Toxic Bullets: Difference between revisions
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m →Update history: Template Renaming, replaced: {{Items}} → {{Item_Navbox}} |
How weapon falloff affects bleed proc. Tags: Visual edit Mobile edit Mobile web edit |
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Note: The % Buildup per shot will scale based on the hero selected. Wraith has 10% buildup per shot while Vindicta has 19.95% buildup per shot (Tooltip says 20%) | Note: The % Buildup per shot will scale based on the hero selected. Wraith has 10% buildup per shot while Vindicta has 19.95% buildup per shot (Tooltip says 20%). | ||
The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur a lot further distances. The bleed damage itself is unaffected by distance. | |||
== Recommended heroes == | == Recommended heroes == |
Revision as of 20:47, 18 September 2024
Toxic Bullets | |||||||
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Cost | 3000 | ||||||
Tier | 3 | ||||||
Shop Bonus | +14% Weapon Damage | ||||||
+100 Bonus Health | |||||||
Passive | |||||||
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
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Note: The % Buildup per shot will scale based on the hero selected. Wraith has 10% buildup per shot while Vindicta has 19.95% buildup per shot (Tooltip says 20%).
The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur a lot further distances. The bleed damage itself is unaffected by distance.
Recommended heroes
Update history
08-29-2024 Update
- Passive Healing Reduction Increased: -55% > -65%
- Passive Bleed Damage Reduced: 6% > 5%
- New: Now grants +100 Health