[Paradox|Paradox's]] {{AbilityIcon|Pulse Grenade|Hero=Paradox}} Pulse Grenade
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
* {{HeroIcon|Hero=Pocket|size=30px}} '''[[Pocket|Pocket's]] {{AbilityIcon|Ability=Barrage|Size=20|Hero=Pocket}}''' Barrage
* {{HeroIcon|Pocket|size=30px}} [[Pocket|Pocket's]] {{AbilityIcon|Barrage|Hero=Pocket}} Barrage
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
* {{HeroIcon|Hero=Shiv|size=30px}} '''[[Shiv|Shiv's]] {{AbilityIcon|Ability=Serrated Knives|Size=20|Hero=Shiv}}''' Serrated Knives
* {{HeroIcon|Shiv|size=30px}} [[Shiv|Shiv's]] {{AbilityIcon|Serrated Knives|Hero=Shiv}} Serrated Knives
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.


== Heroes with Permanent Stack Bonuses ==
== Heroes with Permanent Stack Bonuses ==
There are currently '''3''' Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
There are currently 3 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
* {{HeroIcon|Hero=Bebop|size=30px}} '''[[Bebop|Bebop's]]''' {{AbilityIcon|Ability=Sticky Bomb|Size=20|Hero=Bebop}} Sticky Bomb
* {{HeroIcon|Bebop|size=30px}} [[Bebop|Bebop's]]  {{AbilityIcon|Sticky Bomb|Hero=Bebop}} Sticky Bomb
** Sticky Bomb gains 2.5% Bonus Damage every time it damages an enemy.
** Sticky Bomb gains 2.5% Bonus Damage every time it damages an enemy.
* {{HeroIcon|Hero=Grey Talon|size=30px}} '''[[Grey Talon|Grey Talon's]] {{AbilityIcon|Ability=Guided Owl|Size=20|Hero=Grey Talon}}''' Guided Owl
* {{HeroIcon|Grey Talon|size=30px}} [[Grey Talon|Grey Talon's]] {{AbilityIcon|Guided Owl|Hero=Grey Talon}} Guided Owl
** Grey Talon gains 5 Permanent Spirit Power for every enemy killed with Guided Owl.
** Grey Talon gains 5 Permanent Spirit Power for every enemy killed with Guided Owl.
* {{HeroIcon|Hero=Mo & Krill|size=30px}} '''[[Mo & Krill|Mo & Krill's]] {{AbilityIcon|Ability=Combo|Size=20|Hero=Mo & Krill}}''' Combo
* {{HeroIcon|Mo & Krill|size=30px}} [[Mo & Krill|Mo & Krill's]] {{AbilityIcon|Combo|Hero=Mo & Krill}} Combo
** Mo & Krill gain 30 Bonus Max Health for every enemy killed with Combo.
** Mo & Krill gain 30 Bonus Max Health for every enemy killed with Combo.

Revision as of 17:50, 19 September 2024

A Stack is an scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.

While most stacking items effects are temporary, Glass Cannon and Restorative Locket are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.

Items with Stacking Effects

Souls1,250
Berserker
Souls1,250
Berserker
Souls3,000
Toxic Bullets
Souls6,200
Glass Cannon
Souls1,250
ACTIVE
Restorative Locket

Heroes with Stacking Effects

  • Haze Haze's Fixation Fixation
    • Haze gains increased damage to targets the more stacks of Fixation they have.
  • KelvinKelvin's Arctic Beam Arctic Beam
    • Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
  • Lady Geist Lady Geist's Malice Malice
    • Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
  • Paradox Paradox's Pulse Grenade Pulse Grenade
    • Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
  • Pocket Pocket's Barrage Barrage
    • Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
  • Shiv Shiv's Serrated Knives Serrated Knives
    • Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.

Heroes with Permanent Stack Bonuses

There are currently 3 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.